I've tried XW UCP 1.6 and the latest DSUCP. With either of them, and also with the new dx11 dll, I get the following error usually within the SECOND mission of a session:
Direct3D::Texture Load [or similar]: not enough storage to complete this operation
The game then crashes.
If I re-start the game, I can play through the mission fine, but on the NEXT mission I will then get the error. Some kind of cumulative memory leak?
I have the texture resolution and some other graphics stuff set to Low to minimise the problem. But I can't eliminate it without restarting the game every mission. Any ideas?
FWIW I'm running a 2009 Macbook Pro in Boot Camp, with 8GB Memory and Intel HD3000 graphics (which should therefore have at least 1GB Video Ram available).
Need help with hardware? Game doesn't run? System wont boot? We might be able to help!
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