Nebulon B Textures

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Nebulon B Textures

Gank
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Post by Gank » Thu Jun 12, 2014 4:40 am

Upgraded the Nebulon B to use high rez texture maps, cannot test properly as have no joystick but JeremyaFr gave it the thumbs up

would be nice if someone can post screenshots

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JeremyaFr
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Post by JeremyaFr » Thu Jun 12, 2014 2:13 pm

Here is a screenshot of the Nebulon B frigate with the new textures:
NebB.jpg
Here is a comparision of the existing textures (on the right) and the new ones (on the left):
NebB comp.jpg
EDIT: I'm not very good for taking screenshots.
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Last edited by JeremyaFr on Thu Jun 12, 2014 6:39 pm, edited 2 times in total.

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Forceflow
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Post by Forceflow » Thu Jun 12, 2014 6:04 pm

Uhm... could someone maybe try posting a pic with a wee bit more light? I am sure the new textures look great, but unfortunately you can barely see anything :(
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Bman
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Post by Bman » Fri Jun 13, 2014 6:00 am

Look at that detail! Wow, Gank that is great. That's the power of higher true-color textures... vs. old 256 color limitations. Just scratched the surface. Advantages... more shades of any color are now available and higher detailed resolutions. And even with limitations of mesh counts and faces, these 32-bit bitmaps can make up for lack of that. Lighting/color effects, photo realistic planets/atmospheres... the sky is the limit. Great start.
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FBK
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Post by FBK » Fri Jun 13, 2014 10:24 am

It is great.
Thank you very mach Jeremyfr for your work.
And very nice model Gank.

Gank
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Post by Gank » Fri Jun 13, 2014 1:15 pm

Its not my model, its the XWAU model which was converted from Star Wars Galaxies. I just replaced the converted 256^2 8 bit textures with the original large 1024^2 32bit textures from galaxies

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agorageek
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Post by agorageek » Sun Aug 10, 2014 4:39 am

The download link appears to be broken. :?

Knightsaber
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Post by Knightsaber » Fri Sep 05, 2014 5:55 am

Dang, that frigate's looking fine! That was always one of my favorite ships in the Rebel fleet, can't wait until it's for its official release.

Bman
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Post by Bman » Thu Nov 27, 2014 1:28 am

Edit: Removed steps since Jeremy's Opting Tool now incorporates texturing conversion tool.

Screenshot of the current 8-bit color Frigate model:
Frigate-8bits.png
Screenshot of 32-bit colored textures applied to Frigate model:
Frigate-32bits.png
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Last edited by Bman on Thu Nov 10, 2016 5:23 am, edited 1 time in total.
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MajorParts
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Post by MajorParts » Tue Nov 08, 2016 7:47 pm

Is there still a link to the swg textures somewhere? or a link to the superDAT thing?

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Bman
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Post by Bman » Thu Nov 10, 2016 5:44 am

No, there is no link to textures themselves. But the superDAT file is DTM's work and it's part of the XWAUP and DSUCP as optional items you can install. I would assume you already have it.

Here is an enhanced version of Gank's model he listed above, with fully working turrents and four super long range cannons added. I've marked the areas in red that now have all turbolasers. Short, mid-range, and long range lasers.

Frigate3.png
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MajorParts
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Post by MajorParts » Thu Nov 10, 2016 1:33 pm

I must have missed that option when I installed.
Thanks for that. I found a copy of swg with lightspeed add-on and stumbled upon the original textures.

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