I've tried XW UCP 1.6 and the latest DSUCP. With either of them, and also with the new dx11 dll, I get the following error usually within the SECOND mission of a session:
Direct3D::Texture Load [or similar]: not enough storage to complete this operation
The game then crashes.
If I re-start the game, I can play through the mission fine, but on the NEXT mission I will then get the error. Some kind of cumulative memory leak?
I have the texture resolution and some other graphics stuff set to Low to minimise the problem. But I can't eliminate it without restarting the game every mission. Any ideas?
FWIW I'm running a 2009 Macbook Pro in Boot Camp, with 8GB Memory and Intel HD3000 graphics (which should therefore have at least 1GB Video Ram available).
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