CMD wireframe display mode
CMD wireframe display mode
- blue_max
- Posts: 2295
- Joined: Wed Mar 20, 2019 5:12 am
I'm still wrestling with finishing release 1.1.4 -- which will support cockpit shadows and metric VR (both things are related). However, every once in a while, I get stuck, and I need a bit of a distraction. So, as per a suggestion by keiran, I did this:
The color of the display is specified in the DC file, but ual002 suggested to do it with the IFF field. I can read that value for the current target, but I'm not sure how to interpret it. Seems to me like 0 is friend, 1 is foe, and 2+ is... neutral? Can someone else confirm this?
The color of the display is specified in the DC file, but ual002 suggested to do it with the IFF field. I can read that value for the current target, but I'm not sure how to interpret it. Seems to me like 0 is friend, 1 is foe, and 2+ is... neutral? Can someone else confirm this?
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- BenKenobi
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Wow, Looks good! Let’s give this man some more distraction I’d say!
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
- Forceflow
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This looks really cool! I love it! One question, can you still see in the wireframe model what subcomponent you have targeted and where it is?
Murphy was an optimist! I am a pessimist!
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
- Trevor
- Posts: 541
- Joined: Thu Dec 04, 2014 7:11 pm
wow, gorgeous
Cant wait to test the shadows and wireframe.
Trev
Cant wait to test the shadows and wireframe.
Trev
- Ace Antilles
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Looks pretty cool to pay about with.
Rebel
Imperial
Harlequin / Neutral
Viraxo / Foe
Backdrop
Azzameen
Not sure if this helps, from Allied the IFFs are:blue_max wrote: ↑Sun Jun 28, 2020 6:58 amThe color of the display is specified in the DC file, but ual002 suggested to do it with the IFF field. I can read that value for the current target, but I'm not sure how to interpret it. Seems to me like 0 is friend, 1 is foe, and 2+ is... neutral? Can someone else confirm this?
Rebel
Imperial
Harlequin / Neutral
Viraxo / Foe
Backdrop
Azzameen
- ual002
- Posts: 983
- Joined: Wed Sep 24, 2008 2:23 am
Wait so both myself and Keiran suggested it to you at the same time? Ha. Great minds think alike. When I boot up my PC i want to include that reference image I sent you from Disney's Rebels as well. Just to show it actually has a somewhat realistic origin rather than a random design choice.
- Driftwood
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Dude this looks really cool and makes a lot more sense than the full color renders we've traditionally had.
- Ace Antilles
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I was watching a Squadrons video and it looks like they use a sorta wireframe system too. Doesn't look like a full colour ship but more a readout
- Will T
- Posts: 1371
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This is awesome.
Seems weird to be excited for something that technically looks more primitive than what we have, but it does look a load more movie accurate.
Can this be done while also changing the colour of the boxes for the selected component on bigger ships? Because currently, the selected component is a little green box, and other weaponsys type componens are red.
One of the IFF colours is green, and another is red. That means that the selected component would be really hard to see on a green wireframe ship, and other weaponsys components would be really hard to see on a red wireframe. As red is the Imperial IFF, and the time you're most likely to want to target weaponsys is going to be on Imperial Star Destroyer, that could really be a problem.
Well, okay. Not a big problem. The boxes are probably more relevant overlaid on the ship itself. But still. Sometimes it's nice to reference the CMD to figure out where a given component is on the ship.
Big part of me does also kinda want to say I think it'd be cool if the wireframes were red in the TIEs' CMDs and yellow in at least the X-Wing's, as that's the colour of the wireframes in the films. The IFF thing is probably a better idea in terms of the game, though.
Seems weird to be excited for something that technically looks more primitive than what we have, but it does look a load more movie accurate.
I like this idea a lot, but....
Can this be done while also changing the colour of the boxes for the selected component on bigger ships? Because currently, the selected component is a little green box, and other weaponsys type componens are red.
One of the IFF colours is green, and another is red. That means that the selected component would be really hard to see on a green wireframe ship, and other weaponsys components would be really hard to see on a red wireframe. As red is the Imperial IFF, and the time you're most likely to want to target weaponsys is going to be on Imperial Star Destroyer, that could really be a problem.
Well, okay. Not a big problem. The boxes are probably more relevant overlaid on the ship itself. But still. Sometimes it's nice to reference the CMD to figure out where a given component is on the ship.
Big part of me does also kinda want to say I think it'd be cool if the wireframes were red in the TIEs' CMDs and yellow in at least the X-Wing's, as that's the colour of the wireframes in the films. The IFF thing is probably a better idea in terms of the game, though.
Formerly known as The 95 Headhunter
- blue_max
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Thanks for the information, Ace, I'll use that.
@Will T: You're raising good points. The sub-component box is currently converted to the same color and wireframe style, so it gets lost. I can probably recover it, but then there's the problem of coloring against the wireframe background. I guess I'll have to do a hue shift to keep the sub-component visible... or something. Mmm... More Thinkation Needed.
@Will T: You're raising good points. The sub-component box is currently converted to the same color and wireframe style, so it gets lost. I can probably recover it, but then there's the problem of coloring against the wireframe background. I guess I'll have to do a hue shift to keep the sub-component visible... or something. Mmm... More Thinkation Needed.
- Forceflow
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Might want to test to simply use white. That should be visible for all IFF colors...blue_max wrote: ↑Mon Jun 29, 2020 6:08 amThanks for the information, Ace, I'll use that.
@Will T: You're raising good points. The sub-component box is currently converted to the same color and wireframe style, so it gets lost. I can probably recover it, but then there's the problem of coloring against the wireframe background. I guess I'll have to do a hue shift to keep the sub-component visible... or something. Mmm... More Thinkation Needed.
Murphy was an optimist! I am a pessimist!
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
- ual002
- Posts: 983
- Joined: Wed Sep 24, 2008 2:23 am
I agree if IFF color coding will cause issues.Forceflow wrote: ↑Mon Jun 29, 2020 6:21 amMight want to test to simply use white. That should be visible for all IFF colors...blue_max wrote: ↑Mon Jun 29, 2020 6:08 amThanks for the information, Ace, I'll use that.
@Will T: You're raising good points. The sub-component box is currently converted to the same color and wireframe style, so it gets lost. I can probably recover it, but then there's the problem of coloring against the wireframe background. I guess I'll have to do a hue shift to keep the sub-component visible... or something. Mmm... More Thinkation Needed.
-
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Are we really need Star Wars Squadrons?
@blue_max with your mods XWA enough for the next few years.
Regards
KW
@blue_max with your mods XWA enough for the next few years.
Regards
KW
-
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This is such a cool little change. This is great!
- keiranhalcyon7
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Whoa, way to take a concept and run with it! Looking good! What's great about it is that it looks like something I might expect from a (monochromatic) sensor return, with a little processing. I'm not sure about the IFF linkage idea, though. On the one hand, it makes total sense on paper. But on the other, Vader's screen showed the Alliance fighters in red, and while that does not rule out the possibility that his screen was color-coded to IFF, it would be the opposite of the color convention used by XWA. (XWA's IFF convention is a bit wonky; more typically, red is enemy, not "always faction x".)
Actually, it was LordHelmet's request, based on footage he saw of XWVM. I just mentioned, in vague terms, how XWVM achieves their effect - knowing that blue_max wouldn't be able to resist.ual002 wrote: ↑Sun Jun 28, 2020 11:41 amWait so both myself and Keiran suggested it to you at the same time? Ha. Great minds think alike. When I boot up my PC i want to include that reference image I sent you from Disney's Rebels as well. Just to show it actually has a somewhat realistic origin rather than a random design choice.
- Forceflow
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Honestly here I would go with the 'rule of cool' and go against what might be considered canon. Having the wireframe color coded not only looks much cooler but is also a really nice little helper when you quickly want to see the affiliation of the targeted craft.keiranhalcyon7 wrote: ↑Tue Jun 30, 2020 6:10 amWhoa, way to take a concept and run with it! Looking good! What's great about it is that it looks like something I might expect from a (monochromatic) sensor return, with a little processing. I'm not sure about the IFF linkage idea, though. On the one hand, it makes total sense on paper. But on the other, Vader's screen showed the Alliance fighters in red, and while that does not rule out the possibility that his screen was color-coded to IFF, it would be the opposite of the color convention used by XWA. (XWA's IFF convention is a bit wonky; more typically, red is enemy, not "always faction x".
Murphy was an optimist! I am a pessimist!
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
- blue_max
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I just added the sub-component squares to the CMD and increased the contrast to get more details. This is how it looks with Jeremy's enhanced 2D renderer on:
and this is how it looks without it:
The sub-component square isn't supposed to look that noisy. I probably have a bug in the code. But either way, I don't think it will hard to locate the sub-component regardless of the color of the wireframe. I'm going to add support for IFF coloring but leave the current option as well.
@keiran: Yes! That's what I meant... and yeah, once you mentioned it, I couldn't let it go!
and this is how it looks without it:
The sub-component square isn't supposed to look that noisy. I probably have a bug in the code. But either way, I don't think it will hard to locate the sub-component regardless of the color of the wireframe. I'm going to add support for IFF coloring but leave the current option as well.
@keiran: Yes! That's what I meant... and yeah, once you mentioned it, I couldn't let it go!
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- keiranhalcyon7
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Hmm... What if the component is at the model edge? Could the white box be lost visually in the white outline?
- blue_max
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Yeah, if it's close to the edge it might be hard to see... Hmmm... More Thinkation Needed.
- ual002
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Well its progressing nicely and it seems to be a popular addition. So I'm excited.
- Forceflow
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This is looking awesome! Can't wait to see it in action
Murphy was an optimist! I am a pessimist!
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project