HUD mods?
HUD mods?
-
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Are there any HUD modifications for XWA? The original HUD is a bit bulky for my tastes. Can the HUD be easily modified?
- Vince T
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In parts there are.
If you download the Imperial XWA mod or the TIE Fighter Total Conversion from Darksaber's Site you'll get the trademark TIE crosshair as you can see it in Vader's TIE Fighter.
Apart from that I know of no actual HUD mods.
If you download the Imperial XWA mod or the TIE Fighter Total Conversion from Darksaber's Site you'll get the trademark TIE crosshair as you can see it in Vader's TIE Fighter.
Apart from that I know of no actual HUD mods.
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
- FunkyFreshMan
- Posts: 602
- Joined: Sun Oct 04, 2009 11:55 pm
What are the HUD parts exactly? Are they CBMs or DATs or something? Basically, I suppose what I'm asking is: Are the images easily accessible or are they hardwired into the .exe somewhere?
NRAF Nexus: "When Duty Calls"
Draar chayaikir batnor jetii—ancient Mandalorian proverb.
"We're gonna explode? I don't wanna explode!" —Jayne Cobb, Public Relations
I'm the guy who stole your sweetroll.
Draar chayaikir batnor jetii—ancient Mandalorian proverb.
"We're gonna explode? I don't wanna explode!" —Jayne Cobb, Public Relations
I'm the guy who stole your sweetroll.
- Fader
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They're into DAT files and can be easily modified.
I don't remember exactly in which one of the DAT files however.
I don't remember exactly in which one of the DAT files however.
Work in progress: Clone Fighters, the Rise of the Empire campaign XWA mod
Status: ~60%; 6/13 missions; new music suite
Trailer on Youtube: http://www.youtube.com/watch?v=8BI8afj13sg
Download the pre-release: rev.0.6 at
http://www.maxgames.it/xwa
Status: ~60%; 6/13 missions; new music suite
Trailer on Youtube: http://www.youtube.com/watch?v=8BI8afj13sg
Download the pre-release: rev.0.6 at
http://www.maxgames.it/xwa
- FunkyFreshMan
- Posts: 602
- Joined: Sun Oct 04, 2009 11:55 pm
Hmmm... That gives me an idea. Although, I wouldn't really know how to improve it, as it never really bothered me. Posfan, any suggestions?
NRAF Nexus: "When Duty Calls"
Draar chayaikir batnor jetii—ancient Mandalorian proverb.
"We're gonna explode? I don't wanna explode!" —Jayne Cobb, Public Relations
I'm the guy who stole your sweetroll.
Draar chayaikir batnor jetii—ancient Mandalorian proverb.
"We're gonna explode? I don't wanna explode!" —Jayne Cobb, Public Relations
I'm the guy who stole your sweetroll.
-
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- Joined: Wed Apr 21, 2010 6:24 am
Thinner borders and more transparent mainly.
If someone could track them down I'd try my hand at it. What tool do I need to extract/re-package them?
If someone could track them down I'd try my hand at it. What tool do I need to extract/re-package them?
- Fader
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The software is XWA Dat Customizer, you can find it at Darksaber's.
The DAT file you have to modify is HUD.dat.
Looks easy to do, you can even modify the HUD design in different versions, switchable using the HUD color key.
The DAT file you have to modify is HUD.dat.
Looks easy to do, you can even modify the HUD design in different versions, switchable using the HUD color key.
Work in progress: Clone Fighters, the Rise of the Empire campaign XWA mod
Status: ~60%; 6/13 missions; new music suite
Trailer on Youtube: http://www.youtube.com/watch?v=8BI8afj13sg
Download the pre-release: rev.0.6 at
http://www.maxgames.it/xwa
Status: ~60%; 6/13 missions; new music suite
Trailer on Youtube: http://www.youtube.com/watch?v=8BI8afj13sg
Download the pre-release: rev.0.6 at
http://www.maxgames.it/xwa
- Darksaber
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- Joined: Mon Jan 10, 2000 12:01 am
- Contact:
It doesn't work I tried it a long time ago, once you import a new image to the dat and then in game the image is screws up, why I don't know, but I gave up on it, and at the time I was editing the dats quite a bit for the Tie Fight Conversion
but by all means have a go, I might have done something wrong but I doubt it.
but by all means have a go, I might have done something wrong but I doubt it.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
-
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What determines the placement of the images? Is there a text file which describes their coordinates, as well as which ship's HUD they belong to? Can I add new HUD elements or remove others?
-
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- Joined: Wed Apr 21, 2010 6:24 am
They probably "screwed up" because you failed to notice the separate set of mask images that determine transparency.Darksaber wrote:It doesn't work I tried it a long time ago, once you import a new image to the dat and then in game the image is screws up, why I don't know, but I gave up on it, and at the time I was editing the dats quite a bit for the Tie Fight Conversion
but by all means have a go, I might have done something wrong but I doubt it.
- Darksaber
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Really, tell me something I don't already know!
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- Fader
- Posts: 351
- Joined: Tue Feb 05, 2008 12:01 am
- Contact:
posfan12, HUD is the same for all of the ships. Only cockpit models are different, but this is a different OPT matter.
The positions of the 2D sprites used for the HUD on screen are hard-coded in the .exe file and by now i think nobody has found the correct offset for the hex data about HUD or DATs in general.
The positions of the 2D sprites used for the HUD on screen are hard-coded in the .exe file and by now i think nobody has found the correct offset for the hex data about HUD or DATs in general.
Work in progress: Clone Fighters, the Rise of the Empire campaign XWA mod
Status: ~60%; 6/13 missions; new music suite
Trailer on Youtube: http://www.youtube.com/watch?v=8BI8afj13sg
Download the pre-release: rev.0.6 at
http://www.maxgames.it/xwa
Status: ~60%; 6/13 missions; new music suite
Trailer on Youtube: http://www.youtube.com/watch?v=8BI8afj13sg
Download the pre-release: rev.0.6 at
http://www.maxgames.it/xwa
- ual002
- Posts: 983
- Joined: Wed Sep 24, 2008 2:23 am
If we did find a way to figure out where the HUD elements are displayed we could have triple monitor setups with the radars still in the middle screen. Playing with that now. Driving me bonkers.