Greetings!
I'm working with some mission, and have impacted a situation I cannot explain.
I have setted as a primary goal, that a starship (an ISD) should be ID. The fact is that when I go to debug the mission, make some proof, when I correctly ID the ship XWA says that the goal is failed! (and cite an unknown "11" parameter in the mission goal list)
Some of you have encountered this problem too?
I'm using the Troy Dangerfield AlliED editor, version 1.573...
If some one of you have a more detailed txt files for the "unknows" could tell me some hint?
a ID condition problems...
- capitanguinea
- Posts: 226
- Joined: Sun Aug 30, 2015 3:59 pm
supplemental...
I have checked up, and it seems that this trigger has not been used in standard mission in XWA...
I noticed I having same problems in make work the "be in proximity" and "be out of proximity" triggers...
I have checked up, and it seems that this trigger has not been used in standard mission in XWA...
I noticed I having same problems in make work the "be in proximity" and "be out of proximity" triggers...
- capitanguinea
- Posts: 226
- Joined: Sun Aug 30, 2015 3:59 pm
hey I solved partially two of the issue
be/not be IDed:
actually the condition #57 is be IDed, but WITHIN a time limit! (you could set it in the slot under the order, fire big numbers and all will be fine!)
condition #58 is actualli NOT be IDed
now if I will be able to fix the other two, I will be a very happy slicer droid
be/not be IDed:
actually the condition #57 is be IDed, but WITHIN a time limit! (you could set it in the slot under the order, fire big numbers and all will be fine!)
condition #58 is actualli NOT be IDed
now if I will be able to fix the other two, I will be a very happy slicer droid
- capitanguinea
- Posts: 226
- Joined: Sun Aug 30, 2015 3:59 pm
well I remapped a lot of condition, and have made a lot of proofs... seems that not all of them work exactly in the same ways: some seem moulded to be used everywhere (FG e GG mission goals) and some other seem intended only for GG to work properly. It is to try... and try... and try...