I wish to learn of your ways.

Want to edit the game, build your own craft and missions? Here you'll find help, tools, guides and people to discuss with.
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I wish to learn of your ways.

Netherwulf
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Post by Netherwulf » Sat Mar 31, 2001 2:57 am

Greetings all,<P> I would like to start off by saying that I find your X-Wing Alliance Upgrade to be a very facinating and exciting project. One which I would, eventually, like to be a part of. Unfortunately, I currently don't know the first thing about editing a game of this type. If any of you can spare a minute to explain some of the basics, such as "What programs can be used for the 3D Mapping, Texturing, and so forth?", it would be greatly appriciated. All I need to know is what constitutes the bare-minimum needed to edit the crafts of XWA and mabey a few tips on how to get started.<P>I thank you for your time and look forward to hearing from you,<P> Netherwulf<BR>

JM
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Post by JM » Sat Mar 31, 2001 4:43 am

Some basic information and links to sites with utilities at <A HREF="http://www.btinternet.com/~jmdare/" TARGET=_blank>http://www.btinternet.com/~jmdare/</A> <P>Any 3D program that can save a DXF can be used to model, but most people use Rhino3D at some stage.<BR>Any paint-package that can save a BMP can be used for the textures, but Photoshop is popular and Fireworks is what Decoy uses and so based the tutorial here on.<BR>Either ACE or OPTech can be used to make the OPT. ACE is the older / original package while OPTech is the one that is still being developed. Which you prefer is a matter of your choice.<BR>Either BHE or MXvTED can be used to install the new OPT by editing the EXE. BHE also requires some work with Notepad, but again which you prefer is a matter of your choice.<P>Good luck.
XWAEG. <A HREF="http://www.btinternet.com/~jmdare/" TARGET=_blank>http://www.btinternet.com/~jmdare/</A> Last updated 24th July 2005

Netherwulf
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Posts: 5
Joined: Fri Mar 30, 2001 11:01 pm
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Post by Netherwulf » Sun Apr 01, 2001 11:17 am

Thank you for your fast reply to my questions. They were exactly what I needed to know. But, I have a few more that I need answered, if you don't mind. <BR> First off, You said that most people end up using Rhino as their modeler. But, I recently checked their web-site and after seeing the $800.00 price tag on it, I decided that Rhino was not the modeler for me. I did, however, download the evaluation verion of it, but it is limited to only 25 saves, and I'm not sure whether or not I can simply uninstall it and then re-install it again to get more save or, alternately, transfer the models created on Rhino to one of the crappy 3D programs I downloaded from ZDNet, in order to save it. Any suggestion on a "cheap" 3D modeler? I would like to stay under $60.00, if possible. I don't like spending more than 3x what I payed for a game, just to edit it.<P> Second question: I have seen a good bit of info and tutorials on how to make OPTs and textures, but how do you make a Cockpit? Is it also a BMP image? <P>Again, I thank you for your time and patients,<P>Netherwulf <P>

JM
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Joined: Tue Jan 18, 2000 12:01 am
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Post by JM » Sun Apr 01, 2001 9:43 pm

I said most people use Rhino3D, I didn't say most people used a legal copy. <BR>I don't know myself how to get around the save-limit, though hypothetically speaking I may have noticed a date-limited demo at one of the 3D modelling sites (unsure which one) which theoretically could be used by setting your PC clock back to October 1998.<P>Cockpits in XvT and earlier were just pictures but in XWA they are "just" a third OPT file to go with the Exterior OPT (shown in the external view for the fighter you are flying) and the base OPT (shown for other fighters).<p>[This message has been edited by JM (edited 01 April 2001).]
XWAEG. <A HREF="http://www.btinternet.com/~jmdare/" TARGET=_blank>http://www.btinternet.com/~jmdare/</A> Last updated 24th July 2005

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