VSD v2 Ultimate Edition WIP & Discussion
VSD v2 Ultimate Edition WIP & Discussion
- Vince T
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Edit: I‘ve split this part from Bman‘s ISD2 thread so we‘re no longer hijacking it for the wings debate
I challenge thee!
I challenge thee!
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Sweet GT! The traditional VSD-I. Maybe for the VSD-II you could keep wings closed. I like both designs. Hope you release that in 32-bit HD format besides the usual 8-bit format. I will for sure with ISD-II. XWAOptEditor doesn't have the illumination feature added yet and OPTech2.0 doesn't support ARGB exports I think. Anyway great job. Challenge accepted.
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- Griffin
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WOW! *runs away from challenge because my VSD opt with open wings was no where near that good*
- Vince T
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Well my plan is to release the VSD-1 with both open and closed wings.
For the VSD-2 I was thinking of the "solid" wings look as it's often depicted, including EaW. I was never really happy with my old VSD2 having no wings at all. The reference being pretty much a single comic image. So wings it is
For the VSD-2 I was thinking of the "solid" wings look as it's often depicted, including EaW. I was never really happy with my old VSD2 having no wings at all. The reference being pretty much a single comic image. So wings it is
Your ship, Captain. I need a drink. - Vince Trageton
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- Rookie_One1
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Technically speaking, yes, but in practice it would be of no use, as the AI is programmed to use those only while landing on a command ship
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
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Hyperspace also though? Would be cool to see them open up after coming out of hyperspace.Rookie_One1 wrote: ↑Thu Aug 29, 2019 6:12 pmTechnically speaking, yes, but in practice it would be of no use, as the AI is programmed to use those only while landing on a command ship
- Vince T
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Intriguing thought, I‘ve ben wondering that as well. If that‘d work, I‘d like to take that approach.WarHawkster wrote: ↑Thu Aug 29, 2019 6:51 pm
Hyperspace also though? Would be cool to see them open up after coming out of hyperspace.
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
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- Rookie_One1
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Unless Jeremy can cook us a hook to permit that (and separate landing and hyperspace, don'T want to see the lambda shuttle wings to fold prior to a jump), we can forget about this
Concerning the wings, will you do a solid-wing version of the VSD-1 ? (Until the closed wings version IS the solid-wing one, at that point I should also ask if you will do a open-wing version of the VSD-2 )
Edit : just checked, the solid-wing VSD is just basically the closed one, so we could argue for an open-wing VSD-2 at one point, so now the question is only : are the wings opened in space, or only used for atmospheric flight,
Concerning the wings, will you do a solid-wing version of the VSD-1 ? (Until the closed wings version IS the solid-wing one, at that point I should also ask if you will do a open-wing version of the VSD-2 )
Edit : just checked, the solid-wing VSD is just basically the closed one, so we could argue for an open-wing VSD-2 at one point, so now the question is only : are the wings opened in space, or only used for atmospheric flight,
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
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- Vince T
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There are varying interprettations of this, I've seen variants were the wings are simply closed and others, more common, where the space between them is solid. I have no plans to release a solid-wing version for the vsd1, however, this will be reserved for the vsd2.
If it isn't possible to incorporate the s-foils into the vsd without a separate hook, I'll release the vsd1 "primary" with open wings and have the closed wing version optional choice which could be included via mission hook
If it isn't possible to incorporate the s-foils into the vsd without a separate hook, I'll release the vsd1 "primary" with open wings and have the closed wing version optional choice which could be included via mission hook
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
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I think the open wings make more sense for arming its concussion missile silos, an attack position if you will. Doesn’t seem really that necessary for atmospheric flight considering ISDs fly in atmosphere without wings.
- Rookie_One1
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The wings are clearly marked as Atmospheric Maneuvering Surfaces on the official schematic.
While the ISD can operate in atmosphere, it was never made for that usage, while the VSD was made for it, hence the "wings"
Note that we could charter the fact that the VSD-2 wimgs are solid to improvements that made it unnecessary for the VSD-2 to have openables wings.
While the ISD can operate in atmosphere, it was never made for that usage, while the VSD was made for it, hence the "wings"
Note that we could charter the fact that the VSD-2 wimgs are solid to improvements that made it unnecessary for the VSD-2 to have openables wings.
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
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I don’t think that really matters so much anymore with the new cannon. At the time those schematics came out ISDs didn’t enter atmosphere, hence the wings on the VSD.Rookie_One1 wrote: ↑Fri Aug 30, 2019 4:26 amThe wings are clearly marked as Atmospheric Maneuvering Surfaces on the official schematic.
While the ISD can operate in atmosphere, it was never made for that usage, while the VSD was made for it, hence the "wings"
Note that we could charter the fact that the VSD-2 wimgs are solid to improvements that made it unnecessary for the VSD-2 to have openables wings.
Regardless, the schematics didn’t have them open either, and if I’m not mistaken the only place we see them open is in the x-wing games, and afaik it’s not explained why.
- Rookie_One1
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Even in Legends an ISD can go into atmosphere, that was retconned after TFU2 if i'm not mistaken
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
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- Vince T
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I think we should move this discussion to a separate topic, after all this thread is about Bman‘s ISD, I posted the VSD merely to challenge him to a litle race ...
: I‘ve split this part from Bman‘s ISD2 thread so we‘re no longer hijacking it for the wings debate
On a side note: Drool you fools!
: I‘ve split this part from Bman‘s ISD2 thread so we‘re no longer hijacking it for the wings debate
On a side note: Drool you fools!
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Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
"If you're going through hell, keep going."
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Yea I remember at the time people complained about that since it defeated the purpose of the VSD’s wings.Rookie_One1 wrote: ↑Fri Aug 30, 2019 6:30 amEven in Legends an ISD can go into atmosphere, that was retconned after TFU2 if i'm not mistaken
Looks fantastic Trage!
- Rookie_One1
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Lookin good G_T!
on my side, it does not remove the purpose of the VSD wings. the VSD was made by Rendili Stardrives instead of Kuat Drive Yard(although KDY did have a limited participation in it's design), who made the Acclamators and the Venators (under their Rothana Heavy Engineering subsidiary) during the clone wars, then the ISD (under their own name)
The VSD was Rendili response to the Acclamator, as such it followed a different design philosophy although the basics of the star destroyers remained the same (and in the original EU, the main designer, Walex Blissex, was a former KDY employee), we could say that the usage of atmospheric surfaces for atmosphere maneuvering instead of only using repulsors and jet maneuvering are of those different design philosophies (Although KDY did help a bit with the design)
Funny thing, although KDY built the replacements, the Imperator-Class(later Imperial Class), and the Tector-Class, Rendili (in the original EU) philosophy had more of an impact, as it's replacements,the ISD, carried less fighters than the Venators with a capacity of 72, and the TSD carried none, and were more built to dish it out in ship-to-ship combat, were very similar to the VSD in the design philosophy, which only carried 24 fighters, while the Venator was more of a true carrier, with nearly 200 fighters, although more fragile than either the ISD or the TSD. Only thing KDY seems to have eschewed from Rendili philosophy was the idea of the atmospheric maneuvering surfaces.
Hell, I think that chances are that the VSD could probably destroy the Venator in a straight fight without fighters.
Small note : concerning the TSD, I do believe that like the ISD and the VSD, a TSD-2 version was made, although it's fanon at that point
on my side, it does not remove the purpose of the VSD wings. the VSD was made by Rendili Stardrives instead of Kuat Drive Yard(although KDY did have a limited participation in it's design), who made the Acclamators and the Venators (under their Rothana Heavy Engineering subsidiary) during the clone wars, then the ISD (under their own name)
The VSD was Rendili response to the Acclamator, as such it followed a different design philosophy although the basics of the star destroyers remained the same (and in the original EU, the main designer, Walex Blissex, was a former KDY employee), we could say that the usage of atmospheric surfaces for atmosphere maneuvering instead of only using repulsors and jet maneuvering are of those different design philosophies (Although KDY did help a bit with the design)
Funny thing, although KDY built the replacements, the Imperator-Class(later Imperial Class), and the Tector-Class, Rendili (in the original EU) philosophy had more of an impact, as it's replacements,the ISD, carried less fighters than the Venators with a capacity of 72, and the TSD carried none, and were more built to dish it out in ship-to-ship combat, were very similar to the VSD in the design philosophy, which only carried 24 fighters, while the Venator was more of a true carrier, with nearly 200 fighters, although more fragile than either the ISD or the TSD. Only thing KDY seems to have eschewed from Rendili philosophy was the idea of the atmospheric maneuvering surfaces.
Hell, I think that chances are that the VSD could probably destroy the Venator in a straight fight without fighters.
Small note : concerning the TSD, I do believe that like the ISD and the VSD, a TSD-2 version was made, although it's fanon at that point
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
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Looking great GT. Found a solution to another big related project I'm working on before I can get back to ISD-II. Great job. That is a brilliant idea... make the wings open slowly using the S-Foils patch when your VSD-I exits hyperspace. Same principle as the Shuttle and X-wing but with some tweaking. 30 degree angles?
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- keiranhalcyon7
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AI craft don't actuate their s-foils for hyperspace. But a hook probably be written to do it. There would need to be a field in the craft.ini files to suppress it for the lambda shuttle and assault gunboat, possibly others.
- Vince T
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Yes .... yes, that would be a great asset!
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Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
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- JeremyaFr
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Hello,
I've uploaded a WIP version of the S-Foils hook. (See the hooks forum).
Now, when hyper out, the AI crafts will start with the S-Foils closed, then the S-Foils open.
I need to add an option to disable it for the Shuttle (via an option in the .ini file).
I've uploaded a WIP version of the S-Foils hook. (See the hooks forum).
Now, when hyper out, the AI crafts will start with the S-Foils closed, then the S-Foils open.
I need to add an option to disable it for the Shuttle (via an option in the .ini file).