Super Star Destroyer update!

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Super Star Destroyer update!

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Ace Antilles

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Post by Ace Antilles » Thu Jun 04, 2020 9:42 pm

SUPER STAR DESTROYER v2.0. By General Trageton

The General has done a little 2020 update to the massive Executor.
Quick summary of this update:
* Combined main hull textures into HD maps.
* Added a LOD. Updated INI file to load LOD into targeting screen
* Flightgroups, Default, Imperial, New Republic, First Order, XWA Upgrade
* Added material file.
SSD1.jpg

The installer includes the latest Hook update to fix disappearing LOD for large ships.
Forceflow made new Screenshots for it available to view now..
You can download this Opt update NOW!

ssd2.png
ssd3.png
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Last edited by Ace Antilles on Thu Jun 04, 2020 9:48 pm, edited 1 time in total.
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Ace Antilles

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Post by Ace Antilles » Thu Jun 04, 2020 9:42 pm

Some more screenshots.
ssd4.png
ssd5.png
ssd6.png
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Oldcode
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Post by Oldcode » Fri Jun 05, 2020 2:20 am

Wow! That looks great! :D

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Post by Tuskin » Fri Jun 05, 2020 3:36 am

Now that is a sexy ship

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Post by rogue518 » Fri Jun 05, 2020 4:41 am

Awesome!!... :2thumbs:

Sincerely, Rogue518
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Post by Avarice1987 » Fri Jun 05, 2020 12:15 pm

Can i Intsall Both, the Imperial and the New Republic Version?

Very Nice work General

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Ace Antilles

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Post by Ace Antilles » Fri Jun 05, 2020 12:20 pm

Avarice1987 wrote:
Fri Jun 05, 2020 12:15 pm
Can i Intsall Both, the Imperial and the New Republic Version?

Very Nice work General
You can use the Hook that controls Flightgroup colours to change the mission to show whichever you prefer simply
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Post by Avarice1987 » Fri Jun 05, 2020 4:11 pm

Ace Antilles wrote:
Fri Jun 05, 2020 12:20 pm
Avarice1987 wrote:
Fri Jun 05, 2020 12:15 pm
Can i Intsall Both, the Imperial and the New Republic Version?

Very Nice work General
You can use the Hook that controls Flightgroup colours to change the mission to show whichever you prefer simply
Yeah, but how can I do that exactly? Do I need the Allied editor for that? Because I have installed

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Post by Vince T » Fri Jun 05, 2020 5:37 pm

Yes, you need AlliEd. Load the mission, find the ship you want to change, doubleclick it and select a flightgroup color
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Ace Antilles

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Post by Ace Antilles » Fri Jun 05, 2020 5:42 pm

Or you put this into the mission INI file

Code: Select all

[mission_tie]
fg, * markings, 2
Replace * with whichever the fg number is in Allied. I think it starts at 0 and not 1
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Post by Driftwood » Fri Jun 05, 2020 5:46 pm

Ace Antilles wrote:
Fri Jun 05, 2020 5:42 pm
Or you put this into the mission INI file

Code: Select all

[mission_tie]
fg, * markings, 2
Replace * with whichever the fg number is in Allied. I think it starts at 0 and not 1
This method by the way is only necessary if you want to use a FG color placed after FGs 0-3 (Red 0 /Gold 1 /Blue 2 /Green 3) Otherwise you just select a FG color as GT stated in AlliED.

If you wanted to use a 5th FG color it'd be. (Obviously increase the number to select consecutive colors)

Code: Select all

[mission_tie]
fg, 4 markings, 2

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Ace Antilles

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Post by Ace Antilles » Fri Jun 05, 2020 6:02 pm

Or if you want personalized missions without the worry of future updates overwriting them and having to re-edit them again
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Post by rogue518 » Fri Jun 05, 2020 8:44 pm

Even though I know what to do, I remember back in the day when using Allied... Gold and Blue slots were sacred. Gold was for Rebel Alliance and Blue was for Galactic Empire. The other (2) slots was for what was left.It seems the flightgroup color scheme are mixed up, I could me wrong... it's something I noticed.... :D


Edit: Sorry Ace.... didn't see your post :blush: Also Super Star Destroyer looks really great!!

Sincerely, Rogue518
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Post by haui » Sat Jun 06, 2020 2:37 pm

When i start the installer i get the error that X-wing alliance is not correct installed.
But every other file works perfect !

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Post by Mark_Farlander » Sat Jun 06, 2020 2:59 pm

Looks great!
Ace Antilles wrote:
Fri Jun 05, 2020 5:42 pm
Or you put this into the mission INI file

Code: Select all

[mission_tie]
fg, * markings, 2
Replace * with whichever the fg number is in Allied. I think it starts at 0 and not 1
Flight Group number in AlliED starts at 1 on the Datapad bar, but whenever you need to reference a Flight Group in any of the boxes in AlliED or in the [Mission].ini file (Mission Tie Hook), then the Flight Group number starts at 0. This means you need to input 1 less than the number shown on the datapad bar.
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Post by JeremyaFr » Sat Jun 06, 2020 3:26 pm

Ace Antilles wrote:
Fri Jun 05, 2020 5:42 pm
Or you put this into the mission INI file

Code: Select all

[mission_tie]
fg, * markings, 2
Replace * with whichever the fg number is in Allied. I think it starts at 0 and not 1
Hello,
There is a comma between * and markings.

Code: Select all

[mission_tie]
fg, *, markings, 2

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Post by Camerad » Sun Jun 07, 2020 11:48 pm

Thank you guys for your dedication to the XWA Upgrade project all these years and to the humans with majorly impressive skills who joined along the way to help bring this game to where it is.
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Post by Metathrom » Fri Jun 12, 2020 12:54 pm

Wow, this version looks absolutely amazing. I just played the Kothlis mission with the SSD and the level of detail is great.

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Post by Phoenix Leader » Sat Jun 13, 2020 9:36 am

I like the SSD Lusankya (the one with the New Republic insignia) so much!

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