The changes I made are listed here:
- All unshielded Tie Fighter variants are able to regain a higher charge after draining all weapon power
- Shielded Fighters can now charge and drain shields faster without having to redirect engine power into the shields
- Lightly readjusted the Missile Boat's rates to keep the SLAM from ending too soon (I didn't want to adjust this craft due to the fact it has missiles loaded in by default without requesting any warheads which makes it op, but I did it anyway since it is one of the main craft of Tie Fighter)
- Made it harder to recharge weapons on T-Wing, Tie Bizarro, and Tie BigGun
- Both Tie Avenger and Tie Defender are now high tier fighters
- When the hull indicator is destroyed, it's harder to measure game balance with shields
- The Tie Advanced x1 and A-Wing are having recharge issues when firing
- Not sure what the defaults are on weapon rates for each craft