[B2M3]Battle 2 - Mission 3: Kill K'Armyn Viraxo

Here we can have in-depth discussions about which missions need to be adjusted because they are broken either by original design or by XWA models.
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[B2M3]Battle 2 - Mission 3: Kill K'Armyn Viraxo

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the_stag
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Post by the_stag » Wed Jan 13, 2021 1:30 am

I'm not sure if this is in the scope of this project, or this section of the forum but I don't know where else to put it. The 2 FRT groups in this mission both have a formation that causes 2 of the 3 craft in each group to collide with each other. This isn't game breaking, and it probably wouldn't even be noticed unless you're flying around checking out all the cool new models. It was well after the mission objectives (except for the one to escape) are completed. Once the FRT's start for their hyperspace point, they slowly converge on one another and BOOM! This is far from game breaking, but it was immersion breaking for me. I changed their formation from "Diamond 1" to "Line Astern" and that appears to have fixed it.

The other "issue" I found is that the imperial GUNs are named the same as the bounty hunter Z-95s (Raven). Again, this is nothing that causes an issue, it's just weird. GUNs should have names like Tau, Rho and Mu. I changed the GUNs in this mission to be name Rho, since it also starts with an R.

A mission with the changes listed above is attached. Feel free to use it or not. Thanks!
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Ace Antilles
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Post by Ace Antilles » Tue Feb 23, 2021 9:25 pm

the_stag wrote:
Wed Jan 13, 2021 1:30 am
I'm not sure if this is in the scope of this project, or this section of the forum but I don't know where else to put it. The 2 FRT groups in this mission both have a formation that causes 2 of the 3 craft in each group to collide with each other. This isn't game breaking, and it probably wouldn't even be noticed unless you're flying around checking out all the cool new models. It was well after the mission objectives (except for the one to escape) are completed. Once the FRT's start for their hyperspace point, they slowly converge on one another and BOOM! This is far from game breaking, but it was immersion breaking for me. I changed their formation from "Diamond 1" to "Line Astern" and that appears to have fixed it.

The other "issue" I found is that the imperial GUNs are named the same as the bounty hunter Z-95s (Raven). Again, this is nothing that causes an issue, it's just weird. GUNs should have names like Tau, Rho and Mu. I changed the GUNs in this mission to be name Rho, since it also starts with an R.

A mission with the changes listed above is attached. Feel free to use it or not. Thanks!
I've taken a look and this was an issue left over from the original game.
The changes make sense. Thanks for spotting it I will add it to our next release. :)
Chief XWAU Team annoying nitpicker.
Ace Antilles - The X-Wing Outpost
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