Civilian, and C-ROC Gozanti Cruiser release

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Civilian, and C-ROC Gozanti Cruiser release

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Driftwood
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Post by Driftwood » Sat Mar 24, 2018 10:26 pm

C-ROC Gozanti
Screenshot 2018-03-24 15.13.10.png
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Civilian Gozanti
Screenshot 2018-03-24 15.12.51.png
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Jaeven
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Post by Jaeven » Sat Mar 24, 2018 10:40 pm

Great job, as always.

Out of curiosity, was the civilian Gozanti already colored red? With that color scheme it can be perfectly slotted in as either a Republic or Rebel ship.

Edit: Ooh, I just noticed the other FG colors. The Black Sun one in particular is awesome, great work!

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Post by Driftwood » Sat Mar 24, 2018 10:58 pm

I dunno, I just remembered seeing red. I figured it was better than the grey/white that was supplied, so I made up three others. That and the fact I guess it'd serve dual or tri purpose and offer the most flexibility. The Black Sun texture was from a separate version I figured it'd be more prudent to merge with this one since there is zero difference in the models.

Oh, and I forgot to mention that the slots in the shp default to the unarmed civilian version, and the C-Roc Armed version fill the ones DTM's full/empty Goz's do. Simply because they are based off of shps derived from his.

I'm open to suggestions for what slots they should fill, but I imagine codification may come more from discussion with DTM if he includes them in his ship pack.

There is of course the option to just use the opt replacer hook for a given mission if one or neither of the imperial gozanti's are being used instead.

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Post by Drinkinmiester » Sun Mar 25, 2018 12:58 am

These look great, good multi-purpose background ships that could find a spot in nearly any mission! I looked around at them and call me crazy or blind or whatever but couldn't these be combined with the imperial versions as flight group colors? (not the croc obviously becuase there's more different than the markings..)

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Post by Driftwood » Sun Mar 25, 2018 1:30 am

The Imperial retrofit and C-ROC are significantly different than the standard Gozanti. Unfortunately FG colors aren't really a viable option.

Here's some renders found from a quick google search pulled off of https://unusualsuspex.deviantart.com/
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Post by Drinkinmiester » Sun Mar 25, 2018 2:28 am

Ah well ,there's always the opt hooks! Thanks.

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Post by JeremyaFr » Sun Mar 25, 2018 8:36 am

Nice. :thumbs:

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Post by Marcos_Edson » Sun Mar 25, 2018 6:41 pm

Cool!
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Post by Drinkinmiester » Sat Apr 14, 2018 8:44 pm

Has anybody else had this issue? I've been playing with the armed croc in skirmish and it never fires its weapons

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JeremyaFr
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Post by JeremyaFr » Sun Apr 15, 2018 11:49 am

Hello,
These armed OPTs have no hardpoint defined.

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Post by Drinkinmiester » Sun Apr 15, 2018 12:15 pm

Ah, well that would do it. To add weapon hardpoints in your editor is it as simple as clicking add hardpoint then selecting which weapon? Or is there anything else I need to know to fix it myself?

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Post by JeremyaFr » Sun Apr 15, 2018 12:30 pm

Yes, you just need to click "Add Hardpoint" and select lhe Type.

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Post by Drinkinmiester » Sun Apr 15, 2018 1:25 pm

Thanks! Seems to work now!

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Post by Driftwood » Sun Apr 15, 2018 1:56 pm

C-ROC Gozanti has been updated, the Armed variant was missing hardpoints for the turrets, added turret hardpoints.

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Jaeven
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Post by Jaeven » Sun Apr 15, 2018 11:38 pm

Probably slightly off topic, but are there any other opts you're currently working on? Just eager to know what's next (That is, if there are new ships, of course).

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Post by Driftwood » Mon Apr 16, 2018 12:48 am

I've had a massive shortage of free time lately. Between an 89 year old house guest displacing me from my bedroom where my PC is located for the last two weeks, and a few other issues, I've not had time to do much of anything.

That said, I've had a small amount of time I've been productive hobby wise digitally, if not my tabletop hobbies.

With that time I have been working on another XWAU ship update in a similar vein to the Luxury Yacht update, so keep your eyes open for a release sometime in the relatively near future depending on how much I can get done on my own and what help I may need from the rest of the crew to push to final release. I'd say the bulk of the work is done minus the gunner turret (OMG WHAT CAN IT BE!?), and I'm mostly working on faction specific content related to the ship itself. All I'll say is that it's a very visible ship in the game, and it's a multi-faction release. (No it's not the escort shuttle, sorry!)

For my own personal projects I'm going through and doing a QA pass on my previously released models and fixing the non crash related issues that I can. Nobody should be having any crashes after installing the new Rebel Platform, so I'm ignoring those reports due to the patch included with the platform resolving them for me.

Otherwise I have a ship and station almost ready for release that are SWG ports, they may be out before my next XWAU contribution depending on how much time I have available to devote to project work in general. Since they are closer to completion it will take less time to get them finished, and if I'm short on time it'll be more productive to prioritize those. They would have been out already, but I diverted to work on my current XWAU project contribution.

After those two are out I plan on going forward with in no particular order due to hobby ADD, and prioritizing time with my kids over said hobby time, in no particular order.

"Black Sun":
Update the AEG-77 Vigo bridge with crew models. Regroup some existing meshes to better utilize the higher vertex limits.

Mandal Motors / Hutt faction ships:
Piece together the M22 Krayt gunship
Get Dunelizard Style 2 converted and opted.
Warlord Class Heavy Cruiser

Imperial Ships:
TIE Oppressor
VT-49 Decimator
YE-4 Bridge/crew

Rebel Ships:
Rebel Gunship/bridge
Pelta Frigate

I'm also debating in getting some SWG stuff over like character models, equipmen, ect. and making some "compositions" grouped and posed in blender with them for use in the hangar as props.

Those are my rough thoughts at the moment.

My overall goal is a Jump to Lightspeed tribute pack similar to DSUCP, or REBCP in the long run, but my workflow is solely dictated by whim>theme>time.

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Post by Drinkinmiester » Mon Apr 16, 2018 3:37 am

Sounds great! All sorts of intersting stuff in the works! Enjoy your family time too though, family comes first of course. A bit off topic- Jeremy if you read this, your advice to add hardpoints worked on the croc ship for me but I tried to do the same on the Nebulon b to give it more guns but it didnt seem to work, ist there another step? does the mesh that the hardpoint is applied to need to be set as a gun turret or something? No great urgency, I was just tinkering

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Post by Jaeven » Tue Apr 17, 2018 12:20 am

Awesome stuff, what wonderful news. Thanks!

One question though:

Will the Pelta be the clone wars version with closed wings, or the Rebel one with open wings?

As for the two ports, I'll take a stab: The Imperial Station and the Y-8 Mining Ship? :D

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