Player Craft / Regions Waypoint Problems

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Player Craft / Regions Waypoint Problems

Iroc_Jeff
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Joined: Fri Jun 14, 2013 3:53 am

Post by Iroc_Jeff » Tue Jul 14, 2015 2:44 am

I'm running into a problem when it comes to using regions and having the player craft locations stay static. I can place my Z-95 in front of its Escort Carrier, give it a way point and hyperspace buoy (using the Wizard) and everything is fine. Now, in region two I have a starting point near the buoy which is set to region 2 ( the starting point ). When I would go back to region #1 my Z-95 is not in its original position and the way points are messed up.

Can someone give me some advice here on how to set this up properly or what I'm missing?

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Vince T
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Post by Vince T » Fri Jul 24, 2015 8:29 am

I do believe the entry points after hypering are in relation to where you place the navbuoys. It's been a while since I'd been fluent in waypoint editing so right now that's all I have to offer. JM used to have a very(!) comprehensive guide on mission making but unfortunately his site went down a few years back.

Edit: I just noticed Darksaber has made the effort of restoring the site under his website: Click here
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear

ZanElJOK
Rebel Alliance
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Joined: Fri Feb 13, 2009 3:30 am

Post by ZanElJOK » Fri Jul 24, 2015 6:18 pm

That would happen to me as well between switching regions. What worked for me was, I would click on the order from the 1st region and the ship would revert back to the position I had it at before I started messing with the new region.
May the Force be with you all.

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