Skypray Blastboat

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Re: Skypray Blastboat

Marco Antonio
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Post by Marco Antonio » Mon Mar 27, 2006 11:31 am

<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Originally posted by Major Wes Janson:<BR><STRONG>The EGVV picture does seem to fit the one from the Thrawn Trilogy Sourcebook.<P>I wonder what those little intake grilles are for on the front of the canards...</STRONG><HR></BLOCKQUOTE><P>Reactor cooling??
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Master Qui-Gon
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Post by Master Qui-Gon » Mon Mar 27, 2006 11:58 am

That's my guess also.
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Major Wes Janson
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Post by Major Wes Janson » Mon Mar 27, 2006 12:39 pm

Reactor is in the back, behind the cockpit area.
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Post by Marco Antonio » Mon Mar 27, 2006 6:12 pm

<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Originally posted by Major Wes Janson:<BR><STRONG>Reactor is in the back, behind the cockpit area.</STRONG><HR></BLOCKQUOTE><P>this does not hinder heat exchange with the reactor and the vacuun by a channel to the intakes. And that the air in atmosferic flight are conducted by the same channel.
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Major Wes Janson
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Post by Major Wes Janson » Tue Mar 28, 2006 1:03 am

If it is a radiator method, in this case it seems there is little need. TIEs have the radiator panels because the engines are so small, and radiate so little on their own. The Skipray has a lot larger engine, plus wings that could contain radiator equipment.
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Post by Marco Antonio » Wed Mar 29, 2006 12:55 pm

Of how many is the crew of this ship?
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Ol
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Post by Ol » Wed Mar 29, 2006 1:17 pm

I believe it's a 3 man ship.

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Major Wes Janson
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Post by Major Wes Janson » Wed Mar 29, 2006 1:58 pm

3, one pilot, I think one gunner, and one EWO I believe. <P>Pilot sits in a cockpit with a door, the other two sit in the main cabin
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Post by Marco Antonio » Wed Mar 29, 2006 2:15 pm

<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Originally posted by Major Wes Janson:<BR><STRONG>3, one pilot, I think one gunner, and one EWO I believe. <P>Pilot sits in a cockpit with a door, the other two sit in the main cabin</STRONG><HR></BLOCKQUOTE><P>So they are not visible from de cockpit?
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Major Wes Janson
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Post by Major Wes Janson » Wed Mar 29, 2006 5:07 pm

According to the diagram in the Thrawn trilogy, there is a hatch between the cockpit and the rear of the ship, just behind the pilot's seat. <P>I'm not sure if it is in the comic, but it is in the sourcebook.
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Post by Bman » Wed Apr 12, 2006 10:30 pm

Looks great!<p>[ 28 April 2007: Message edited by: Bman ]
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Post by Will T » Thu Apr 13, 2006 9:10 am

<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Originally posted by Major Wes Janson:<BR><STRONG>According to the diagram in the Thrawn trilogy, there is a hatch between the cockpit and the rear of the ship, just behind the pilot's seat. <P>I'm not sure if it is in the comic, but it is in the sourcebook.</STRONG><HR></BLOCKQUOTE><P><BR>It's in the Dark Force Rising novel as well, Mara uses it to escape her Skipray when she crashes on Jomark.<p>[ 13 April 2006: Message edited by: The 95 Headhunter ]
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Post by Marco Antonio » Fri Apr 14, 2006 5:15 pm

I have this reference! Thanks<P>The model is praticaly done. Both the base and the exterior. I´m working in the cockpit now.
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Major Wes Janson
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Post by Major Wes Janson » Fri Apr 14, 2006 6:27 pm

At least you don't have to worry about the cabin, as the door is right behind the cockpit.
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Post by Darksaber » Fri Apr 21, 2006 6:28 pm

Looking really good Marco
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Post by zigdaddy » Sat Aug 19, 2006 3:48 am

For some reason i just love the blastboat. I dont know why .. its not flashy and cool like the rebel and imperial fighters. I cant put my finger on it but it seems utilitarian maybe? I think its my favorite non alliance fighter in the universe though.<P>Looking forward to it :)

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Post by Marco Antonio » Sat Aug 19, 2006 4:45 am

The model is finished and completely imported to optech, both base and exterior models.<P>Unfortunately, I have no time this days to work in the textures...<P>So, it´s stoped by now...<P>Just to know that I still working on this!<P>Regards
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Post by Tony Knightcrawler » Sat Aug 19, 2006 6:37 am

And we will let you know that we still love you!

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Post by Marco Antonio » Fri Mar 23, 2007 6:17 pm

Well, I resumed the work in the Skipray Blastboat.<P>But I have one doubt about opting the ship.<P>On this text is stated that the ship have one concussion missile launcher and one proton torpedo launcher:<BR> <BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>On short wings on the side of the cockpit it housed two Siep-Irol "Omni-Vu" sensor pylons.<P>Two forward-swept stabilizer fins branched out from a rotating assembly at the aft of the ship and housed two of the Mendarn Arms Dar-2 ion cannons. The stabilizers were kept vertically in flight, with the ion cannons deployed above and below the rest of the ship; the fins rotated horizontally for landing, putting them on either side of the ship in a more traditional winged configuration. <B>A third Dar-2 ion cannon was housed in the nose of the ship, with a concussion missile launcher and proton torpedo tube flanking it starboard and port, respectively.</B> On the dorsal fuselage, a fire-linked pair of Senko Systems 5000x2 "Tru-Lok" laser cannons were mounted in a turret. " <HR></BLOCKQUOTE><P>The reference drawings state the same<P>But the TG model have two missile and two torpedo hardpoints assigned.<P>What should I do??
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WildstarBlue9
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Post by WildstarBlue9 » Fri Mar 23, 2007 7:18 pm

For the sake of game balance, use the TG weapons specs.
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Post by Tony Knightcrawler » Fri Mar 23, 2007 7:18 pm

Make one model, but two versions of the OPT? One by the schematics/description with double the normal warhead load per launcher (and half as many launchers, so the same number of warheads), one with two hardpoints on each launcher? That might work out.

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Post by bblader1 » Fri Mar 30, 2007 1:56 am

I would keep them same for game balance, but they are hardly encountered anyway (and don't attack player much.)<P>Up to you, however ;)

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Post by BattleDog » Fri Mar 30, 2007 9:52 am

I don't believe the game allows single launchers. Model one of each then set the hardpoints so that all the missiles fire from the same point. That way it will <I>look</I> like a single launcher.
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Will T
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Post by Will T » Fri Mar 30, 2007 12:45 pm

Yeah, I think the whole reason the TG model had two of each was purely because you couldn't have one of each, for that reason I'd say that the best thing to do would be as BD suggested and leave it as it is, i.e. have two of each on the same hardpoints.<BR>Seems to me it was a game mechanic thing rather than an intentional design deviation.
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Marco Antonio
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Post by Marco Antonio » Fri Apr 13, 2007 11:26 am

little sneak peek:<P> Image
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