New visuals - HUD - explosions - hyperspace - beta
Re: New visuals - HUD - explosions - hyperspace - beta
- DTM
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XWAUP will release some new objects and space stations soon. The team is vary busy with testing them. One of these new releases are the acceleration rings, ispired by Star Wars Resistance
This opt is ready now and will be released soon.
This opt is ready now and will be released soon.
- Jaeven
- Posts: 578
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Love your work, especially what you did with the hangar. A minor request for the hangar though.korekwerner wrote: ↑Sun Jul 07, 2019 4:15 pmHi,
as I wrote earlier, I will come back when I do something new.
Models for training missions, hud and effects. I hope you like them.
Everything in the beta phase.
https://cdn1.imggmi.com/uploads/2019/7/ ... 4-full.jpg
https://cdn1.imggmi.com/uploads/2019/7/ ... 6-full.jpg
Have fun.
The hangar uses some textures that show T-65 X-wings and RZ-1 A-wings. Some of us have installations that play in different eras, or run campaigns where the player command ship may not have T-65s and RZ-1s. For example, I'm currently working on Sequels campaign, and the presence of RZ-1s and T-65s in a hangar full of T-70s and other sequel ships looks a bit off. Would it be possible to add different FG textures that blank out those Rebel fighters?
Yay for some Resistance love
Last edited by Jaeven on Sun Jul 07, 2019 6:29 pm, edited 2 times in total.
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@DTM great work, thank you for sharing.
My version is inspired by hyperdrive docking ring.
I am closer to the old trilogy than Star Wars Resistance.
https://cdn1.imggmi.com/uploads/2019/7/ ... f-full.jpg
@Jaeven - this is work in progres and thank you for the suggestion. Hangar needs a lot of fixes.
My version is inspired by hyperdrive docking ring.
I am closer to the old trilogy than Star Wars Resistance.
https://cdn1.imggmi.com/uploads/2019/7/ ... f-full.jpg
@Jaeven - this is work in progres and thank you for the suggestion. Hangar needs a lot of fixes.
- Darksaber
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A word of advice, your textures on your models are strange sizes, ideally they should be multiples of 16
16x16
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Using random sized textures your liable to crash the game
16x16
16x32
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1024x2048
2048x16
2048x32
2048x64
2048x128
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2048x1024
2048x2048
Using random sized textures your liable to crash the game
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
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Thanks for the advice. I'll take it into account.
I noticed during the tests that some texture formats damage the game. What's interesting, not the model itself, but everything that's around it.
I noticed during the tests that some texture formats damage the game. What's interesting, not the model itself, but everything that's around it.
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New things.
Rebel hangar workstand and acceleration rings for training missions.
link for the files - https://we.tl/t-gIDtzVpevQ (valid till 20.07.2019)
Warning - the opt uses different texture sizes. works well with hooks from Jeremy. Tested with different configurations.
https://cdn1.imggmi.com/uploads/2019/7/ ... 8-full.jpg
https://cdn1.imggmi.com/uploads/2019/7/ ... 2-full.jpg
https://cdn1.imggmi.com/uploads/2019/7/ ... d-full.jpg
https://cdn1.imggmi.com/uploads/2019/7/ ... e-full.jpg
https://cdn1.imggmi.com/uploads/2019/7/ ... f-full.jpg
https://cdn1.imggmi.com/uploads/2019/7/ ... 1-full.jpg
https://cdn1.imggmi.com/uploads/2019/7/ ... 0-full.jpg
have fun.
WK
Rebel hangar workstand and acceleration rings for training missions.
link for the files - https://we.tl/t-gIDtzVpevQ (valid till 20.07.2019)
Warning - the opt uses different texture sizes. works well with hooks from Jeremy. Tested with different configurations.
https://cdn1.imggmi.com/uploads/2019/7/ ... 8-full.jpg
https://cdn1.imggmi.com/uploads/2019/7/ ... 2-full.jpg
https://cdn1.imggmi.com/uploads/2019/7/ ... d-full.jpg
https://cdn1.imggmi.com/uploads/2019/7/ ... e-full.jpg
https://cdn1.imggmi.com/uploads/2019/7/ ... f-full.jpg
https://cdn1.imggmi.com/uploads/2019/7/ ... 1-full.jpg
https://cdn1.imggmi.com/uploads/2019/7/ ... 0-full.jpg
have fun.
WK
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Why not use a site like mediafire, or google drive so you don't have time limits on the downloads?
- rogue518
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Korekwerner.. can you re-download your New HUD files again? I thought I made a save file but didn't......
Edit: Got lucky!! I found the file... But Korekwerner just some friendly advice... re-download the file... It's a good file, just have your own files in it. I'm pretty sure other people will want it. Just make another thread.
Sincerely, Rogue518
Edit: Got lucky!! I found the file... But Korekwerner just some friendly advice... re-download the file... It's a good file, just have your own files in it. I'm pretty sure other people will want it. Just make another thread.
Sincerely, Rogue518
'Stay in Attack formation!' Darth Vader aka: Anakin Skywalker During the 'Battle Of Yavin'
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Could someone re-upload the explosion effects?
-
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Link for the explosions.
https://1drv.ms/u/s!AvumJcc_nS7jRgYRCvBUWoOQVo1Dnk5A
https://1drv.ms/u/s!AvumJcc_nS7jRgYRCvBUWoOQVo1Dnk5A
-
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Thanks!
I'd assume the shield effects would be another file?
I'd assume the shield effects would be another file?
-
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I'm working on new HUD element with DynamicCockpit from blue_max (thank you for great work).
link for the test video - https://youtu.be/GGIvIHBqU5c
link for the test video - https://youtu.be/GGIvIHBqU5c
- Mark_Farlander
- Posts: 580
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Just 1 word: AWESOME!korekwerner wrote: ↑Wed Oct 09, 2019 9:52 pmI'm working on new HUD element with DynamicCockpit from blue_max (thank you for great work).
link for the test video - https://youtu.be/GGIvIHBqU5c
I don't judge tactics. The Battle is the best and only Judge.
- Griffin
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Mark_Farlander wrote: ↑Wed Oct 09, 2019 10:37 pmJust 1 word: AWESOME!korekwerner wrote: ↑Wed Oct 09, 2019 9:52 pmI'm working on new HUD element with DynamicCockpit from blue_max (thank you for great work).
link for the test video - https://youtu.be/GGIvIHBqU5c
-
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Looks great!
By the way, as some of the other, older mod files are now offline... could it be possible to reupload them?
By the way, as some of the other, older mod files are now offline... could it be possible to reupload them?
- ual002
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Well, now I have to build my TIE sim. That is pretty awesome.korekwerner wrote: ↑Wed Oct 09, 2019 9:52 pmI'm working on new HUD element with DynamicCockpit from blue_max (thank you for great work).
link for the test video - https://youtu.be/GGIvIHBqU5c
- Driftwood
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Ermagerd.
Okay, so I don't see anything super different with hyperspace. We really need some HD graphics for that at some point, no idea what that'd take thoug.
The updates to your HUD using the dynamic cockpits function and redesign to be more similar to the original X-Wing game is certainly interesting and looks pretty crisp.
I have to say, the XWA HUD is pretty underwhelming and hard to read text, but your changes here seem to resolve that a bit. To what extent do you plan on implementing the updated HUD dats into ship textures going forward?
Okay, so I don't see anything super different with hyperspace. We really need some HD graphics for that at some point, no idea what that'd take thoug.
The updates to your HUD using the dynamic cockpits function and redesign to be more similar to the original X-Wing game is certainly interesting and looks pretty crisp.
I have to say, the XWA HUD is pretty underwhelming and hard to read text, but your changes here seem to resolve that a bit. To what extent do you plan on implementing the updated HUD dats into ship textures going forward?
Last edited by Driftwood on Thu Oct 10, 2019 10:40 pm, edited 1 time in total.
- keiranhalcyon7
- Posts: 599
- Joined: Tue Jan 02, 2018 6:41 am
Nice! This is the kind of stuff I was hoping people would do with blue_max's dynamic cockpit mod. The only thing I might suggest, if your intent is to eventually distribute the mod, is to increase the size of the sensor scopes & text displays, for visibility.
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@Driftwood @keiranhalcyon7
I took into account several versions of the settings of individual elements, both elements of the dynamic cockpit created by Blue_Max as well as standard (flat) elements. the limit of 8 areas of the in-dash cockpit is hard to get around. that's why I combined flat and virtual.
I want this cockpit to be ergonomic for pilots in the physical cockpit of the "real size" xwing model
I am not a programmer and I prefer to leave this job to specialists (JeremyaFr, JaggedFel, Justagai and Blue_Max).
I'm currently working on changing the effects of explosions and i will try improve the hyperspace effect and another iteration version of the flat HUD (separately for the empire and rebels ships).
https://i.ibb.co/zF3pzV6/cocpit-evolution-2019.jpg
I took into account several versions of the settings of individual elements, both elements of the dynamic cockpit created by Blue_Max as well as standard (flat) elements. the limit of 8 areas of the in-dash cockpit is hard to get around. that's why I combined flat and virtual.
I want this cockpit to be ergonomic for pilots in the physical cockpit of the "real size" xwing model
I am not a programmer and I prefer to leave this job to specialists (JeremyaFr, JaggedFel, Justagai and Blue_Max).
I'm currently working on changing the effects of explosions and i will try improve the hyperspace effect and another iteration version of the flat HUD (separately for the empire and rebels ships).
https://i.ibb.co/zF3pzV6/cocpit-evolution-2019.jpg
- warbird
- Posts: 62
- Joined: Fri Mar 23, 2001 12:01 am
Never have I wanted something so much and never knew it...korekwerner wrote: ↑Fri Oct 11, 2019 8:48 pm@Driftwood @keiranhalcyon7
I took into account several versions of the settings of individual elements, both elements of the dynamic cockpit created by Blue_Max as well as standard (flat) elements. the limit of 8 areas of the in-dash cockpit is hard to get around. that's why I combined flat and virtual.
I want this cockpit to be ergonomic for pilots in the physical cockpit of the "real size" xwing model
I am not a programmer and I prefer to leave this job to specialists (JeremyaFr, JaggedFel, Justagai and Blue_Max).
I'm currently working on changing the effects of explosions and i will try improve the hyperspace effect and another iteration version of the flat HUD (separately for the empire and rebels ships).
https://i.ibb.co/zF3pzV6/cocpit-evolution-2019.jpg
Ph34r leads to @ng3r, and @ng3r leads to H8, And H8 leads..to the D0rkside.
- Rookie_One1
- Posts: 1657
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X-Wing Cockpit that look like the XVT one? I do want that
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
Current Holder of the Frying Pan of Death
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Wow I love this.korekwerner wrote: ↑Wed Oct 09, 2019 9:52 pmI'm working on new HUD element with DynamicCockpit from blue_max (thank you for great work).
link for the test video - https://youtu.be/GGIvIHBqU5c
That is one thing I liked in the pre-XWA games, was having the HUD elements as part of the physical cockpit.
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Holy crap, looking at that video I've CLEARLY missed out on some advances made to this engine, IE those new lighting effects on the cannon and explosions, to say nothing of putting HUD elements on the 3D cockpit model.
Next y'all are going to tell me you've got XWA rendering normal maps and materials, with VR support.
Next y'all are going to tell me you've got XWA rendering normal maps and materials, with VR support.
- keiranhalcyon7
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