Updated Installers

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Updated Installers

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Ace Antilles
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Post by Ace Antilles » Sun Sep 06, 2020 3:49 pm

All of the XWAU installers had an makeover update a while back. Sadly a few bugs sneaked into some and it's taken a little time to correct.
Many of you may have had the bugs fixed already from our Known Issues post so you may not need to download them again.
Now the installers have been sorted I can inform you of a few new features and changes some have added to some.

You may have recently downloaded some of these versions. So please check before having to get them all again.

Assault Shuttle v2.0
A second Assault Shuttle added with additional modelling by Forceflow, that has 3 extra Flightgroups.
FG4 = Doors Open with Zero-G Assault Stormtrooper inside
FG5 = Doors Open with Zero-G Utility Worker
FG6 = Doors Open but Empty
See the Showcase for some screenshots.


Azzameen Family Base v2.1.5
The Hangar Crane has been updated to include 4 FG's Yellow, Grey, Yellow, Grey.
Hangar Work Stand has 4 FG's Yellow, Grey, Yellow/Rusty, Grey/Rusty.


Calamari Hangar v4.1
HangarDroid2 has had a small makeover.
The Hangar Crane has been updated to include 4 FG's Yellow, Grey, Yellow, Grey
The Hangar Work Stand has been updated to include 4 FG's Yellow, Grey, Yellow/Rusty, Grey/Rusty.
As well as that there are dedicated Rebel and Imperial versions which have a trooper standing guard.
The Imperial version is for use with Imperial Hangars and other future custom projects.

Hangar1.jpg
Hangar2.jpg

Container Transport v2.3
Fix to remove the Hardpoints from the 3 extra Gun Turrets, as it made it very tough in missions.
Updated the ContainerTransport.ini to remove the LOD distance so it looks normal.


Dreadnaught v2.2
Only needed if you installed before June 13th.
Reduced the number of hardpoints to match the original TG Opt to make it more balanced.


Escort Shuttle v2.3
A second Escort Shuttle added with additional flight groups by ual002.
FG1 = Original Assault Camouflage by Marco Antonio Malheiros
FG2 = Imperial Grey
FG3 = Imperial Green Stripe
FG4 = Cygnus Factory Promotional Livery
FG5 = Damaged/Worn Imperial Grey.
FG6 = Black and Grey Inquisitor Camo.
Also this will now explode in a more natural Shuttle way and the DAT file has been fixed.
See more on that here: https://www.xwaupgrade.com/phpBB3/viewt ... 34&t=12904


Gun Platform v2.2
Now you can chose between both versions of the Gun Platform by Marcos Edson in the installer.
Either the default Cube style or newer Tube version.
Also this fixed an issue with the Skirmish Dat files.
See the Showcase for some screenshots.


Imperial Star Destroyer II v2.1
Vince T has kindly made a new proper LOD for the ISD 2.
See more on that here: https://www.xwaupgrade.com/phpBB3/viewt ... 85#p174285


Lambda Shuttle v5.2
Update to the opts to stop the Pilots Head having the “Exorcist Effect” and turning around 360 degrees.
The overpowered versions of the Shuttles have been downgraded from Quad Lasers and Quad Turbo Lasers, to just the Quad Lasers.
If you select a turreted version, you’ll still have the Twin Turret Lasers. Including more lasers caused balance issues in the game.
Imperial Commando and Rebel Soldier have been added to the Cockpit choices. So you have 21 choices of Shuttle to choose from.


Corellian YT-1300 v2.2 / Millennium Falcon v3.2
A new cockpit "cowl" has been added to each of the Base and Exterior models. This fixes a transparent view to the exterior in some angles.
The LOD distance has been fixed so it no longer has holes in it.
Update to the opts to stop the Pilots Head having the “Exorcist Effect” and turning around 360 degrees.
Also the Turret Firing Arcs have been switched.
Hook updates included to fix a bug in Hook_Mission_Objects.dll that made the the Gun Turrets slowly move without being touched.

Thanks to member Exiled now included is a Mini Falcon Opt.
A Millennium Falcon which has been reduced in size by 40% to match the original vanilla Falcon so it fits through the Death Star Run in Mission 1b7m4w.
It’s automatically playable so no editing is involved, the other missions in which the Falcon is playable is the normal sized Falcon.
You will also be flying with Lando and Nien Numb inside the Death Star by default with this change.


Corellian YT-2000 (Otana) v2.2 / Corellian YT-2400 (Outrider) v3.2
Update to the opts to stop the Pilots Head having the “Exorcist Effect” and turning around 360 degrees, also switched the Turret Firing Arcs.
You can now chose to have gunner playable turrets on the Outrider or not.
It is recommended to install these to prevent gunner turret issues.


Skipray Blastboat v2.2
A second Skipray Blastboat added with additional flight groups by ual002.
FG5 = Plain Imperial Grey.
FG6 = Blue Assault Camo.
FG7 = Black Assault Camo.
FG8 = Weathered Mercenary.
Also update to the opts to stop the Pilots Head having the “Exorcist Effect” and turning around 360 degrees.
See more on that here: https://www.xwaupgrade.com/phpBB3/viewt ... 34&t=12904


Strike Cruiser v2.2
Fixed the installer and the rotating guns, so that it has the same amount of laser hardpoints as the original Strike Cruiser.
This was causing balancing issues in missions before so it should help you complete those tougher missions.
Also this installer doesn't have the non firing issue that was in v2.1


T-Wing v4.2
Update to the opts to stop the Pilots Head having the “Exorcist Effect” and turning around 360 degrees.
Fixes a problem with the Twing.ini file, plus it also fixes the Twing.opt as there were no missile hardpoints on the base model.
Darksaber gave the T-Wing’s textures an overhaul, reducing the brightness of the flightgroup colors to make the look more aged and worn.


You will find that anti-virus software doesn't like our installers. It will often flag them with a warning to stop you downloading them.
We can assure you that they are perfectly safe to download and use, so just bypass any warnings.

Lastly a reminder that if a craft pack is NOT marked "NEW" then you do not need to install it again at this time.
That can lead to installation issues and bugs and other unnecessary hassle for you.

Other Opts have been updated to stop the Pilots Head having the “Exorcist Effect” and turning around 360 degrees or other minor issues.
It is not necessary to download these unless it is mentioned in the list above. They will be included in our next overall Craft Pack.
I hope to bring you some cool news soon of other things going on in the XWA Upgrade world :)
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Ace Antilles
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Post by Ace Antilles » Sun Sep 20, 2020 7:54 pm

ATTENTION: The above post has been updated with new info about releases!
So please read again. Thanks :)
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Forceflow
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Post by Forceflow » Mon Sep 21, 2020 6:01 am

Many, many thanks to Ace for doing all the testing, debugging and fixing of installers! He has been working tirelessly for several weeks now to get everything working!
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Post by Ronin65 » Mon Sep 21, 2020 7:13 am

Yeah, well done Ace for "Fixing" the installers :2thumbs:

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Post by Jaeven » Tue Sep 22, 2020 3:25 pm

Ace deserves a lot of credit for this, he has put a lot of work into fixing these. Thanks for your hard work!

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Post by Ace Antilles » Tue Sep 22, 2020 5:55 pm

Just to be clear these Updated installers were created by Darksaber earlier this year with additional item changes that were included at that time.
So we thank him for his work on those. :)

I found bugs in other installers I spent time testing, not mentioned here, and have worked with others to make sure they are all bug free now.
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Post by darklord » Wed Sep 23, 2020 7:09 pm

Ha! All that work into making the deathstar bigger, and someone says, "Hey! Why don't we just make the Falcon smaller for that mission!"

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Post by Vince T » Wed Sep 23, 2020 8:02 pm

Making bigger Death Stars never helped anyone, there's ample proof of that :P
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Post by Ace Antilles » Sun Oct 18, 2020 1:44 pm

Time for some new releases!
That pesky Container Transport continues to give us grief. So here's v2.4!

Container Transport v2.4
Fix to remove 2 extra Gun Turret Hardpoints that shouldn’t have been included.

It's been online for a little while but this is the formal announcement. So new users may already have downloaded this.
Was going through the opt again and there was still 2 extra gun hardpoints hidden in a cargo pod. They should have been removed and now are!
So now the Opt is exactly the same as the original one so hopefully it won't cause as many issues now.


Assault Gunboat v8.0 and Missile Boat v7.0
The Assault Gunboat and Missile Boat now have great new Dynamic Cockpits created by Blue Max
See more on that here: https://www.xwaupgrade.com/phpBB3/viewt ... 2&start=75
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Post by Ace Antilles » Sat Nov 07, 2020 3:19 pm

Some bug fixing updates to already amazing ships.

Imperial Star Destroyer II v2.2
The OutsideHangar Hardpoint has been moved further down to prevent docking issues.

Victory I Star Destroyer v2.2
Fixed an issue with hangar hardpoints
Updated Hangar Map.
Tweaked the LOD so the wings would open/close along with their Hi-Res counterparts

Victory II Star Destroyer v2.1
Fixed an issue with hangar hardpoints
Removed the TRON FG Color. This will now be available from www.vince-t.com
Updated .mat file to match the updated texture order.
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Vince T
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Post by Vince T » Sat Nov 07, 2020 3:23 pm

Ace Antilles wrote:
Sat Nov 07, 2020 3:19 pm
Removed the TRON FG Color. This will now be available from www.vince-t.com
Sooon, still working on packing the whole thing. Gimme a day or so. :)
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Post by Haakan » Thu Nov 19, 2020 10:46 am

hmm where I can download the ISD v 2.2 guys? I only see ISDII
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Post by Forceflow » Thu Nov 19, 2020 11:05 am

Haakan wrote:
Thu Nov 19, 2020 10:46 am
hmm where I can download the ISD v 2.2 guys? I only see ISDII
I think that was a typo, the ISD I was not updated but the ISD II was
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Post by Haakan » Thu Nov 19, 2020 11:38 am

I just checked, thanks!!!
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Post by Haakan » Sat Nov 21, 2020 7:03 pm

Quick question: I'm getting the Errant Venture FG colors by default on skirmish for the ISDII. I had to edit temp.tie and switch it to gold or blue FG color... any ideas on what could be going on?
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Post by Driftwood » Sat Nov 21, 2020 8:36 pm

Haakan wrote:
Sat Nov 21, 2020 7:03 pm
Quick question: I'm getting the Errant Venture FG colors by default on skirmish for the ISDII. I had to edit temp.tie and switch it to gold or blue FG color... any ideas on what could be going on?
It's not supposed to do that. :? If you had to edit the temp.tie maybe that's bugged. Anybody else having this issue?

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