Re: XWAUP: Dynamic Cockpits
Posted: Sun Oct 18, 2020 9:04 pm
hitting the download section in 3..2..1..!!!
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Hello,Rookie_One1 wrote: ↑Sun Oct 18, 2020 8:53 pmExcellent!
While i'm not fan of holographics display, it's some fine work there!
There was no change in the logic of the game or ship maneuverability. I don't know if you're experiencing FPS problems (you didn't mention what was your framerate), but it seems to me that part of the problem here is that the cockpit inertia may not be helping with the aiming. Cockpit inertia does not change the position of the aiming reticle, so as long as you keep your eyes on the reticle, there should be no change there either.Kriegmacher wrote: ↑Wed Oct 28, 2020 2:07 amThese cockpits coupled with the new effects and backdrops are fantastic! However, I suddenly find myself unable to fly or aim competently. Is that a result of lower FPS, or perhaps the "dynamic" nature of the cockpit camera now? Or does it also change ship AI? It feels like enemies are suddenly far more evasive and trying to engage a turn war despite my own speed and/or tactics, despite the AI package level I select. In short, I feel far less maneuverable with this mod loaded. Is that a framerate issue?
Thanks for the cfg tip, that definitely resolved my issues with camera movement inside the cockpit. But I still feel like I've lost a lot of skill since installing these mods. A lot of my shots feel like they're going right through craft, like the hitboxes have gotten much smaller and/or the AI has gotten much smarter. That's almost certainly a framerate problem, right? Is there an ingame FPS monitor? Because running a performance monitor in the background is almost certainly going to lower my framerate even further.blue_max wrote: ↑Fri Oct 30, 2020 5:01 pmThere was no change in the logic of the game or ship maneuverability. I don't know if you're experiencing FPS problems (you didn't mention what was your framerate), but it seems to me that part of the problem here is that the cockpit inertia may not be helping with the aiming. Cockpit inertia does not change the position of the aiming reticle, so as long as you keep your eyes on the reticle, there should be no change there either.Kriegmacher wrote: ↑Wed Oct 28, 2020 2:07 amThese cockpits coupled with the new effects and backdrops are fantastic! However, I suddenly find myself unable to fly or aim competently. Is that a result of lower FPS, or perhaps the "dynamic" nature of the cockpit camera now? Or does it also change ship AI? It feels like enemies are suddenly far more evasive and trying to engage a turn war despite my own speed and/or tactics, despite the AI package level I select. In short, I feel far less maneuverable with this mod loaded. Is that a framerate issue?
Here's what you can try: open CockpitLook.cfg and set the following:
cockpit_inertia_enabled = 0
See if that helps with the aiming problem.
I'm almost sure the AI hasn't been touched, but if you installed new craft, there's a small chance that the hit boxes may be off. One way to tell is to create a simple skirmish mission with some enemies without any orders. Just get them to sit still while you take shots at them. If you see any lasers going through them while they are standing still, then it's a problem with the hitboxes and we need to fix that.Kriegmacher wrote: ↑Sat Oct 31, 2020 2:08 amThanks for the cfg tip, that definitely resolved my issues with camera movement inside the cockpit. But I still feel like I've lost a lot of skill since installing these mods. A lot of my shots feel like they're going right through craft, like the hitboxes have gotten much smaller and/or the AI has gotten much smarter. That's almost certainly a framerate problem, right? Is there an ingame FPS monitor? Because running a performance monitor in the background is almost certainly going to lower my framerate even further.
Here's a WIP version of it in an X-Wing Cockpit. The final version will be very different to this but it gives you some idea of how a throttle bar can be used.The game usually displays the throttle as a single number (0-100%).
I'm converting this information into a bar that can be used as a DC element and blended into the cockpit.
There isn't a switch that allows you to start with the large FOV by default (although, that's a good idea, I'll see if I can implement it later). However, what you can do is open the *.dc files in your DynamicCockpit directory. You'll find lines that look like this:Muahaha wrote: ↑Sat Jul 03, 2021 1:49 amI have been a fan of larger FOV when flying, have been toggling to wider FOV everytime I am in a craft that allows it. Is there a configuration setting that I can change to allow wider FOV to be the default view rather than toggling it every time mission starts?
Code: Select all
xwahacker_fov = 86.5
xwahacker_large_fov = 100.0
This is great, will test it out. Appreciate it.blue_max wrote: ↑Sun Jul 04, 2021 4:45 amThere isn't a switch that allows you to start with the large FOV by default (although, that's a good idea, I'll see if I can implement it later). However, what you can do is open the *.dc files in your DynamicCockpit directory. You'll find lines that look like this:Muahaha wrote: ↑Sat Jul 03, 2021 1:49 amI have been a fan of larger FOV when flying, have been toggling to wider FOV everytime I am in a craft that allows it. Is there a configuration setting that I can change to allow wider FOV to be the default view rather than toggling it every time mission starts?
Simply set both parameters to the larger value (100.0 in this case) and then you'll get the larger FOV all the time. You'll have to do this for all the *.dc files in that path, but this is a one-time-only thing.Code: Select all
xwahacker_fov = 86.5 xwahacker_large_fov = 100.0
Everything is included now in the mega patch 2020 downloadsambivert1970 wrote: ↑Thu Jul 22, 2021 3:30 pmIt was mentioned that these dynamic cockpits were available from the download page, but I can't find any links. Where can I go to download latest versions?
Glad to read you are enjoying it in VR.Azralul wrote: ↑Tue Nov 16, 2021 2:34 pmThis mods is really fantastic to use in VR.
Nonetheless I have somme trouble using it : I don't know what button is doing what, and I didn't find any guide which will explain what icon is linked to what action. Does such document exist ?
Also, it is possible to remap the select action (space by default ?) to an other key ?
Most of the symbols in the cockpit aren't icons, they're letters but in an Aurebesh-like font. So it's just like pressing the corresponding key on your keyboard, but you press them on the 3D cockpit instead. The choice of the Spacebar is simple: it's the largest key on the keyboard and it's easy to find even when the VR headset is on. It's also used to "accept" a number of commands already. I'm curious, if you don't like using the Spacebar, what would you like to use instead?
My desktop is small and the keyboard not easely accessible when i play with my joystick. Often in the rush of event i miss the key and.. well result is always surpising If I could, I woumd bind it on one of my joystick buttons !