New release: TIE Silencer

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New release: TIE Silencer

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DTM
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Post by DTM » Thu Oct 03, 2019 8:57 pm

Probably the most dangerous starfighter ever produced: the TIE Silencer!

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The TIE Defender is no longer the best fighter out there…

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Special thanks to Driftwood, who exported the OBJ/DXF model, which was the basis for the realization of this OPT.
Have fun!

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DarHan
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Post by DarHan » Thu Oct 03, 2019 9:19 pm

That is a beautiful ship, but that cockpit shot in particular made me say “whoa!” out loud.
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Jaeven
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Post by Jaeven » Thu Oct 03, 2019 9:57 pm

My favorite TIE is now in the game, much appreciated. :D

Outstanding job, especially the cockpit. I also love the red baron and special forces FG colors.

Edit: You weren't kidding about it retiring the TIE Defender. Those stats, hot damn.

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Post by Darksaber » Thu Oct 03, 2019 10:12 pm

Impressive mate you have really done it justice
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Post by rogue518 » Thu Oct 03, 2019 10:16 pm

DTM... Driftwood... outstanding job on both!!! :2thumbs:

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Post by Driftwood » Thu Oct 03, 2019 11:45 pm

Looking good DTM!

Did you set it up for dynamic cockpit?

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Post by ual002 » Fri Oct 04, 2019 2:50 am

Former Imperial avenger pilots everywhere...

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But seriously, that is a wonderful model. Well done.
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Post by JeremyaFr » Fri Oct 04, 2019 8:41 am

Good work :2thumbs:

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Post by General_Trageton » Fri Oct 04, 2019 8:43 am

I‘m torn between what‘s greater ... that model or DS‘ and ual‘s reactions XD

Either way great work there!
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Post by JeremyaFr » Fri Oct 04, 2019 8:49 am

I noticed that in the readme the link to DS's site is wrong:
it is http://www.darksaber.xwaupgrade.com/ in the readme instead of https://darksaber.xwaupgrade.com/

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Post by Mark_Farlander » Fri Oct 04, 2019 8:56 am

Great work, DTM! You are an OPT machine.
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Post by Phoenix Leader » Fri Oct 04, 2019 11:35 am

The TIE Defender is no longer the best fighter out there…
The TIE Defender era is finally over!

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Post by capitanguinea » Fri Oct 04, 2019 5:38 pm

No it is not. You cannot confront starfighter 30 years away each distant each others. A starfighter is designed for his own era, for the hunt of his times. Tie Defender demonstrated itself to be the best starfighter of the First Galactic Civil War. It set new standards, so the First Order basically build its strategy on the T/D experiences. And by the way with that two blind spots on the sides the Silencer is very impaired in fight against any good pilot. The visibility of the cockpit is awfull, and in dogfight these things have a lot of weight. T/D has no hindrance in any aspect, so I guess a good pilot could burn a medium pilot in a Silencer basically on a standard rate of success.
More over that thing is big! You can fire at it from kilometers!

That for ditto, the model is spectacular! GREAT JOB! :D

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Post by Jaeven » Fri Oct 04, 2019 5:54 pm

It may offer a bigger target, but if we go by its movie performance (which DTM based the stats on), hitting it is still going to be a problem because of its speed and maneuverability. Dogfighting a Silencer is going to prove an absolute nightmare.

I would agree though that the Silencer is the Defender of its era.

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Post by Turgidson » Fri Oct 04, 2019 7:15 pm

Let's not forget the TIE Silencer we saw in the movie was piloted by a strong Sith lord, force-sensitive elite pilot. Such a pilot would still be highly deadly in any other agile starfighter.
Last edited by Turgidson on Fri Oct 04, 2019 11:14 pm, edited 1 time in total.

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Post by ual002 » Fri Oct 04, 2019 8:25 pm

"Sith lord, force-sensitive elite pilot."

All of that is highly speculative beside the force sensitive part.
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Post by Turgidson » Sat Oct 05, 2019 12:20 am

For the skilled, expert pilot part, that's actually on the TIE Silencer's page on the official DB. ;)

For the "Sith Lord" part, I'd agree it's speculative if not erroneous. Mostly because Snoke hasn't been confirmed as a Sith and probably wasn't one - the order probably became extinct after Darth Sidious and Vader. But on the other side, Snoke was the closest thing to a Sith Lord in that timeframe, Kylo Ren was his apprentice... and did defeat him (though not without additonal help). I'd consider Kylo Ren a de facto Sith Lord, but not de jure.


As for the Silencer: the model is great (as always!). However, weaponry stats don't seem to correspond to what I've found in references - AFAIK, it's supposed to have two laser cannons, two "heavy laser cannons", and twin warhead launchers. Not sure what firepower the different models of laser cannons are supposed to have, though...

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Post by Bman » Sat Oct 05, 2019 12:22 am

Nice job.
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Post by Tuskin » Sat Oct 05, 2019 2:34 am

Turgidson wrote:
Sat Oct 05, 2019 12:20 am
For the skilled, expert pilot part, that's actually on the TIE Silencer's page on the official DB. ;)

For the "Sith Lord" part, I'd agree it's speculative if not erroneous. Mostly because Snoke hasn't been confirmed as a Sith and probably wasn't one - the order probably became extinct after Darth Sidious and Vader. But on the other side, Snoke was the closest thing to a Sith Lord in that timeframe, Kylo Ren was his apprentice... and did defeat him (though not without additonal help). I'd consider Kylo Ren a de facto Sith Lord, but not de jure.

Yeah, canon material has confirmed that Vader and Sideous were the last of the Sith.

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Post by Driftwood » Sat Oct 05, 2019 9:53 pm

Turgidson wrote:
Sat Oct 05, 2019 12:20 am
As for the Silencer: the model is great (as always!). However, weaponry stats don't seem to correspond to what I've found in references - AFAIK, it's supposed to have two laser cannons, two "heavy laser cannons", and twin warhead launchers. Not sure what firepower the different models of laser cannons are supposed to have, though...
Two laser cannons (green laser)
Two heavy laser cannons (turbo green laser)
concussion/mag pulse launcher
torpedo launcher

Stealth field generator.

The FFG card also seems to suggest this with the 3 attacks (no cannon slot to equip ion cannons), missile slot, tech slot, system slot.

Also the FFG card it has 4 hull 2 shields, 3 evade dice. Pretty open maneuver dial.

All of this indicates that if compared to the stats of the FFG X-Wing model it should be faster than an A-Wing.
I would say stats should have the silencer be:
Marginally more maneuverable than the A-Wing, I would say at maintenance mode it should probably cruise at 150mglt, 1/3 more hull than the X-Wing, same shield rating as the X-wing. Beam (Decoy) weapon, 2x missile banks plus (2x Torpedo) 2x laser 2x turbo lasers.

As much as I like the idea of ion cannons, the craft appears it was never intended to use them.

Otherwise I think the ship is pretty darn perfect.

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Post by Turgidson » Sat Oct 05, 2019 10:50 pm

Regarding having twin normal + twin turbo lasers: when fully linked, they'll fire at about double the firerate that quad lasers (or quad turbos) would have...

Looks like the XWA engine (and if I remember correctly, actually all of the XWing series games) reduces the firerate of starfighters that have more weapons of the same type. But if you link weapons of different types, the fire rate is the one of the primaries only... thus much faster.
There's no real engineering justification for this, from my perception. It's more about balancing... but fire linking of different weapon types simewhat breaks these mechanics, or at least makes them somewhat inconsistent.
Thoughts?

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Post by DTM » Sun Oct 06, 2019 6:45 am

on weapons: official statistics are not consistent with the design of the starfighter. There are four standard firing mouths on the tip of the wings (like the TIE Interceptor) and two large guns in the center of the wings.

There are two explanations for this inconsistency:
1. whoever wrote the statistics cannot count ... but I don't think so.
2. (my thesis) the statistics refer to the prototype piloted by Kylo Ren in the movie. For some technical reason, Ren had to disable two of the four standard lasers.

The statistics I created for xwa are those of the serial version of the starfighter, derived from its design.
Regarding ion cannons: I followed the logic of the xwa game. Laser and Superlaser standards are the same weapons (they produce the same damage) and have only a different charging system. The Silencer's heavy cannons are very large. I felt that for the logic of the game it was better to convert them into ion cannons.

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Post by Turgidson » Sun Oct 06, 2019 8:28 pm

In the current game, standard, turbo and super lasers deal different damage. So the two heavy slots could be turbos (or supers) instead of ions. Though it'd still make this unit really overpowered.

Regarding removal of two lasers on Kylo Ren's fighter: I'd assume it'd also have an added benefit of higher speed, acceleration and manoeuvrability - due to more power available for engines and slightly less weight. I'd think the standard version would be slightly slower, with slightly less acceleration and turn rates.

Anyway, consistency has often been an issue in the SW universe... cf. the size of Executor, Home One. And some stuff can't really be made in-game, like the A-Wing's swivelling lasers (or, IIRC, Vader's TIE Advanced x1 having gimballed lasers).

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Post by Jaeven » Sun Oct 06, 2019 9:29 pm

The other thing I’d keep in mind is that the Silencers is a prototype. It wouldn’t be impossible for there to be multiple versions undergoing combat trials.

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Post by Driftwood » Sun Oct 06, 2019 9:47 pm

All fair points. I haven't done a lot of reading on the background for what we saw in the movie at this point. I'll have to look that up because I was not aware Kylo disabled anything on his ship for X reason.

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