Maybe, I don't know what variables the game's using for that, though.keiranhalcyon7 wrote: ↑Tue Apr 07, 2020 6:14 pmWould it be possible to implement it in the opposite way - that is, keep the crosshairs steady, and move the ship in the opposite direction (by adjusting both the camera origin and look-at point)?
On the other hand, here's my (simple) external reticle + Jeremy's HUD + Intertia. Both my reticle and the game's HUD are superimposed at the same spot (that feels nice):