WIP: Nebulon B Frigate Version 2.0

In here you can discuss what is going on in the project, offer help, praise or critique!
Post Reply

WIP: Nebulon B Frigate Version 2.0

User avatar
DTM
Fleet Admiral (Administrator)
Posts: 2119
Joined: Tue Apr 22, 2003 11:01 pm
Contact:

Post by DTM » Sat Aug 25, 2018 10:53 pm

Following the discussions about the ability of the Nebby to host a squadron of starfighter, I decided to update the XWAUP OPT.
Thanks to Bmen, who has sent me the new high-resolution textures, I was able to create the Version 2.0 of this incredible model.

- First, I reorderd all faces in new mashes.
- Second, I improved all textures with High-definition BMP files and removed the flat textures.
- Third, I've created the new OPT mashes of three different hangar levels.
- Fourth, I'm opting 4 different versions of the Nebulon B Frigate.

It's a modular starships. Every unit can be customized to be specialized in different operations:

1. Standard = the Nebulon B Frigate with two-levels hangar. Only the lower hangar is open at the back
2. Medical = Redemption, the rebel hospital starship. Hangars have been closed and removed to host as many wounded as possible.
3. Strike = Standard version with an added flightdeck in the upper module. This version is able to launch more starfighters simultaneous.
4. Carrier = Strike version, with the upper hangar open sideways. Multiple starfighters can be launched and land at the same time, but the hull is more fragile.

Following I post some pictures of the "Carrier" version:

Image
Image

Image
Image

User avatar
Darksaber
Vice Admiral
Posts: 10931
Joined: Mon Jan 10, 2000 12:01 am
Contact:

Post by Darksaber » Sat Aug 25, 2018 11:10 pm

Wow that is really nice :)
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate

Good Things Come To Those Who Wait....
Darksaber's X-Wing Station

User avatar
Jaeven
XWAU Member
Posts: 578
Joined: Mon Mar 30, 2015 3:18 am

Post by Jaeven » Sat Aug 25, 2018 11:19 pm

Looks great, DTM!

Slightly off topic, I just a semi nerdgasm because of your bio.

"Resistance Mon Calamari Cruiser,"

The MC85 Raddus?! :D :D

User avatar
rogue518
XWAU Member
Posts: 2856
Joined: Wed Jul 12, 2000 11:01 pm
Contact:

Post by rogue518 » Sun Aug 26, 2018 1:03 am

Good God !! :shock: ...…. that is incredible DTM..... ;)

Sincerely, Rogue518
'Stay in Attack formation!' Darth Vader aka: Anakin Skywalker During the 'Battle Of Yavin'

User avatar
Driftwood
Admiral (Moderator)
Posts: 2174
Joined: Wed Oct 22, 2003 11:01 pm
Contact:

Post by Driftwood » Sun Aug 26, 2018 1:11 am

The nice thing is, with the opt replacer hook on a per-mission basis, you can have ALL of the versions available to use in one install!

User avatar
JeremyaFr
XWAU Member
Posts: 3921
Joined: Mon Jan 18, 2010 5:52 pm
Contact:

Post by JeremyaFr » Sun Aug 26, 2018 8:06 am

Good work

User avatar
Forceflow
Fleet Admiral (Administrator)
Posts: 7203
Joined: Wed Oct 20, 1999 11:01 pm
Contact:

Post by Forceflow » Sun Aug 26, 2018 8:29 am

Oh man, this is looking really sweet!
Murphy was an optimist! I am a pessimist!
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project

User avatar
Phoenix Leader
Rebel Alliance
Posts: 437
Joined: Wed Aug 08, 2018 2:20 pm

Post by Phoenix Leader » Sun Aug 26, 2018 11:28 am

Driftwood wrote:
Sun Aug 26, 2018 1:11 am
The nice thing is, with the opt replacer hook on a per-mission basis, you can have ALL of the versions available to use in one install!
Does “per-mission basis” mean that you can have all versions of the Nebulon B Frigate installed, but all the Nebulon B Frigates in a given mission must be of the same version?
If this is the case, it won’t be possible to distinguish FRG Redemption (medical version) from FRG Valiance (strike version) in the Battle of Endor.

User avatar
Driftwood
Admiral (Moderator)
Posts: 2174
Joined: Wed Oct 22, 2003 11:01 pm
Contact:

Post by Driftwood » Sun Aug 26, 2018 2:21 pm

The short answer is yes.

As if there was a distinction in the base game already? This isn't much of a complaint since its already the reality of the scenario at the moment.

The only other way you could have two different frigate models at this point using the same model is either to install the different versions in separate slots to have the same stats. Though thematically and for XWAU purposes it would make sense to have the hull rating lower for the less armored ships, so that would be one option, but the neb just isn't that interesting to warrant that outside of the XWAU patch as you would be giving up 3 additional install slots for essentially the same ship which would limit your slot choices if you wanted to install custom craft. The point of the opt replace hook is largely to have a work around for that limitation.

However, depending what DTM wants to do, he may opt to have all four versions installed to separate slots, which for a non modified install would be the obvious choice.

The only viable way to save slots if you are making a ship patch like dscup or your own custom heavily modified install, and be able to have two different frigate models would be to say put in the regular nebulon, then the modified nebulon, and then opt replace the modified nebulon with say the strike version, and the regular neb with the medical version, using your example of the battle of endor.

My overall point is as always, we now have multiple options for our games, and multiple avenues to approach modifications from while illustrating the desire to increase those options using hooks wherever possible to further increase our options beyond our currently hardcoded limit of available ship slots.

Generally speaking, there

Bman
Lieutenant Commander
Posts: 1167
Joined: Mon Apr 05, 2004 11:01 pm

Post by Bman » Sun Aug 26, 2018 5:30 pm

Nice. No need to give me any credit. Credit goes to SWG folks and Gank.

One idea. Is there any way the windows can be made brighter and the engine glows ?
If you need help with rotating gun turrets as the last step, give me holler. :-) Thanks DTM, looks great.

Re: Phoenix/Driftwood... in theory I'd say yes. Same way we just did with the Xwing. If you cloak the textures (transparency) on certain meshes, based on the FG "colors" as defined by AlliED, it might be possible to roll up two or all four into one model if it's not too complex and hit zones play a role for each mesh. Working around the hangars might be tricky. Otherwise as posted above, we can substitute in a text file another starship slot with similar attributes WhateverStarship.opt = Frigate2____.opt on a per mission basis, so you could have all 4 Nebulon types present. All depends on how DTM chooses to design it.
W-I-P: TFTC, MC Viscount Cr., ISD-II Avenger, NL-1 Platform, Ton-Falk Esc. Cr., & Misc.

Drinkinmiester
Cadet 1st Class
Posts: 136
Joined: Sun Nov 09, 2008 9:37 pm

Post by Drinkinmiester » Wed Aug 29, 2018 5:37 pm

Very cool, will the "Strike" version have more weaponry like in the older games? It seemed way under armed in xwa

Tuskin
Ensign
Posts: 457
Joined: Sat Aug 13, 2005 11:01 pm

Post by Tuskin » Sun Sep 02, 2018 4:35 pm

I see you included the bridge windows as seen in Rebels. Or is that just a coincidence?

User avatar
keiranhalcyon7
Lieutenant JG
Posts: 599
Joined: Tue Jan 02, 2018 6:41 am

Post by keiranhalcyon7 » Mon Sep 03, 2018 1:24 am

Very nice... but I have to ask why the open hangar is on the starboard side? The x-wing games have traditionally placed the hangar (when present) on the port side, not starboard.

Rich C
Lieutenant
Posts: 873
Joined: Thu Jan 18, 2001 12:01 am

Post by Rich C » Mon Sep 03, 2018 7:35 am

keiranhalcyon7 wrote:
Mon Sep 03, 2018 1:24 am
The x-wing games have traditionally placed the hangar (when present) on the port side, not starboard.
Except for the fact that... no. :P

ImageImage
ImageImage
"If you're going through hell, keep going."

User avatar
Darksaber
Vice Admiral
Posts: 10931
Joined: Mon Jan 10, 2000 12:01 am
Contact:

Post by Darksaber » Mon Sep 03, 2018 1:44 pm

lol
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate

Good Things Come To Those Who Wait....
Darksaber's X-Wing Station

User avatar
keiranhalcyon7
Lieutenant JG
Posts: 599
Joined: Tue Jan 02, 2018 6:41 am

Post by keiranhalcyon7 » Mon Sep 03, 2018 5:07 pm

Laugh it up, fuzzball.

Really, is my memory this faulty? I swear it's always launched fighters to the left, never to the right.

User avatar
Darksaber
Vice Admiral
Posts: 10931
Joined: Mon Jan 10, 2000 12:01 am
Contact:

Post by Darksaber » Mon Sep 03, 2018 9:29 pm

Perhaps you also did the Hokey Cokey and you turn around
That's what it's all about... :lachtot: :lachtot:
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate

Good Things Come To Those Who Wait....
Darksaber's X-Wing Station

User avatar
keiranhalcyon7
Lieutenant JG
Posts: 599
Joined: Tue Jan 02, 2018 6:41 am

Post by keiranhalcyon7 » Tue Sep 04, 2018 7:11 am

Played original XW tour 1 mission 1 - a good example mission with a Neb B with way too many fighters for its internal space, btw - and apparently my memory is actually that faulty. So I stand corrected. :zensur: :hilfe: :zensur:

User avatar
keiranhalcyon7
Lieutenant JG
Posts: 599
Joined: Tue Jan 02, 2018 6:41 am

Post by keiranhalcyon7 » Wed Jun 05, 2019 5:35 am

I found it! It was the cutscenes! The hangar is on the other side in the original X-Wing proving ground transition cutscenes. That's what's been stuck in my head. https://youtu.be/CwjdASzky0c?t=324

Post Reply