Search found 508 matches

by Bman
Fri Nov 09, 2018 4:27 am
Forum: Editing
Topic: [OPTing] texture limits
Replies: 111
Views: 16831

Re: [OPTing] texture limits

Tested, thanks. I inserted the below into the Patcher.xml file in my XwaExePatcher-1.0.7 folder: <Patch Name="Increase the vertex count per mesh"> <Item Offset="0882D0" From="00A60E00" To="00B12100" /> <Item Offset="0882DF" From="409C0000" To="60670100" /> </Patch> I made copies of each .opt listed ...
by Bman
Tue Nov 06, 2018 12:26 am
Forum: Editing
Topic: [OPTing] texture limits
Replies: 111
Views: 16831

Re: [OPTing] texture limits

Great! 20k. :-) So implementing the above Offset patch, I'm still confused on what the hook_opt_limit.cfg (Size = value) means. The .dll uses default of 4096. Does "value" represent the maximum allowed vertice count for any given mesh, or does "value" represent the maximum vertices allowed per FaceG...
by Bman
Mon Nov 05, 2018 12:48 am
Forum: Editing
Topic: [OPTing] texture limits
Replies: 111
Views: 16831

Re: [OPTing] texture limits

Hi Jeremy, wanted to clarify the vertice possibilities. Assume an .opt model is maxed out at 50 meshes (not including low LOD meshes). If I set the hook_opt_limit.cfg file to "Size = 32768" does that mean "each" mesh can have up to a maximum of 32,768 vertices ? If not, what would be limits per any ...
by Bman
Sat Nov 03, 2018 9:03 pm
Forum: Pilot Lounge
Topic: Happy Birthday Driftwood
Replies: 7
Views: 114

Re: Happy Birthday Driftwood

Happy birthday Driftwood.
by Bman
Sat Oct 27, 2018 11:11 pm
Forum: Pilot Lounge
Topic: Novelty Halloween TIE Pumpkin
Replies: 8
Views: 240

Re: Novelty Halloween TIE Pumpkin

Nice. :-)
by Bman
Thu Oct 18, 2018 2:04 am
Forum: Pilot Lounge
Topic: T-85 X-wing
Replies: 20
Views: 826

Re: T-85 X-wing

Hi Saxman, those should all work. How they are modeled in your native 3D modeling program and direction the mesh faces when imported into Optech or XwaOptEditor might have some influence on which values i.e. "32767" are used for the three x,y,z vectors. What I've learned from testing is the farther ...
by Bman
Tue Oct 16, 2018 5:34 am
Forum: Pilot Lounge
Topic: T-85 X-wing
Replies: 20
Views: 826

Re: T-85 X-wing

Yep it's now possible as I understand it from Jeremy's patch. The mesh index order (the meshes that need to rotate) in the base .opt must match the index order/number of another rotating mesh(es) in the exterior model, and I believe the cockpit model too. The mesh type sometimes matters. As a best p...
by Bman
Sat Oct 13, 2018 10:33 pm
Forum: Pilot Lounge
Topic: T-85 X-wing
Replies: 20
Views: 826

Re: T-85 X-wing

Saxman, an off-topic question for you; since the vertice-to-mesh limitation is not an issue anymore, do you think it's more probable your E-Wing modeling project could be playable under the XWA engine?
by Bman
Sat Oct 13, 2018 10:19 pm
Forum: Editing
Topic: Custom Hangars
Replies: 131
Views: 18543

Re: Custom Hangars

Hello, in my test mission, I launched my shuttle (player craft) from Azz. home base. I used an alternative "departure by" starship for each of the 4 different regions; a dreadnaught in Region 1, Frigate in Region 2, Escort Carrier in 3, and Cal. cruiser in 4. Each of them loaded their own unique han...
by Bman
Fri Oct 12, 2018 1:09 am
Forum: Editing
Topic: Hooks
Replies: 80
Views: 4119

Re: Hooks

Awesome, thanks for this. Do you think it will be possible to allow for true 32-bit colored static images, yet ?
by Bman
Mon Oct 08, 2018 3:53 am
Forum: Editing
Topic: Custom Hangars
Replies: 131
Views: 18543

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by Bman
Fri Oct 05, 2018 2:38 am
Forum: Editing
Topic: Custom Hangars
Replies: 131
Views: 18543

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by Bman
Tue Oct 02, 2018 2:43 am
Forum: XWA Upgrade
Topic: Nebulon-B Frigate redone
Replies: 13
Views: 2826

Re: Nebulon-B Frigate redone

Thanks DTM for bringing this to fruition, and with the multiple model options.
by Bman
Sun Sep 30, 2018 3:34 am
Forum: Pilot Lounge
Topic: Solo: A Star Wars Story
Replies: 122
Views: 4626

Re: Solo: A Star Wars Story

A little similarity of the design, but I doubt the movie prop folks were looking at any models from these games to render the train. Watched Solo last night and this movie was entertaining and creative. I'll have to admit I was surprised to see Darth Maul at the end of this movie. I don't recall if ...
by Bman
Sun Sep 30, 2018 3:19 am
Forum: Editing
Topic: Custom Hangars
Replies: 131
Views: 18543

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by Bman
Fri Sep 28, 2018 2:51 am
Forum: Editing
Topic: Custom Hangars
Replies: 131
Views: 18543

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by Bman
Thu Sep 20, 2018 3:24 am
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 43
Views: 4459

Re: Upgraded Shuttle-- latest solution fix

Did more testing and the best solution I've now come with will; 1) Keep rear turbo lasers from firing forward through cockpit, 2) Will work as it should in auto-defense mode "X" key, independently from the small front lasers, 3) Does not cause small front lasers to behave like turbo laser hardpoints...
by Bman
Sat Sep 15, 2018 1:41 am
Forum: Editing
Topic: Custom Hangars
Replies: 131
Views: 18543

Re: Custom Hangars

Wow, very nice. Thank you Jeremy! On the flip side, 1) Is it possible to have more than one instance of the Shuttle (or other substitute craft) launching and returning to hangar concurrently and/or independently? 2) And perhaps with different delayed times via a .cfg or .txt file? 3) Could the vecto...
by Bman
Sat Sep 15, 2018 1:24 am
Forum: Editing
Topic: A new TgSmush.dll
Replies: 27
Views: 8578

Re: A new TgSmush.dll

Thanks Jeremy.
by Bman
Sat Sep 15, 2018 1:19 am
Forum: Soft/Hardware Problems
Topic: Direct3D 11 via DDraw.dll
Replies: 205
Views: 46254

Re: Direct3D 11 via DDraw.dll

Didn't realize they both had their own .dll. :-) Thought it was collectively combined and enhanced each time a new release came out. Duly noted.
Anyway, thanks Jeremy.
by Bman
Thu Sep 13, 2018 5:21 am
Forum: Pilot Lounge
Topic: Happy Birthday Darksaber
Replies: 15
Views: 563

Re: Happy Birthday Darksaber

Been away, but Happy belated Birthday DS!
by Bman
Wed Sep 05, 2018 2:32 am
Forum: Editing
Topic: Hooks
Replies: 80
Views: 4119

Re: Hooks

Yep, I saw DTM post that too. At top of the list, click "Restore" as DS just mentioned. Then, in the .xml file, you can edit it with notepad and either delete the first patch section (two lines of code plus the opening Patch array header and Patch trailer, or just put a semi-colon " ; " to comment o...
by Bman
Mon Sep 03, 2018 4:01 am
Forum: Pilot Lounge
Topic: WIP: MC85 Resistance Cruiser Raddus
Replies: 18
Views: 905

Re: WIP: MC85 Resistance Cruiser Raddus

Very nice. Another idea... the Supremacy could be made the same way you did the Bespin Cloud City concept. One half is 30km and the other 30km and both .opts lined up. They would probably have to be stationary in any given mission. :-)
by Bman
Fri Aug 31, 2018 11:37 am
Forum: Pilot Lounge
Topic: WIP: MC85 Resistance Cruiser Raddus
Replies: 18
Views: 905

Re: WIP: MC85 Resistance Cruiser Raddus

Excellent.
by Bman
Sun Aug 26, 2018 5:30 pm
Forum: XWA Upgrade
Topic: WIP: Nebulon B Frigate Version 2.0
Replies: 17
Views: 953

Re: WIP: Nebulon B Frigate Version 2.0

Nice. No need to give me any credit. Credit goes to SWG folks and Gank. One idea. Is there any way the windows can be made brighter and the engine glows ? If you need help with rotating gun turrets as the last step, give me holler. :-) Thanks DTM, looks great. Re: Phoenix/Driftwood... in theory I'd ...