REBCP is...temporarily offline...

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Re: REBCP is online!

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Post by Phoenix Leader » Wed Aug 08, 2018 5:28 pm

I totally agree that adding a chance to travel through other Dimensions is a nice addition to the Physics of Star Wars.
It was one of the few things missing in the Star Wars universe over Star Trek.
Nice job with the Katana Warship.

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Post by Phoenix Leader » Wed Aug 08, 2018 5:32 pm

1 trivial question: if I uninstall the Rebels Craft Pack, will the Darksaber Craft Pack be uninstalled as well?

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DTM
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Post by DTM » Wed Aug 08, 2018 6:00 pm

REBCP installation is added to the DSUCP. If you unistall REBCP, the DSUCP will be restored.

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Post by Phoenix Leader » Thu Aug 09, 2018 6:11 am

Thank you for the answer.
As I wrote before, I really like your mod, in particular the atmospheric missions (never seen such wonders), the variety of vehicles you can fly as default crafts, and the technology owned by the Romins to travel through a new Dimension.
I've just uninstalled REBCP because I wish to play with the MC90 Defiance and the MC104 Odysseus again.
I see the Rebel pilot is still set to the reserved mission slot reached playing the REBCP mod, so it's ready to be selected when I'll reinstall the mod again.

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Post by keiranhalcyon7 » Thu Aug 09, 2018 6:38 am

I recently completed a playthrough of this. Very nicely done! I was very impressed by the overall balance (although I did end up resorting to dirty tricks on a few occasions :-)) and the custom hangars. I have to wonder, would it be possible to install alternative combat music? "Duel of the Fates" would compliment the Naboo missions very nicely.

I noted that the known issue of the flickering planetary backdrops in high resolutions is closely related to the camera facing. This gives me hope that it might be fixable, though I haven't had a chance to turn on invulnerability and study it closely.

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Post by Epsilon Eridani » Fri Aug 10, 2018 5:26 am

I completed Battles 8 and 9 at Hard Difficulty and I must admit I sometimes had to use a few old tricks.
Battle 10 is a completely different thing: Medium Difficulty setting is already tough.

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Post by JeremyaFr » Fri Aug 10, 2018 4:17 pm

Phoenix Leader wrote:
Thu Aug 09, 2018 6:11 am
I've just uninstalled REBCP because I wish to play with the MC90 Defiance and the MC104 Odysseus again.
I see the Rebel pilot is still set to the reserved mission slot reached playing the REBCP mod, so it's ready to be selected when I'll reinstall the mod again.
Hello,
To avoid to have to uninstall/reinstall mods everytime, you can have multiple install folders. When you install a mod, you can make a copy of the game folder. Then use the copied folder to run the game, leaving the main game directory intact. To avoid to have to switch the folders, you can launch the game directly with XWingAlliance.exe for a given folder instead of Alliance.exe (the launcher).

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Post by Phoenix Leader » Sat Aug 11, 2018 9:32 am

There is a little problem with having multiple install folders: when I run the installer of a mod such as the Darksaber craft pack, it automatically places the mod in the main game directory, so I cannot leave it intact.
I can use the launcher in the copied folder to run the vanilla game instead, but I can have only 1 mod installed at any given time.

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Post by keiranhalcyon7 » Sat Aug 11, 2018 5:55 pm

The next generation of installers will let you override the directory... so I'm told. :-)

But in the meantime the process is something like: install game; backup vanilla; install DSUCP; backup DSUCP; install REBCP; play any of the three directly from its directory.

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Post by Phoenix Leader » Sat Aug 11, 2018 11:41 pm

Understood. Each time I wish to install a new mod, I have to backup the old X-Wing Alliance directory first, whatever mod it already contains.

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Post by Reckdesh » Sun Apr 07, 2019 6:16 am

is the rebcp still available?

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DTM
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Post by DTM » Sun Apr 07, 2019 6:59 am

REBCP is temporary offline. It need to be updated to be installed with the new DSUCP version. REBCP will be back in few weeks, with new crafts and missions.

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Post by Jaeven » Sun Apr 07, 2019 2:33 pm

DTM wrote:
Sun Apr 07, 2019 6:59 am
REBCP is temporary offline. It need to be updated to be installed with the new DSUCP version. REBCP will be back in few weeks, with new crafts and missions.
Looking forward to it.

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Post by ual002 » Mon Jun 17, 2019 2:47 am

Went to finally get the REBCP install going and found it wasn't updated yet. I had an urge to do some rebel stuff and see that sexy U-wing again. My body is ready DTM, any update?
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Post by DTM » Mon Jun 17, 2019 5:28 am

The new version of REBCP will be 2.0: instead of limiting myself to a simple update, I'm working on a complete reorganization of the available slots. In this way I will be able to add many ships, including those of the Resistance era.

I will post the final list of added crafts soon. One of them is still WIP (Resistance A-Wing). Many new features are ready. I hope to release the new 2.0 version at the end of this summer...

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Post by Jaeven » Mon Jun 17, 2019 12:00 pm

DTM wrote:
Mon Jun 17, 2019 5:28 am
The new version of REBCP will be 2.0: instead of limiting myself to a simple update, I'm working on a complete reorganization of the available slots. In this way I will be able to add many ships, including those of the Resistance era.

I will post the final list of added crafts soon. One of them is still WIP (Resistance A-Wing). Many new features are ready. I hope to release the new 2.0 version at the end of this summer...
Now I am beyond excited.

Can't wait for the ship list. I'm going to pray in T-85 X-wing :D

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Post by DTM » Mon Jun 17, 2019 2:00 pm

I'm going to pray in T-85 X-wing :D
I am very very uncertain about the T-85 X-Wing ... because it's ugly! Very ugly. Some say it could only be an artistic choice of the art-designer of the TV-show, but I disagree. All the other spaceships on the show are drawn in a very detailed way.
I'm not sure what to think about its design, but I have a theory:

Perhaps the T-85 X-Wing is used only by the New Republic (not by the Resistance), because it was designed after the disarmament treaty signed by the New Republic. The T-85 may not be equipped with heavy weapons, because it has been designed for electronic war, or for reconnaissance (?) This could explain the absence of the torpedo tubes and those tiny lasers on the wing tips. Some say that the pods on either side of the fuselage could contain the torpedo launchers, but I disagree: their position is incompatible with the canard wings. Pods are more likely to contain sensors...

Perhaps it would be more interesting to know the design of the T-75 or the T-80 ...?

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Post by Jaeven » Mon Jun 17, 2019 9:51 pm

DTM wrote:
Mon Jun 17, 2019 2:00 pm
I'm going to pray in T-85 X-wing :D
I am very very uncertain about the T-85 X-Wing ... because it's ugly! Very ugly. Some say it could only be an artistic choice of the art-designer of the TV-show, but I disagree. All the other spaceships on the show are drawn in a very detailed way.
I'm not sure what to think about its design, but I have a theory:

Perhaps the T-85 X-Wing is used only by the New Republic (not by the Resistance), because it was designed after the disarmament treaty signed by the New Republic. The T-85 may not be equipped with heavy weapons, because it has been designed for electronic war, or for reconnaissance (?) This could explain the absence of the torpedo tubes and those tiny lasers on the wing tips. Some say that the pods on either side of the fuselage could contain the torpedo launchers, but I disagree: their position is incompatible with the canard wings. Pods are more likely to contain sensors...

Perhaps it would be more interesting to know the design of the T-75 or the T-80 ...?
I'm not entirely sure about the artistic part. I mean, Poe's T-70 in the first episode has exactly the same wing configuration as the T-85, even though we know it doesn't have the same configuration. It's also mentioned in several sources that the T-70 is an obsolete version and the T-85 is far more advanced. I would find it odd if they were less potent than the T-70.

I'm sure you've already seen the realistic model someone made?
https://www.youtube.com/watch?v=32vjnFjEFcA

Though ultimately, given that all the post TFA sources made it clear most if not all T-85s have been destroyed, I don't think we're going to see a canon, realistic model anytime soon. Nothing's stopping you from using artistic license to fix the issues you have with the T-85 :D

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Post by DTM » Tue Jun 18, 2019 7:46 pm

Follows the list od added crafts, planned for the REBCP v.2:

KOTOR ERA
Sith Fighter by Spyder (Slot 49)
Coruscant Heavy Courier by DTM (Slot 70)
Aurek Starfighter by Spyder (Slot 103)
Hammerhead Cruiser by Spyder (Slot 123)
Sith Interdictor by DTM (Slot 141)
Ministry Orbital Shuttle by Spyder (Slot 192)

Ships that can be used with Hook:
Forey Blockade Runner = Corellian Corvette
Ebon Hawk = Corellian Transport


CLONE WARS
Eta-2 Actis Interceptor by DTM (Slot 36)
Naboo N1 by DTM (Slot 37)
ARC-170 by Master Qui-Gon (Slot 38)
V-19 Torrent by DTM (Slot 39)
Y-Wing B by DTM (Slot 42)
Naboo N1L by DTM (Slot 44)
Modly Crow by Darksaber (Slot 66)
YT-1760 by DTM (Slot 67)
Naboo J-Type Cruiser by DTM (Slot 68)
Sith Infiltrator by Darksaber (Slot 69)
V-Wing by DTM (Slot 90)
Droid Tri-Fighter by Berruga (Slot 104)
Vulture Droid by Darksaber (Slot 108)
LAAT by DTM (Slot 112)
Consular Cruiser by DTM (Slot 114)
Arquitens Light Cruiser by DTM (Slot 116)
Venator Star Destroyer by General Trageton (Slot 117)
Valiant Cruiser by General Trageton (Slot 118)
Munificent Frigate by General Trageton (Slot 119)
Recusant Destroyer by General Trageton (Slot 120)
Acclamator Cruiser by DTM (Slot 124)
Providence Destroyer by General Trageton (Slot 125)
Trade Federation Battleship by DTM (Slot 190)
Z-95 Mk1 by DTM (Slot 154)
Z-95 Mk2 by DTM (Slot 155)

Ships that can be used with Hook:
Scarab Starfighter by Berruga = Vulture Droid
Nantex Fighter by L.D. Khatgar = TIE Experimental M1
Droid Bomber by Berruga = R41


REBELLION-EMPIRE
Star Viper by Tony Knightcrawler (Slot 30)
T-47 by DTM (Slot 33)
TIE Advance V1 Inquisitor by DTM (Slot 40)
T-60 X-Wing by DTM (Slot 41)
Princess Star Diplomatic Cruiser by DTM (Slot 86)
R-22 A-Wing by DTM (Slot 87)
VCX-100 by DTM (Slot 89)
U-Wing by DTM (Slot 109)
Quasar Escort Carrier (Slot 113)
MC-80 Reef Home by DTM (Slot 151)
MC-85A Home One by DTM (Slot 152)
Z-95 Mk4 by DTM (Slot 156)
Gozanti Cruiser Full by DTM (Slot 157)
Gozanti Cruiser Empty by DTM (Slot 158)
Tycon Battlestation by DTM (Slot 183)
Pursuit Inquisitor Cruiser by DTM (Slot 184)
Vindicator Cruiser by Flavid (Slot 185)
Rand Ecliptic by DTM (Slot 186)
Vengeance Battlecruiser by DTM (Slot 187)
Astro Sub-Cruiser by DTM (Slot 188)
MC-75 Profundity by Warb Null and Driftwood (Slot 189)
Katana Warship by DTM (Slot 191)
Fang Fighter by Driftwood (Slot 199)
Victory Mk2 by General Trageton (Slot 201)
Inferno Frigate by General Trageton (Slot 202)
Death Shadow Pirat Starship by DTM (Slot 216)
AT-AT by DTM (Slot 193)

Ships that can be used with Hook:
Platform 2 = Platform 1
Platform 3 = Platform 1
Platform 4 = Platform 1
Platform 5 = Platform 1
Platform 6 = Platform 1
MK09 = Astromech Droid
Dominator Interdictor by JM = Interdictor
TIE Fighter Mining Guild by Darksaber = TIE Fighter
X-Wing Partisan = X-Wing
Royal Guard TIE Interceptor by Darksaber = TIE Interceptor + Shield
TIE Shuttle mkII by Darksaber = TIE Shuttle
Predator Class Heavy Cruiser by General Tragetton = ISDII
Dominance Class Supercarrier by General Tragetton = SSD
Warhammer Heavy Cruiser by General Tragetton = Vengeance Battlecruiser


NEW REPUBLIC ERA
E-Wing by Saxman (Slot 34)
T-70 X-Wing by Spyder (Slot 35)
A-Wing Resistance by DTM (Slot 46)
TIE Fighter Special Forcess by Darksaber (Slot 88)
MC-85 Calamari Cruiser by DTM (Slot 122)
Resurgent Star Destroyer by Warb Null and Driftwood (Slot 160)
XJ3 X-Wing by DTM (Slot 208)

Ships that can be used with Hook:
TIE Scimitar by Darksaber = TIE Bomber + Shield
TIE Fighter First Order = TIE Interceptor
First Order Dropship = Stormtrooper transport

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Post by JeremyaFr » Tue Jun 18, 2019 8:12 pm

Nice list

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Post by Darksaber » Tue Jun 18, 2019 8:18 pm

If your using the Star Viper that's in the DSUCP it's the Tony Knightcrawler version not the Hernan Barreiro version :)

Wow that's a big change to the exe
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Post by DTM » Tue Jun 18, 2019 8:49 pm

If your using the Star Viper that's in the DSUCP it's the Tony Knightcrawler version not the Hernan Barreiro version
Thanks DS!

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Post by ual002 » Tue Jun 18, 2019 9:04 pm

You wouldn't happen to already have that list parsed with all the craft originally in the slots for DSUCP would you? Like some sort of excel doc? I can sort it on my own if not.
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Post by Jaeven » Wed Jun 19, 2019 3:13 am

Looking forward to those sweet, sweet sequel ships.

Out of curiosity, seeing as how the MC85 is almost done, are you going to release that one as a stand-alone or as part of REBCP?

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Post by DTM » Mon Jun 24, 2019 2:50 pm

MC-85 will be released as stand-alone when I will back home from my holidays.
I'm still working on my Resistance list, because I would like to insert something more...I hope to be able to find new slots...

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