XWAUP: Dynamic Cockpits

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Re: XWAUP: Dynamic Cockpits

highorph
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Post by highorph » Sat Jun 13, 2020 11:35 am

Ace Antilles wrote:
Thu Jun 04, 2020 3:27 am
Apart from the Rebel and TIEs though which fighters do people like to use?
What about the transports used in the solo campaign game? Otana, YTs...

Krabbenjack
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Post by Krabbenjack » Wed Jun 17, 2020 8:44 am

Greetings! It's been a long time since I played the upgraded XWA (2002 maybe). The Dynamic Cockpits are really fantastic! What are the new modeling possibilities for cockpits? Higher Polycount (What's the current limit?)? Are new maps available? (Spec map for glossy metal parts or normal maps for baked details?)

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Ace Antilles

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Post by Ace Antilles » Wed Jun 17, 2020 12:15 pm

Krabbenjack wrote:
Wed Jun 17, 2020 8:44 am
Greetings! It's been a long time since I played the upgraded XWA (2002 maybe). The Dynamic Cockpits are really fantastic! What are the new modeling possibilities for cockpits? Higher Polycount (What's the current limit?)? Are new maps available? (Spec map for glossy metal parts or normal maps for baked details?)
Read this post about Materials.
viewtopic.php?f=9&t=12555
DTM and Blue Max know more about the Cockpits themselves.
Chief XWAU Team annoying nitpicker.
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blue_max
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Post by blue_max » Wed Jun 17, 2020 7:08 pm

There is currently no support for specularity/metallicity/normal maps at the moment; but it can be added in the future.

Penbast
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Post by Penbast » Thu Jun 18, 2020 4:39 am

Greetings!
First, great work. Love the mod. The Cockpits looks fantastic. But I have a question. Even if I installed the mod with the options "no HUD at all" in the T/A X1 i still have the HUD. Is it possible to disable it after the installation? A new installation didn't work.

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Trevor
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Post by Trevor » Thu Jun 18, 2020 10:13 am

That option disables HUD for craft with dynamic cockpits only if the craft replicates the HUD functionality - if not the HUD stays so you don't loose information.
Craft without cockpits obviously must keep the HUD to prevent you missing data.

Trev

Penbast
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Post by Penbast » Thu Jun 18, 2020 4:04 pm

Hei Trev,
Thanks for the help. It is interesting: It seems that the T/A X1 has all necessary information, like the other ties but they don't work. For example it shows i have 6 torpedos, even if i fire some of them.

Thanks for the help.

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blue_max
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Post by blue_max » Thu Jun 18, 2020 4:09 pm

Penbast wrote:
Thu Jun 18, 2020 4:39 am
Even if I installed the mod with the options "no HUD at all" in the T/A X1 i still have the HUD. Is it possible to disable it after the installation? A new installation didn't work.
There's a bug in the DC file for this craft. Please use this one: https://www.dropbox.com/s/h3cxr9qvdt4f7 ... it.dc?dl=0

Penbast
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Post by Penbast » Thu Jun 18, 2020 5:28 pm

Oh woow Great! Thank you very much :)

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Haakan
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Post by Haakan » Fri Jun 19, 2020 12:34 pm

Ace Antilles wrote:
Thu Jun 04, 2020 10:23 am
unmarcz wrote:
Thu Jun 04, 2020 5:29 am
Hi,
it is possible to download somewhere new or WIP cockpits? I saw on youtube X-wing cockpit V29.0 a I fell in love:-) Same for Y-wing WIP cockpits. Both are from korekwerner... I think. Beautiful work!
Hi. Sorry he is not a member of the XWAUP. Those are his own works and he hasn't shared them yet with people.
Should be interesting to see a combined work with XWAUP and that guy and his team

hamletsandwich
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Post by hamletsandwich » Fri Jun 19, 2020 8:09 pm

Hello all. First time on the forum here. I hope someone can help me.

These dynamic cockpits fix my biggest complaint about the game (unimmersive purple floating hud). I was super excited to install them. However, no matter what I do now, the game crashes as soon as I enter a cockpit. I've tried various reinstalls and isolated it to the Rebel Dynamic Cockpit mod. Once it is installed, the game is no longer playable.

Is this a known issue? Am I doing something wrong? Thanks!

EDIT: As usual, I find the fix as soon as I post. Apparently it is only a problem on my existing save file. No problems when starting fresh. Thanks, all!

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ual002
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Post by ual002 » Fri Jun 19, 2020 8:15 pm

Welcome to the community in more active role. Someone should be along shortly to help you narrow down your issue I'm sure. But let me ask, do you by chance have track IR or a VR headset, and are you messing with that at all?
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Rookie_One1
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Post by Rookie_One1 » Mon Jun 22, 2020 4:58 am

hmm, using the last patches, for some reason the dynamic cockpit don't work for the Tie Advanced X1

EDIT:
Found the issue : I run a modified version of DSCUP and while in the exe (through mxvted) it don't care about upper or lower case, the hook DOES
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
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