Original X-Wing engine rebuilt project

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Re: Original X-Wing engine rebuilt project

Armchair_Admiral
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Post by Armchair_Admiral » Sat Dec 31, 2016 1:47 am

azrapse wrote: Funny, I have been thinking on the exact same thing since we started. An open-ended campaign mode. And further use of surface missions beyond the Death Star.
Well, great minds think alike, eh? :D

Fek'LeyrTarg
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Post by Fek'LeyrTarg » Mon Jun 19, 2017 9:45 am

Just a quick heads up that we're still working on the project in full force, with many new members joining our team and new features being implemented.

As a matter of fact, a new gameplay video was uploaded yesterday:
https://youtu.be/5UOGaDhnAhM?list=PLbgw ... 0Pp9WjpoSf


Don't forget that you can follow us on ModDB, Facebook and the GoG-forums as well:
http://www.moddb.com/mods/xwvm
https://www.facebook.com/groups/512806878928876/
https://www.gog.com/forum/star_wars_xwi ... y_interest

Marcos_Edson
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Post by Marcos_Edson » Thu Jun 22, 2017 3:35 am

You guys are doing an amazing job! :)
SETI
"There can be only one..."
"I'm an otaku! Have a problem with that?"

Fek'LeyrTarg
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Post by Fek'LeyrTarg » Sat Jul 01, 2017 10:43 pm

Marcos_Edson wrote:You guys are doing an amazing job! :)
Thank you. That encourages us to keep going. :)

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Post by Fek'LeyrTarg » Fri Aug 11, 2017 10:43 am

Anyone interested in applying for the preAlpha-Tests?
http://www.moddb.com/mods/xwvm/news/pre ... -available

Old_Jedi
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Post by Old_Jedi » Mon Aug 21, 2017 6:44 pm

Hi

I've applied to be a tester - not done anything like this before but want to help and support you guys doing an amazing job in keeping this game (and XWA) alive. I know the gaming side X-wing very well - been playing it since 1994! No idea about coding though, although I hope I can do a suitable job in bug reporting.

OJ

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Post by Trevor » Tue Dec 19, 2017 3:16 pm

oh my, I have no idea how I managed to miss this for so long.
I caught a glimpse of the latest gameplay vid which directly followed the new vid by Kiarand of the updated XWA effects and WOW, I'm so looking forward to seeing this evolve.

Don't get me wrong, Id love to see the original XWA Engine pushed further still and thanks to Jeremy this may still yet happen, but your new engine allowing us to simply "drop in" the original games is awsome.

I really do hope that you manage to follow the XW-TF-XVT-XWA progression of upgrades within your new engine and where possible have them backward compatible so that XW can take advantage of them etc.

Trev

Fek'LeyrTarg
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Post by Fek'LeyrTarg » Tue Mar 20, 2018 6:40 pm

This project is still going strong with a lot of progress behind the scenes.
Most of it can be seen on ModDB, GoG and FB.

If you're curious on which assets are done and which ones are missing and needed, you can have a look on this spreadsheet:
https://docs.google.com/spreadsheets/d/ ... edit#gid=0

One more thing:
Does anyone here have any info regarding French releases of X-Wing?
From what I've read, there was a French package which included a French manual and the game in English, plus a booklet with the mission briefings in French.
Was there also a localised French X-Wing with voices or text-only? Are there any other localized international releases of X-Wing we're not aware of?

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ual002
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Post by ual002 » Mon Mar 26, 2018 4:21 pm

Im really looking forward to the future of this project and its hopeful evolution past the features of XWA. Cheers.

Fek'LeyrTarg
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Post by Fek'LeyrTarg » Tue Mar 27, 2018 8:35 pm

Thank you. :)

Looks like there is a French text-localisation but it is a fan-made one.
https://www.youtube.com/watch?v=CAgqeeY0u0U
(Thanks to Laserschwert for finding it.)

I've gathered from many sources that there was a French release of X-Wing, but only the box and the manual are in French while the software itself is in English.

Mr_Blastman
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Post by Mr_Blastman » Sat Apr 07, 2018 4:27 pm

You guys are so awesome for doing this! Thank you.

That said, I have noticed that some of the models the X3 Star Wars mod are even better than what you're using, particularly some of the cockpits like the X-Wing and A-Wing. Have you ever thought about reaching out to the guy behind that project for sharing some of his models? The stuff he's creating is beautiful.

Fek'LeyrTarg
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Post by Fek'LeyrTarg » Tue Apr 10, 2018 8:40 am

Mr_Blastman wrote:
Sat Apr 07, 2018 4:27 pm
You guys are so awesome for doing this! Thank you.
And I thank you for the compliment.
I probably speak for everyone on the team aswell as any X-Wing series fan when I say how excited we all are about this project.
Mr_Blastman wrote:
Sat Apr 07, 2018 4:27 pm
That said, I have noticed that some of the models the X3 Star Wars mod are even better than what you're using, particularly some of the cockpits like the X-Wing and A-Wing. Have you ever thought about reaching out to the guy behind that project for sharing some of his models? The stuff he's creating is beautiful.
Currently, we use a lot of placeholder models from the XWA Upgrade Project (including the cockpits), which is the primary reason why there is no public release yet.
However, new models are being worked on, some of which you can see on ModDB already.
I've just had a look on the models of "Star Wars Mod Reborn" and they really look great. Reaching out to the author is something we can consider later on, especially when we get around making TIEVM.

One of my previous posts includes a link to the spreadsheet, which shows the status of XWVM's assets.

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Trevor
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Post by Trevor » Tue Apr 10, 2018 7:12 pm

How is the main engine coming along for reading .tie mission files?

Trev

Fek'LeyrTarg
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Post by Fek'LeyrTarg » Tue Apr 10, 2018 9:13 pm

Trevor wrote:
Tue Apr 10, 2018 7:12 pm
How is the main engine coming along for reading .tie mission files?

Trev
As we are currently focusing on X-Wing, no work on reading tie-mission files has been done yet.

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