This happen with both the Default Rebel Hangar (Pilot proving ground Hangar) and the Liberty Hangar, the double side version
The Default Hangar has a few changes to it from the vanilla hangar with the XWAUCPv1.6 and Calamari Hangar Installer they have a few added workstands a added Bwing and YT1300, so I set the Default hangar up as the vanilla hangar using Jeremy's HangarMap.txt
Code: Select all
;ModelIndex_314_HangarMonitor
314, -1059, 1313, 0x7FFFFFFF, 38600, 0
;ModelIndex_309_HangarCrane
309, 725, -416, 0x7FFFFFFF, 23500, 0
;ModelIndex_313_HangarGenerator
313, -1352, 1440, 0x7FFFFFFF, 536, 0
;ModelIndex_315_HangarWorkStand
315, -1065, -56, 0x7FFFFFFF, 47736, 0
;ModelIndex_315_HangarWorkStand
315, 2079, 733, 0x7FFFFFFF, 6400, 0
;ModelIndex_315_HangarWorkStand
315, -2488, 1215, 0x7FFFFFFF, 11864, 0
;ModelIndex_310_HangarCrate
310, 794, -750, -848, 6800, 12500
;ModelIndex_310_HangarCrate
310, -803, -1464, 0x7FFFFFFF, 49200, 0
;ModelIndex_310_HangarCrate
310, -1563, 944, 0x7FFFFFFF, 51436, 0
;ModelIndex_083_ContainerBox
83, -506, -2136, -722, 32836, 16480
;ModelIndex_083_ContainerBox
83, -841, -1628, 0x7FFFFFFF, 53100, 0
;ModelIndex_083_ContainerBox
83, 1240, -2098, -722, 272, 16480
;ModelIndex_084_ContainerSphere
84, -834, -2034, 0x7FFFFFFF, 32336, 0
;ModelIndex_080_CargoCanister
80, -3474, -275, 0x7FFFFFFF, 29436, 0
;ModelIndex_002_Ywing
2, -1038, -798, 0x7FFFFFFF, 7700, 0
;ModelIndex_050_Shuttle
50, 1146, -1288, -741, 50536, 0
;ModelIndex_315_HangarWorkStand
315, 820, -665, 0x7FFFFFFF, 49136, 0
;ModelIndex_310_HangarCrate
310, -873, -1456, -849, 60472, 20400
;ModelIndex_310_HangarCrate
310, -3095, -592, 0x7FFFFFFF, 51436, 0
;ModelIndex_083_ContainerBox
83, -1751, -1996, 0x7FFFFFFF, 31172, 0
;ModelIndex_083_ContainerBox
83, 979, -2103, 0x7FFFFFFF, 37036, 0
;ModelIndex_084_ContainerSphere
84, -1374, -2068, 0x7FFFFFFF, 40536, 0
;ModelIndex_080_CargoCanister
80, 2806, 1357, 0x7FFFFFFF, 20536, 0
;ModelIndex_080_CargoCanister
80, -195, -1910, 0x7FFFFFFF, 54372, 0
;ModelIndex_003_Awing
3, 2178, 506, -830, 40036, 1500
;ModelIndex_002_Ywing
2, 1100, -503, 0x7FFFFFFF, 49036, 0
;ModelIndex_001_Xwing
1, -1003, 280, -825, 16600, 0
Could you actually explain what the D3D hook actually does, Let me just say I don't use the effects so I don't see what the benefit of this Hook does, only that with it installed and enabled it makes shadows and transparent meshes disappear and the lighting looses it's illumination.
If this hook enables something within the effects shouldn't it just be included with the effect and NOT the standard Hook setup?