Are your interested by an X-Wing ?
Are your interested by an X-Wing ?
- sedenion
- Posts: 78
- Joined: Tue Feb 26, 2019 10:36 am
I guess the answer to the question of the title is "not really" since there is already several X-Wing model available.
Anyway, I started this model last year, after the "cockpits drama", I was originally planing to create all rebels ship for begning, then lack of motivation made me stopped before I finish the X-Wing. Right now, for the X-wing the mesh si currently finished, the UV mapping is done (may be adjusted), with currently default ambient occlusion texture. So, all texturing work is to be done.
To be honest, if this interest nobody, I stop here. If you need other ship to be redone, ask me, I would be appy to give some help.
Anyway, I started this model last year, after the "cockpits drama", I was originally planing to create all rebels ship for begning, then lack of motivation made me stopped before I finish the X-Wing. Right now, for the X-wing the mesh si currently finished, the UV mapping is done (may be adjusted), with currently default ambient occlusion texture. So, all texturing work is to be done.
To be honest, if this interest nobody, I stop here. If you need other ship to be redone, ask me, I would be appy to give some help.
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W-I-P: TFTC, MC Viscount Cr., ISD-II Avenger, NL-1 Platform, Ton-Falk Esc. Cr., & Misc.
- Trevor
- Posts: 541
- Joined: Thu Dec 04, 2014 7:11 pm
Split your wing textures off from the main hull so you can allow more texel data per wing.
Looks good though
How many tri's?
Trev
Looks good though
How many tri's?
Trev
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- Posts: 154
- Joined: Wed Mar 20, 2019 7:04 pm
@Sedenion This is the best X-Wing for XWA .
I can make textures for it.
Pls finish making it.
I can make textures for it.
Pls finish making it.
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- Posts: 1167
- Joined: Mon Apr 05, 2004 11:01 pm
Remember too, every .opt model can only have a maximum of 50 high-level meshes, the vertices and textures are more flexible now per mesh, using the hooks. But many LOD meshes can be assigned to "each" of the 50 parent meshes and you can set when they become visible based on distance to the player's craft.
W-I-P: TFTC, MC Viscount Cr., ISD-II Avenger, NL-1 Platform, Ton-Falk Esc. Cr., & Misc.
- sedenion
- Posts: 78
- Joined: Tue Feb 26, 2019 10:36 am
This limit is comfortable. In fact, except the 8-bit/256x256 texture limit, I find all the engine's native limits are pretty comfortable and wise, following them, we can make pretty detailed objects without getting too far.
Speaking of parenting, I don't understand how and where objects parenting is handled. I see nothing related to this in XwaOptEditor. Somebody have some information about that ?