Page 5 of 9

Re: Do you have what it takes?

Posted: Wed Jun 20, 2018 10:05 pm
by Driftwood
Digging the new models.

Re: Do you have what it takes?

Posted: Wed Jun 20, 2018 11:57 pm
by Jaeven
Looks great, a major improvement over the old opt :)

Re: Do you have what it takes?

Posted: Thu Jun 21, 2018 7:41 pm
by Warb_Null
Darksaber wrote:
Wed Jun 20, 2018 9:19 pm
In XWA Opt Editor, before you start to illuminate, first click reset illumination
Next you basically have to select each pixel then click illuminate, to check what have done or need to illuminate, click between Default and 0
and don't forget to save your opt.

It's very tedious and make your hand go to sleep, but I've illuminated all three Opts for you :D

Oh very nice work on the Comm Relay :D

SatB.zip
SatC.zip
CommRelay.zip

Keep up the great work, oh your missing SatD lol
Yep, totaly did that wrong. Thank you for the explaination and the fix.
SatD would make a nice set wouldn't it :D

Re: Do you have what it takes?

Posted: Fri Jun 22, 2018 6:13 pm
by Darksaber
:D yep

Re: Do you have what it takes?

Posted: Mon Jul 02, 2018 6:11 pm
by Warb_Null
Done :D

Re: Do you have what it takes?

Posted: Mon Jul 02, 2018 6:31 pm
by JeremyaFr
Good work on all the Sat :thumbs: :applaus:

Re: Do you have what it takes?

Posted: Mon Jul 02, 2018 7:42 pm
by Darksaber
Totally agree, wonderful work.

I'll have to put an installer together for you.

On another note I think Warb_Null deserves XWAU Member Status, with 4 craft under his belt :D

Re: Do you have what it takes?

Posted: Mon Jul 02, 2018 8:07 pm
by JeremyaFr
I agree

Re: Do you have what it takes?

Posted: Mon Jul 02, 2018 10:28 pm
by Driftwood
Ditto

Re: Do you have what it takes?

Posted: Tue Jul 03, 2018 1:40 am
by rogue518
I didn't want to say anything till the Sats were finished, but fantastic job.... Warb_Null :D

Re: Do you have what it takes?

Posted: Tue Jul 03, 2018 6:45 pm
by Warb_Null
Thank you!
XWAU member. I like the sound that :D

Re: Do you have what it takes?

Posted: Wed Jul 04, 2018 12:34 am
by Bman
Great job Warb. I agree. I also throw my hat in for Jeremy for XWAUP member status as lead IT/Programmer for all his contributions and Reimar too. Cheers! :beer:

Re: Do you have what it takes?

Posted: Wed Jul 04, 2018 1:08 am
by Darksaber
Jeremy's already an XWAU Member, has been for the last couple of years if not longer, I think lol

Re: Do you have what it takes?

Posted: Fri Jul 06, 2018 7:41 pm
by Darksaber
Warb, would you like me to package all the Sats and the CommRelay into one installer or individual installers?

Re: Do you have what it takes?

Posted: Sat Jul 07, 2018 3:23 pm
by Warb_Null
One installer is fine by me. It's not that spectacular a release

Re: Do you have what it takes?

Posted: Sat Jul 07, 2018 5:49 pm
by Marcos_Edson
WOW, I completely missed these ones, amazing work!!!

Re: Do you have what it takes?

Posted: Tue Jul 31, 2018 1:42 pm
by Warb_Null
I'm not sure if I should keep posting here or elsewhere but for now here's another one.

The file is too large to attach so here's a dowloadlink
viewtopic.php?p=154769#p154769
The link won't last. Get it while it's hot

Re: Do you have what it takes?

Posted: Tue Jul 31, 2018 3:27 pm
by JeremyaFr
Hello,
The texture names begin with an underscore.
When a texture name begin with an underscore, the game skips loading the lightmaps.
Is this intentional?

Re: Do you have what it takes?

Posted: Tue Jul 31, 2018 4:59 pm
by Drinkinmiester
Cool!

Re: Do you have what it takes?

Posted: Tue Jul 31, 2018 5:13 pm
by Warb_Null
JeremyaFr wrote:
Tue Jul 31, 2018 3:27 pm
Hello,
The texture names begin with an underscore.
When a texture name begin with an underscore, the game skips loading the lightmaps.
Is this intentional?
Whoops. Did not know that :ops:
I fixed it. Thanks Jeremya

new link viewtopic.php?p=154769#p154769
sorry for the inconvenience

Re: Do you have what it takes?

Posted: Tue Jul 31, 2018 5:20 pm
by Jaeven
Looks fantastic, great job!

Re: Do you have what it takes?

Posted: Tue Jul 31, 2018 5:27 pm
by DTM
Wow! Finally a platform! Good ;)
Now that you are a member of the XWAUP team, you may access to our little private forum. Usually we discuss about the new XWAUP releases there. We learned it's better to do not share WIPs in the public forum, to avoid large discussion about unfinished files. In the private forum only the aviable members may get a look at the model and test it. We use to upload only the final version.

If you want to discuss your XWAUP WIP, posting images outside the private forum, you may create a new topic in this section... ;)

Re: Do you have what it takes?

Posted: Tue Jul 31, 2018 5:58 pm
by Warb_Null
DTM wrote:
Tue Jul 31, 2018 5:27 pm
Wow! Finally a platform! Good ;)
Now that you are a member of the XWAUP team, you may access to our little private forum. Usually we discuss about the new XWAUP releases there. We learned it's better to do not share WIPs in the public forum, to avoid large discussion about unfinished files. In the private forum only the aviable members may get a look at the model and test it. We use to upload only the final version.

If you want to discuss your XWAUP WIP, posting images outside the private forum, you may create a new topic in this section... ;)
I hadn't noticed the private forum. I'll post there first from now on.
Thak you

Re: Do you have what it takes?

Posted: Tue Jul 31, 2018 7:02 pm
by JeremyaFr
Good model!

One more thing: The guns are not destructible. To be destructible, a mesh need to have the "Explosion Type" set to "Type1, Type2".

Re: Do you have what it takes?

Posted: Tue Jul 31, 2018 7:16 pm
by Darksaber
Think you made a boo boo, when renaming your textures and importing the renamed textured, you've removed the illumination underscore textures you had, on the 2 2048x2048 textures.

You could have simple clicked on "Generate Names" (at the bottom of the "Textures" page) which automatically renames all your textures to Tex00000, Tex00001, Tex00002 etc etc, this way you could have saved your illumination and renamed your textures :(

Great Model and textures love the Falcon Cockpit type laser cannons, sort of remind you of Anti aircraft guns :D