Battle for Naboo - Platinum Medals

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Re: Battle for Naboo - Platinum Medals

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Phoenix Leader
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Post by Phoenix Leader » Fri Aug 31, 2018 3:59 am

A huge difference between Rogue Squadron and Battle for Naboo is the accuracy required to earn Gold/Platinum.
In Battle for Naboo you usually need 70%-80% accuracy to get the Platinum, and though it seems a daunting requirement, it can be done provided that you don’t waste ammo on purpose (well, 89% accuracy in Mission #7: Glacial Grave is actually a little excessive).

In Rogue Squadron 40%-50% accuracy is enough to earn the Gold medal in every mission, except for the 2 Y-Wing missions, Battle above Taloraan and The Death Star Trench Run.
This doesn’t mean achieving that accuracy in Rogue Squadron is easy, because TIE Interceptors are a little smarter than Vulture droid fighters, the targeting system is slightly different and there are less objects you can hit to increase your accuracy.

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Post by Nairb » Fri Aug 31, 2018 3:57 pm

After playing for plats for so long, even back when BfN was released, I have no gauge to say which game has harder gold medals overall. But after starting a new BfN file and getting all plats going back to earn all golds in RS is very easy. RS golds are most certainly not equal to BfN plats. I found that the time and accuracy requirements in RS are usually pretty lenient and the only stats that are tougher are kills and saves and even then very attainable after a few tries.

I will say that beating RS is harder than beating BfN though. The missile launchers and ultra-aggressive-homing-TIE Interceptors are annoying and I'm personally glad they didn't include those in BfN. There are missile launchers in BfN but they are toned down.

Rescue on Kessel can be tricky because you need to kill every enemy including some slightly out of the way transports at the beginning. I think most people struggle with Prisons of Kessel more. When I went back to Prisons I forgot to wait to destroy the bunkers until the stormtroopers came out of them and was short on kills.

The aiming mechanics are different between the games. BfN has much sticker auto aim which is great for ground missions but not so much for flying missions. When in the air shooting at an enemy moving at an angle is very tough because your ship will auto aim you and prevent you from leading the target like you could in RS. And that bugs me since BfN has a larger draw distance but you can't take advantage of it except when shooting stationary objects.

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Post by Phoenix Leader » Sun Sep 02, 2018 11:28 am

I have the impression that Rogue Squadron and Battle for Naboo were designed with 2 different visions of difficulty.
In both games missions become harder to complete as you progress, but for different reasons: in Battle for Naboo Mission #15: Battle for Naboo is surely more complex than Mission #1: Escape from Theed because of the simple quantity and mobility of enemies, whereas in Rogue Squadron Mission #15: Moff Seerdon’s Revenge is much harder than Mission #1: Ambush at Mos Eisley because of the missile launchers and those ultra-aggressive-homing-TIE Interceptors (have you ever tried X-Wing Alliance at Hard level?) which will almost surely make you lose a craft.

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Post by Phoenix Leader » Sun Sep 02, 2018 11:30 am

As for earning Gold medals, my feeling is that difficulty works in a completely different way: in Rogue Squadron going for Gold gets harder as you progress through the game, whereas in Battle for Naboo this logic doesn’t apply.
I mean earning Gold in Ambush at Mos Eisley is a piece of cake, but going for Gold in Moff Seerdon’s Revenge you will have a hard time. The strange thing is that in the following mission, Battle of Calamari, earning Gold is simpler.
In Battle for Naboo the increasingly harder Gold medal logic doesn’t work, so an experienced pilot coming from the X-Wing series might get the Gold in Mission #15: Battle for Naboo the first time he plays it (you are also allowed to lose a craft and still succeed) and struggle to earn the Gold in Mission #1: Escape from Theed because of time requirement.

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Post by Epsilon Eridani » Sun Sep 02, 2018 11:56 am

Speaking about Platinum medals, in most missions where you fly the N-1 starfighter it’s impossible to earn Platinum without cheating.
Cheating=using Cluster Homing Proton Torpedoes
In Rogue Squadron the V-wing is loaded with a similar weapon, but it never recharges its shields (hope I’m wrong), so in a certain way the V-wing in Rogue Squadron is balanced and the fully upgraded N-1 starfighter in Battle for Naboo is not.

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Post by Phoenix Leader » Sun Sep 02, 2018 12:16 pm

There is also another factor to consider when flying the V-wing to earn a Gold medal: the accuracy loss due to rapid fire mode.
I can usually handle this problem by sparing my cluster missiles for TIEs, and using rapid lasers only against bunkers and those hard-to-destroy AT-STs.

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Post by Phoenix Leader » Sun Sep 02, 2018 12:19 pm

Nairb wrote:
Fri Aug 31, 2018 3:57 pm

Rescue on Kessel can be tricky because you need to kill every enemy including some slightly out of the way transports at the beginning.
And your X-Wing is not loaded with Proton Torpedoes.
And you cannot select a different craft.
And you can’t afford to lose more than 1 wing-mate.

Definitely 1 of the 5 hardest Gold medals in Rogue Squadron.

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Post by Epsilon Eridani » Sun Sep 02, 2018 12:49 pm

If Rescue on Kessel is one of the hardest Golds, what to say about Escape from Fest?
You are locked to fly a T-47 speeder, no other craft is allowed.
Time is extremely short and you absolutely need to take down all those 3 AT-ATs.
All friendly AT-PTs must complete their mission to satisfy the friendly saves requirement, and they obviously get attacked while you are busy with the AT-ATs.

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Post by Phoenix Leader » Sun Sep 02, 2018 12:54 pm

Mission #12: Escape from Fest is by far the hardest Silver medal in Rogue Squadron for the reasons you’ve just listed, but my top 5 hardest Golds were:
5) Mission #9: Rescue on Kessel
4) Mission #12: Escape from Fest
3) Mission #11: Battle above Taloraan
2) Mission #15: Moff Seerdon’s Revenge
1) Mission #18: The Death Star Trench Run

However, in the end difficulty depends on playstyle and experience with similar games.

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Post by Nairb » Tue Sep 04, 2018 9:58 pm

Phoenix Leader wrote:
Sun Sep 02, 2018 12:54 pm
Mission #12: Escape from Fest is by far the hardest Silver medal in Rogue Squadron for the reasons you’ve just listed, but my top 5 hardest Golds were:
5) Mission #9: Rescue on Kessel
4) Mission #12: Escape from Fest
3) Mission #11: Battle above Taloraan
2) Mission #15: Moff Seerdon’s Revenge
1) Mission #18: The Death Star Trench Run

However, in the end difficulty depends on playstyle and experience with similar games.
Fest, Taloraan, and Seedon are all tough RS golds but why do you think Death Star Trench is hard? You need to close your S foils in this level but that doesn't make it more difficult in my opinion.

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Post by Phoenix Leader » Wed Sep 05, 2018 7:26 am

Even if you are keeping your s-foils closed, there are simply too many ways you can die in Mission #18: The Death Star Trench Run.
The trench is full of turbo laser turrets and TIE fighters (a quantity never seen in any missions before), and you also risk colliding with the surface when turning.
The biggest problem, however, is that when a TIE fighter or a turret takes you down, you lose control of your craft just like in all the previous missions, so you risk going away from the trench and getting the “Mission Failed” message on the Alliance insignia.

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Post by Phoenix Leader » Wed Sep 05, 2018 7:43 am

You could argue my reasons lead to conclude Mission #18: The Death Star Trench Run is simply the hardest mission to complete, not the hardest Gold medal to earn, but this mission also has the third highest enemies destroyed/time ratio (0,182 kills/s) after Mission #11: Battle above Taloraan (0,214 kills/s) and Mission #7: Imperial Construction Yards (0,205 kills/s).
Even if 0,182 kills/s is nothing compared to that 0,50 kills/s needed to earn the Platinum medal in Escape from Theed, keep in mind that you cannot shoot if your s-foils are closed, and you need at least 0,5 seconds to open or close your s-foils.

And you cannot select a craft different from the X-Wing: N-1 starfighter and the V-Wing are not allowed.
And an outstanding 70% accuracy is required to earn the Gold medal in Mission #18: The Death Star Trench Run.

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