Incorrect Briefing icons
Incorrect Briefing icons
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- Posts: 213
- Joined: Fri Dec 27, 2019 7:08 pm
Hi JeremyFR,
I notify you that in some mission the briefing icons are incorrect.
Here an example:
https://drive.google.com/file/d/1E7D5oy ... sp=sharing
Thanks !
I notify you that in some mission the briefing icons are incorrect.
Here an example:
https://drive.google.com/file/d/1E7D5oy ... sp=sharing
Thanks !
- Ace Antilles
- Posts: 7910
- Joined: Sat Jan 22, 2000 12:01 am
- Contact:
Hi Marco, thanks for your bug report. You don't need to direct them to JeremyFR as he doesn't edit the missions and has enough to do.
I checked Battle 2 Mission 5 in the current release and the icons are working fine.
So maybe you edited and changed something?
I checked Battle 2 Mission 5 in the current release and the icons are working fine.
So maybe you edited and changed something?
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- Posts: 213
- Joined: Fri Dec 27, 2019 7:08 pm
Hi Ace,
I have not modify the file.
Can you please send me the mission that you have ?
I like to replace it and see what happen.
Thanks !
I have not modify the file.
Can you please send me the mission that you have ?
I like to replace it and see what happen.
Thanks !
- JeremyaFr
- Posts: 4001
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
Hello,
Maybe there is something wrong with "XWA.TAB".
You can try to rename this file and then test the mission briefing.
Maybe there is something wrong with "XWA.TAB".
You can try to rename this file and then test the mission briefing.
- AngeI
- Posts: 528
- Joined: Sun Jan 24, 2016 5:27 pm
Hi @marcop000 this issue is sometimes caused by incorrect shiplist.txt locations when referencing the Licons file in Frontres\Mapicons. You need to use a program called DatTech and within that is an EXE called Mapicon. You can then use this to see what icons are select on each ship and make new selections. See screenshot below, I have the X-Wing selected, you can see a bounding box around it. If this is all looking correct then I'm not sure.
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- Posts: 213
- Joined: Fri Dec 27, 2019 7:08 pm
Hi JeremyaFr ,
I confirm that you have right if I remane XWA.Tab I don't see this problem.
There is a to keep the language ? for example a way to detect in what lines the file XWA.Tab is wrong ? a log file that show the errors or others ....
I see this problem on 70% of missions.
I confirm that you have right if I remane XWA.Tab I don't see this problem.
There is a to keep the language ? for example a way to detect in what lines the file XWA.Tab is wrong ? a log file that show the errors or others ....
I see this problem on 70% of missions.
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- Posts: 213
- Joined: Fri Dec 27, 2019 7:08 pm
Hi AngeI,
Only for my curiosity when you think to post the status update of TFTC ?
Thanks !
Only for my curiosity when you think to post the status update of TFTC ?
Thanks !
- JeremyaFr
- Posts: 4001
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
Please attach your XWA.TAB file. I will fix it.marcop000 wrote: ↑Fri Feb 26, 2021 8:40 pmHi JeremyaFr ,
I confirm that you have right if I remane XWA.Tab I don't see this problem.
There is a to keep the language ? for example a way to detect in what lines the file XWA.Tab is wrong ? a log file that show the errors or others ....
I see this problem on 70% of missions.
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- Posts: 213
- Joined: Fri Dec 27, 2019 7:08 pm
Hi JeremyaFr ,
Attached the file.
Many thanks !
Attached the file.
Many thanks !
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- JeremyaFr
- Posts: 4001
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
Hello,
You can try that:
You can try that:
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- Posts: 213
- Joined: Fri Dec 27, 2019 7:08 pm
Many many thanks JeremyaFr !!
Work perfecly.
Please excuse me for disturb again, I have another fovour to ask if is possible:
In this period I'am working on multilanguage (text and voices) support (Italian, Spanish, French, Germany) for xvt conversion , xwc and in the future tftc when will be done.
There is a bit problem:
As you know the English is generally shorter then other european languages.
When I translate the in game top messages some times when the text is long will be cutted.
I ask if there is way to avoid to cut the top messages (probably increase the limit to 7/10 chars more I think is sufficient to cover all cases).
Thanks !
Work perfecly.
Please excuse me for disturb again, I have another fovour to ask if is possible:
In this period I'am working on multilanguage (text and voices) support (Italian, Spanish, French, Germany) for xvt conversion , xwc and in the future tftc when will be done.
There is a bit problem:
As you know the English is generally shorter then other european languages.
When I translate the in game top messages some times when the text is long will be cutted.
I ask if there is way to avoid to cut the top messages (probably increase the limit to 7/10 chars more I think is sufficient to cover all cases).
Thanks !