Do you have what it takes?

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Re: Do you have what it takes?

Bman
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Post by Bman » Mon Mar 19, 2018 12:30 am

Thanks Corran & DS. Wonderful job. Installing the last pic for mine. :-)
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Driftwood
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Post by Driftwood » Mon Mar 26, 2018 3:33 am

Rebel Platform
Screenshot 2018-03-25 20.25.31.png
Screenshot 2018-03-25 20.25.31.png (118.46 KiB) Viewed 949 times
Screenshot 2018-03-25 20.20.40.png
Screenshot 2018-03-25 20.20.40.png (706.5 KiB) Viewed 949 times
Screenshot 2018-03-25 20.20.33.png
Screenshot 2018-03-25 20.20.33.png (759.42 KiB) Viewed 949 times
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Driftwood
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Post by Driftwood » Mon Mar 26, 2018 3:49 am

Map View
Screenshot 2018-03-25 20.48.24.png
Screenshot 2018-03-25 20.48.24.png (585.83 KiB) Viewed 949 times
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R.I.P RSF_Zjon1, RSF_Mac, RSF_Vasquez

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Jaeven
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Post by Jaeven » Mon Mar 26, 2018 11:00 am

Ah yes, the awe-inspiring Freedom Station. A complete and utter pain to take down in Deep Space.

Really looking forward to this opt!

Drinkinmiester
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Post by Drinkinmiester » Mon Mar 26, 2018 4:37 pm

Wow, that looks great!

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Mark_Farlander
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Post by Mark_Farlander » Mon Mar 26, 2018 9:56 pm

Freedom Station as the Rebel Platform. This is amazing!

Bman
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Post by Bman » Tue Mar 27, 2018 2:37 am

Nice
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ual002
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Post by ual002 » Tue Mar 27, 2018 3:42 am

OH MY SWEET LORD THAT ESCORT SHUTTLE COCKPIT. My body is ready.

My feedback would be instinctively to stay away from black because the starfield is black, but again you make a valid point with everything else in universe being black.

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Warb_Null
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Post by Warb_Null » Tue May 15, 2018 7:10 pm

So, Do you have what it takes?
Maybe I do. At least Driftwood seemed to think so when he made OPT's from some of my models.
I was very surprised, in a good way, to se my models here.

I thougt to myself, if he can do that, why wouldn't I
So here's my first attempt
SatC.zip
(1.53 MiB) Downloaded 34 times
The attachment SatC.zip is no longer available
Good enough? :D

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Darksaber

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Post by Darksaber » Tue May 15, 2018 10:43 pm

Very nice actually, well done, keep them coming, it's nice to see a fresh face around here :D
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ual002
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Post by ual002 » Wed May 16, 2018 12:06 am

Cool!

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Jaeven
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Post by Jaeven » Wed May 16, 2018 1:14 am

Looks great, can only concur with what DS said :)

JeremyaFr
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Post by JeremyaFr » Wed May 16, 2018 5:11 pm

Nicely done Warb_Null. :thumbs:

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Forceflow

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Post by Forceflow » Mon May 21, 2018 10:20 am

Warb_Null wrote:
Tue May 15, 2018 7:10 pm
So, Do you have what it takes?
Maybe I do. At least Driftwood seemed to think so when he made OPT's from some of my models.
I was very surprised, in a good way, to se my models here.

I thougt to myself, if he can do that, why wouldn't I
So here's my first attempt

SateliteC.jpg

SatC.zip

Good enough? :D
Looks really nice! Would love to see more, we can certainly use new talent!
Murphy was an optimist! I am a pessimist!
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Warb_Null
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Post by Warb_Null » Mon May 21, 2018 7:35 pm

Thank you.
Here's another Satelite.
Attachments
SateliteB.jpg
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SatB.zip
(1.31 MiB) Downloaded 18 times

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Darksaber

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Post by Darksaber » Mon May 21, 2018 7:57 pm

And thank you too, I've been doing a search on your name, you have a prolific resume sir, well done, perhaps you could port some of your craft over to XWA, now you've wet your toes, with these little gems :)
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Jaeven
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Post by Jaeven » Tue May 22, 2018 12:39 am

Never quite realized how dated the XWAU satellites looked until I compared them side-by-side.

Nice work!

Bman
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Post by Bman » Tue May 22, 2018 12:52 am

Nice work Warb. Saw your moddb.com models too. Agreed, your added talent here would be awesome.
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Warb_Null
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Post by Warb_Null » Tue May 22, 2018 3:32 pm

Darksaber wrote:
Mon May 21, 2018 7:57 pm
And thank you too, I've been doing a search on your name, you have a prolific resume sir, well done, perhaps you could port some of your craft over to XWA, now you've wet your toes, with these little gems :)
It has grown to be quite a list over the years but I wouldn't considder most of them XWAUP quality. They were made for a RTS after all. I do have several in mind that I think would be worthwhile.
I would like to tackle some models for XWAUP aswell if that is allright.

I do have a couple of questions if you dont mind.
Can I make a texture iluminated with Jeremya's OPTeditor or do I need another tool fot that.
Same for transparency.

JeremyaFr
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Post by JeremyaFr » Tue May 22, 2018 6:41 pm

Hello,

You can set transparency and illumination with XwaOptEditor or OPTech.

With XwaOptEditor,
- to set transparency, import an image that have an alpha channel (.png for instance),
- to set illumination, in the "Illumination" tab, select a color or a range of colors then click on "Make illuminated".

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Driftwood
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Post by Driftwood » Tue May 22, 2018 10:17 pm

Warb_Null wrote:
Tue May 22, 2018 3:32 pm
It has grown to be quite a list over the years but I wouldn't considder most of them XWAUP quality. They were made for a RTS after all. I do have several in mind that I think would be worthwhile.
I would like to tackle some models for XWAUP aswell if that is allright.
*Driftwood likes this post*

There are many of your works that while not XWAU related, are at the very least in my humble, yet strongly biased opinion given that I've already converted some of your stuff over as you've noticed, that are more than good enough to add to the game.

I already have the Finalizer, mostly converted over for instance. Hardpoints are driving me absolutely mad right now though.

That said, the satellites are coming along well by the look of it and I look forward to seeing more of your stuff in the future!
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Warb_Null
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Post by Warb_Null » Wed May 23, 2018 7:41 pm

Thank you Jeremya. I somehow managed to download an old version of you opteditor :kopfwand: Downloaded the correct version now and works like a charm. Thanks for the great eeditor.

Driftwood, The finalizer and raider corvette are some of my best. But not all of them are that good i think. I tend to struggle with the textures most of the times until i decide "it's as good as it's gonna get" and be done with it (the imperial transport being an example)

Anyway, I'm working on something a bit more complex than a satalite now, see how that goes. stay tuned :D

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Driftwood
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Post by Driftwood » Thu May 24, 2018 1:57 am

Buuuuulk Cruiser, aaah? aaah?
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Warb_Null
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Post by Warb_Null » Wed Jun 20, 2018 7:47 pm

So, the comm relay. I realy dislike the original model withe the bits and pieces not even connected to eachother. I hope you'll like my version a bit better.
I couldn't get the illumination to work however :(
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CommRelay.zip
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CommRelay.jpg
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Darksaber

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Post by Darksaber » Wed Jun 20, 2018 9:19 pm

In XWA Opt Editor, before you start to illuminate, first click reset illumination
Next you basically have to select each pixel then click illuminate, to check what have done or need to illuminate, click between Default and 0
and don't forget to save your opt.

It's very tedious and make your hand go to sleep, but I've illuminated all three Opts for you :D

Oh very nice work on the Comm Relay :D
SatB.zip
(687.53 KiB) Downloaded 18 times
SatC.zip
(614.01 KiB) Downloaded 21 times
CommRelay.zip
(1.08 MiB) Downloaded 20 times
Keep up the great work, oh your missing SatD lol
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