Crash at offset 0x000d332d

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Crash at offset 0x000d332d

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JeremyaFr
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Post by JeremyaFr » Thu Jan 30, 2020 8:58 pm

Hello,

I've found how to reproduce the crash at offset 0x000d332d.
The crash is related to the drawing of the component box in the mini view of target.

Here is a workaround:

Code: Select all

At offset 048057, replace 01 with 00.
I think this updated res1200 hook may be required:
EDIT: link removed

UPDATE
I've included the patch in the updated hook.

Please redownload the res1200 hook to get the fix.
Last edited by JeremyaFr on Fri Jan 31, 2020 7:19 pm, edited 1 time in total.

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JeremyaFr
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Post by JeremyaFr » Thu Jan 30, 2020 9:06 pm

When the box goes out of screen, the game crashes. This seems to be fixed.

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blue_max
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Post by blue_max » Thu Jan 30, 2020 10:19 pm

Great work, Jeremy! So, to fix this, we need to install the new res1200 hook *and* modify the byte at offset 0x048057?

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JeremyaFr
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Post by JeremyaFr » Fri Jan 31, 2020 9:44 am

Yes

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JeremyaFr
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Post by JeremyaFr » Fri Jan 31, 2020 7:19 pm

UPDATE
I've included the patch in the updated hook.

Please redownload the res1200 hook to get the fix.

Justagai
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Post by Justagai » Fri Jan 31, 2020 9:31 pm

Great job Jeremy :D

Bman
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Post by Bman » Sat Feb 08, 2020 5:32 pm

Hi Jeremy, I finally have internet access again. :-)
Following up on Blue_Max's question. Is the "At offset 048057, replace 01 with 00" now compiled within the res1200 .dll hook, or should it still be added to the patcher.xml file ?
Also, I think there are some redundant patch offsets in the Patcher.xml file that are now part of other .dll files. Thanks
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JeremyaFr
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Post by JeremyaFr » Sat Feb 08, 2020 5:42 pm

Hello,
The offset is now included in the hook. You don't need to apply it manually or with patcher.xml.

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