OK, I thought I'd post this on a more public platform.
While testing "Bob" and "Fred" I stumbled over what may or may not be a bug:
The Engines of either ship, although set to break, would, drop down to 0% but not be disabled.
I have tested it with all available explostion types:
2 - Break & Explode 1
3 - Break & Explode 2
6 - Break & Explode 3
7 - Blow Up
10 - Break & Explode 4
Regardless of what option I chose, the result will be the same, the Engines' health is depleted but it will not be destroyed i.e. damaged texture + Engine Glow disabled.
After trying with the above ships, I expanded to various other ships:
- Imperial II Star Destroyer (Matt) - Same result
- Corellian Gunship - Same result
- Assault Transport (Doesn't have destructible engines)
- Vanilla Victory Star Destroyer (Doesn't have destructible engines)
- Vanilla Escort Transport (Doesn't have destructible engines)
I'll be off for a few days so won't be able to test. If anybody feels like going deeper into this, feel free to do so.
[bug] Research: Destructible engines not destructible
[bug] Research: Destructible engines not destructible
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
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On the Vanilla ones if they aren't destructible do they at least go dark or still not?