[B4M1, XWAUCP v1.1] Ferries hyper into collisions @ Vergesso

Want to edit the game, build your own craft and missions? Here you'll find help, tools, guides and people to discuss with.

Re: [B4M1, XWAUCP v1.1] Ferries hyper into collisions @ Vergesso

User avatar
Phoenix Leader
Rebel Alliance
Posts: 437
Joined: Wed Aug 08, 2018 2:20 pm

Post by Phoenix Leader » Thu Jan 17, 2019 8:46 am

I'll see what I can do in a few days. Which is the cargo ferry exploding in your tests?

User avatar
Amras Lumen
Cadet 4th Class
Posts: 10
Joined: Sat Oct 26, 2013 2:32 pm

Post by Amras Lumen » Tue Jan 22, 2019 7:10 pm

I think this mission was fixed in DSUCP v2.2 and XWAU v1.2. viewtopic.php?f=15&t=11317

DSUCP v2.5 doesn't have the changes Darksaber described so I made a fix myself. It only adds one waypoint for one of the Juno Flight Groups but it should stop them from crashing into the other Ferries or Lara.
You do not have the required permissions to view the files attached to this post.

jmfjohn
Cadet 4th Class
Posts: 16
Joined: Thu Jan 03, 2019 8:01 pm

Post by jmfjohn » Fri Jan 25, 2019 2:40 pm

Awesome, thanks, I'll give it a try. Sorry for the late reply i was refreshing the page every day but didn't notice a "2"nd page appeared in the pager, just saw it today :|

Post Reply