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Re: Victory I-Class Star Destroyer: Ultimate Edition

Posted: Wed May 06, 2020 5:17 pm
by Vince T
Hmmm, that brings back a thought I had wile making the FG colors.

Re: Victory I-Class Star Destroyer: Ultimate Edition

Posted: Wed May 06, 2020 11:40 pm
by evilmark
I found a possible bug I think, when the wings are closed I was able to fly right through them without crashing or taking damage, so they appear to not have collision when closed. When open I crashed right into them with the expected fiery results.

Re: Victory I-Class Star Destroyer: Ultimate Edition

Posted: Wed May 06, 2020 11:57 pm
by Bman
Re: Gallofree transport, if it's not exploding into pieces, it's because the mesh types or some of them are not setup to do so. Applies to any model. It's the drop down menu that starts with "MoveLine1", "BreakAndExplode", etc type 1 and type2 . . . in OpTech, but you can easily fix it in XWAOptEditor. The type of model and mesh types have influence on that too, as far as "if" it works and how it behaves in game.

Re: Victory I-Class Star Destroyer: Ultimate Edition

Posted: Thu May 07, 2020 6:21 am
by Vince T
evilmark wrote:
Wed May 06, 2020 11:40 pm
I found a possible bug I think, when the wings are closed I was able to fly right through them without crashing or taking damage, so they appear to not have collision when closed. When open I crashed right into them with the expected fiery results.
Hadn't noticed that, but remember that the vanilla S-Foils function wasn't supposed to work with those ships, so my suspicion is the game doesn't change the hitzones. Not sure if that can be fixed.

Re: Victory I-Class Star Destroyer: Ultimate Edition

Posted: Thu May 07, 2020 1:30 pm
by evilmark
General_Trageton wrote:
Thu May 07, 2020 6:21 am
evilmark wrote:
Wed May 06, 2020 11:40 pm
I found a possible bug I think, when the wings are closed I was able to fly right through them without crashing or taking damage, so they appear to not have collision when closed. When open I crashed right into them with the expected fiery results.
Hadn't noticed that, but remember that the vanilla S-Foils function wasn't supposed to work with those ships, so my suspicion is the game doesn't change the hitzones. Not sure if that can be fixed.
That makes sense, I didn't check to see if there was an invisible wall at the normal open location, and getting a VSD to stick around long enough at the end of a skirmish to check again is proving very difficult (not sure why it stayed the first time now, lol). Since it's such a rare thing to see that it's probably not worth worrying about.

Re: Victory I-Class Star Destroyer: Ultimate Edition

Posted: Thu May 07, 2020 1:42 pm
by Vince T
Heh I've got a fairly easy way keep it around: Have it on your side and have fight an armada of 8x6 Bulk Freighters (Container hangar works, too). By the time they're all destroyed it will have traveled far enough so you'll have a few minutes' window to try it out.

Edit: Just tested it. There is indeed no colision if the wings are closed.

Re: Victory I-Class Star Destroyer: Ultimate Edition

Posted: Thu May 07, 2020 6:40 pm
by Rookie_One1
Might be something they done because of the B-Wing

Re: Victory I-Class Star Destroyer: Ultimate Edition

Posted: Thu May 07, 2020 7:06 pm
by Vince T
or the budget :D

Re: Victory I-Class Star Destroyer: Ultimate Edition

Posted: Thu May 07, 2020 7:29 pm
by Rookie_One1
Or both :p

Re: Victory I-Class Star Destroyer: Ultimate Edition

Posted: Thu May 07, 2020 9:48 pm
by labc133
Gorgeous! Is there any way to get it in .zip version? I need to install it to a different slot! :) Thanks!

Re: Victory I-Class Star Destroyer: Ultimate Edition

Posted: Fri May 08, 2020 8:10 pm
by Griffin
General_Trageton wrote:
Tue May 05, 2020 10:29 am
ZcvrP2e.jpg
AMAZING! :shock:

Re: Victory I-Class Star Destroyer: Ultimate Edition

Posted: Sat May 09, 2020 5:14 pm
by Ace Antilles
General_Trageton wrote:
Wed May 06, 2020 5:17 pm
DarHan wrote:
Sat May 09, 2020 4:57 pm
The rubble uses textures from the destroyed starship’s OPT. For example, it’s funny: if you destroy the new VSD1 model and fly close enough, the rubble’s texture is a bunch of tiny VSDs.
GT did you know this? lol I may have to blow it up just to see ;)

Re: Victory I-Class Star Destroyer: Ultimate Edition

Posted: Sat May 09, 2020 5:16 pm
by Vince T
Yup, knew that :)

You don't really have control over which texturse are used for the rubble. Also, it wasn't overly apparent in the past as we had to cut hull textures into pieces to stay within the size limits - or, in case of the TG original, they'd just use basic metal textures and slap them all over the things.

Re: Victory I-Class Star Destroyer: Ultimate Edition

Posted: Sun May 10, 2020 5:42 am
by ual002
That is absolutely fantastic. Especially the battered one. Puts my renditions of battered ship skins to shame. Bravo.

Re: Victory I-Class Star Destroyer: Ultimate Edition

Posted: Wed Jun 22, 2022 10:05 pm
by Ace Antilles
There are some changes coming to the VSD in our latest Update 5.5!
@Vince T has created an all-new larger Hangar Model.
This allows for a lot more space, meaning Droids can move about and more spacious landing areas.

VSD Hangar.jpg

Available very very soon.

Re: Victory I-Class Star Destroyer: Ultimate Edition

Posted: Thu Jun 23, 2022 12:17 pm
by Vince T
Someone in the back wrote:That's great but how does this look ingame?
Ah, glad you asked! Look no further!
VictoryStarDestroyer_Hangar2.jpg