Viper probe droid and satellite 3 overrated

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Viper probe droid and satellite 3 overrated

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Phoenix Leader
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Post by Phoenix Leader » Thu Jan 17, 2019 6:51 am

I've just taken a look at the point values in the simulator and I found the following point values for these objects under the Satellite/Buoy category.
The Probe1, also known as Viper probe droid is rated 1505 points whereas the probe capsule is only rated 5 points.
The satellites 1 and 2 are rated 5 points whereas the satellite 3 is rated 1505 points.

Aren't the point values for the Viper probe droid (Probe1) and satellite 3 overrated?

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Darksaber
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Post by Darksaber » Thu Jan 17, 2019 8:06 am

I haven't a clue where those point values are coming from, I've looked at the stats in BHE and MXvTed and I can't find anything amiss, I thought the values where generated in the Spec.rci file but again nothing is showing up that would point to the value being so high

The stats for all 3 of the Satellites are exactly the same as they are for the Probes

I have a number of different versions of XWA installed, vanilla versions of Gog, Steam, Disc and Humble Trove and all are showing higher value for those 2 craft. I also have edited versions of those installations, and again they are all showing the higher point values for those 2 particular 2 craft.

If I can't find where that value is coming from, then I can't change the values, sorry but your just going to have to live with it :(
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
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JeremyaFr
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Post by JeremyaFr » Thu Jan 17, 2019 5:43 pm

Hello,

After a quick search, I've found that these point values are hard coded in functions L004D9190, L004D9770 and L004DA370.

When an object type is not Craft, the game engine use a hard coded value. The value is 500 for ModelIndex_212_1_2_SatD and ModelIndex_213_1_7_Probe, and 10 for other objects. The value is multiplied by 3 based on the mission type.

You can disable this by setting the object type to Craft for ModelIndex_212_1_2_SatD and ModelIndex_213_1_7_Probe.

Code: Select all

Craft     ModelIndex_210_1_0_SatB
Craft     ModelIndex_211_1_1_SatC
Satellite ModelIndex_212_1_2_SatD
Satellite ModelIndex_213_1_7_Probe
Craft     ModelIndex_214_1_50_ProbeCapsule
Craft     ModelIndex_215_1_47_BuoyC
Craft     ModelIndex_216_1_48_BuoyB
Craft     ModelIndex_217_1_49_BuoyRendez

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Rookie_One1
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Post by Rookie_One1 » Thu Jan 17, 2019 6:34 pm

Probe 1 is not a viper probe droid, just a deep space probe droid, not the same thing :p

The probe capsule contain a viper probe droid, to protect it during atmospheric reentry
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Darksaber
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Post by Darksaber » Thu Jan 17, 2019 7:07 pm

JeremyaFr wrote:
Thu Jan 17, 2019 5:43 pm
Hello,

After a quick search, I've found that these point values are hard coded in functions L004D9190, L004D9770 and L004DA370.

When an object type is not Craft, the game engine use a hard coded value. The value is 500 for ModelIndex_212_1_2_SatD and ModelIndex_213_1_7_Probe, and 10 for other objects. The value is multiplied by 3 based on the mission type.

You can disable this by setting the object type to Craft for ModelIndex_212_1_2_SatD and ModelIndex_213_1_7_Probe.

Code: Select all

Craft     ModelIndex_210_1_0_SatB
Craft     ModelIndex_211_1_1_SatC
Satellite ModelIndex_212_1_2_SatD
Satellite ModelIndex_213_1_7_Probe
Craft     ModelIndex_214_1_50_ProbeCapsule
Craft     ModelIndex_215_1_47_BuoyC
Craft     ModelIndex_216_1_48_BuoyB
Craft     ModelIndex_217_1_49_BuoyRendez
Hi Jeremy,

Sorry but where abouts do you disable this, there are no text files that refer to ModelIndex_XXX_X_X_XCraftX, it's not in the spec.rci file, I can't find any reference to change "Object Type" from Satellite to Craft

Thanks
Rookie_One1 wrote:
Thu Jan 17, 2019 6:34 pm
Probe 1 is not a viper probe droid, just a deep space probe droid, not the same thing :p

The probe capsule contains a viper probe droid, to protect it during atmospheric reentry
Yes this is very true :)
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate

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JeremyaFr
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Post by JeremyaFr » Thu Jan 17, 2019 9:15 pm

With MXvTED, replace the following lines in "data.txt" under the XWA section:

Code: Select all

Unknown2name =Object Type
Unknown2type =Byte
Unknown2SlotOffset =2
Unknown2MainOffset =Shiptype
Then you can modify the object type in the Unknown tab.

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Darksaber
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Post by Darksaber » Fri Jan 18, 2019 12:06 am

Thanks Jeremy, that helped.

I've figured out the offsets and I've added it to my personnel version of the BHE XWA Module, which I prefer to use for editing the stats, MXvTed has a tendency to change other settings/stats.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate

Good Things Come To Those Who Wait....
Darksaber's X-Wing Station

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keiranhalcyon7
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Post by keiranhalcyon7 » Fri Jan 18, 2019 6:20 am

Question - does this only affect skirmish mode?

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JeremyaFr
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Post by JeremyaFr » Sat Jan 19, 2019 5:05 pm

I think the answer is no. I haven't tested.

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keiranhalcyon7
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Post by keiranhalcyon7 » Sat Jan 19, 2019 5:58 pm

So does changing this have the potential to impact campaign scores?

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Post by Phoenix Leader » Sat Jan 19, 2019 7:13 pm

Of scores yes, but PROBE1 never appears in campaign missions and satellite 3 is only present in Prologue, Mission 2.

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Post by Bman » Thu Jan 24, 2019 11:50 pm

Hi DS, can you post the offsets so we could add to patcher.xlm file ?
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Darksaber
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Post by Darksaber » Fri Jan 25, 2019 6:49 am

Not really, it's for each craft, there would be 221 different offsets, you know how BHE works, plus it's not that significant, it's not really game changing, I'll update the bhe module at some point
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate

Good Things Come To Those Who Wait....
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JeremyaFr
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Post by JeremyaFr » Fri Jan 25, 2019 12:38 pm

Hello,
Here is a patch to modify the SatD and Probe object category:

Code: Select all

<Patch Name="set SatD and Probe object category from Satellite to Craft">
  <Item Offset="1FB222" From="02" To="00" />
  <Item Offset="1FB23A" From="02" To="00" />
</Patch>

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Darksaber
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Post by Darksaber » Fri Jan 25, 2019 7:05 pm

Lol, never thought of that, since the only 2 you actually change is the sat and probe, I could have given you the offsets, sorry Bman and thank Jeremy :D
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate

Good Things Come To Those Who Wait....
Darksaber's X-Wing Station

Bman
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Post by Bman » Sat Jan 26, 2019 1:04 am

Perfect! Thanks :-) Only thing I'm thinking is that the SatD may not rotate anymore, but not a big deal. As for the Probe1 capsule, an idea is on some land base atmospheric missions like B.O.H., it could be substituted with the actual Imperial viper probe droid perhaps the same "hangar droid" model and with a working Laser and minor moveable legs pieces now. :-)
W-I-P: TFTC, MC Viscount Cr., ISD-II Avenger, NL-1 Platform, Ton-Falk Esc. Cr., & Misc.

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