For Wedge

Release of XWAUCPv1.5 - Monday, January 15, 2018
Small fix for the XWAUCPv1.4 - Thursday, August 24, 2017
XWAUCPv1.4 available - Wednesday, August 16, 2017
New Release: Pirate Ship Yard - Thursday, April 20, 2017
Problem with webserver - Monday, March 28, 2016

Monday, January 15, 2018

Release of XWAUCPv1.5 Posted by Forceflow
I am proud to release the newest version of the XWAUCP. The team is still working hard to enhance it and make it a better experience for all! This is what Darksaber has to say about it:

Darksaber wrote:
The main reason for the update to v1.5 was that JérémyaFr has updated the way the Hooks works, instead of the offsets being changed through patching the XwingAlliance.exe, the offset modifications are now applied at runtime to XwingAlliance.exe.

JérémyaFr has also created a couple of NEW Hooks
Wingmen Voices - enables setting wingmen voices for imperial IFF
Mission Objects - allows you to replace Mission objects, also the craft turrets are no longer limited to CorellianTransport2, MilleniumFalcon2, and FamilyTransport. You can now enable turrets for any craft.

Darksaber's fixed a few issues with the XWAUCP, like the missing Pinook Fighter (Piggyback.opt), so if you tried to fly the craft the game would crash, this has now been resolved, there was also an issue with the Awing firing a missile when it should be firing lasers, this has also been fixed.

Reimer, has also updated the DDraw.dll to v1.5.2 fixing a few issues.

The DUSCPv2.5 will also be available from Darksaber's X-Wing Station


You can discuss those great news here

Thursday, August 24, 2017

Small fix for the XWAUCPv1.4 Posted by Forceflow
There's been an issue found with the latest version of the XWAU and Darksaber had to make a small update to the XWAUCPv1.4 installer. Due to an Offset added to the XwingAlliance.exe which was reportedly to stop the game crashing with resolutions higher than H >1200. Unfortunately instead of stopping the game crashing it actually made the game crash.

He has removed the offset from the installer fixing the problem and he has also fixed the Shuttle.opt as lasers where being fired from the centre of the opt, lastly DS has fixed a skirmish picture dat file as it was displaying a Dreadnaught instead of the Assault Frigate.

We are sorry for the problems and kindly ask that you redownload the XWAUCPv1.4 again.

Wednesday, August 16, 2017

XWAUCPv1.4 available Posted by Forceflow
Thanks to JérémyaFr and his never ending patience and persistence in searching the XwingAlliance.exe offsets to finding new additions to the game.
We now have:-
S-foils for any craft slot
Pilot mesh animation for any craft slot
Engine sound and weapon sound behaviour for any craft
Adding custom starfield backdrops to Skirmish Missions, such as DTMs Super backdrops

Thanks to those tweaks, the craft in the XWAUCPv1.4 have had a upgrade, enabling S-Foils, Pilot Animation and Engine & Weapon Sounds.

For a full list of tweaks updates and upgrades and to discuss go here

Thursday, April 20, 2017

New Release: Pirate Ship Yard Posted by Forceflow
Amazing, but we are still not dead and there's still progress being made. Case in point DTM's awesome Pirate Ship Yard



Go ahead and grab it while it's hot. Hope you all enjoy it as much as I do!

Monday, March 28, 2016

Problem with webserver Posted by Forceflow
Hi folks,

it appears that I am having some issues with my server these days. Intermittently I get error 500 and error 503, but I don't know if that problem is on my end or if it is a bigger issue. So if you encounter errors like these it would be great if you let me know in the Forum post.

Time and page you wanted to access would help. Issues appear to never last long, sometimes a direct reload appears to fix the issue. Other times coming back a couple of minutes later helps.

Forum post can be found here

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