[OPTing] OPTech v2
Re: [OPTing] OPTech v2
- Vince T
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Hey Jeremy, I noticed a displaying issue in current OPTech.
I revisited the old SSD OPZ to check out something. Dragon and I had split it into several OPZs to facilitate work and performance under v1.1
The Bridge in this case was a separate OPT, but it was placed in accordance to its position on the SSd, meaning it was several km away from the OPZ's center, 0,0,0
This had the effect that when viewing it from certain angles it would disappear. You can see it in top/down view but as you rotate the camera to look at it from the front or side, it very soon disappears.
I've attached a screen of the various "stages" of disapperanc.
I revisited the old SSD OPZ to check out something. Dragon and I had split it into several OPZs to facilitate work and performance under v1.1
The Bridge in this case was a separate OPT, but it was placed in accordance to its position on the SSd, meaning it was several km away from the OPZ's center, 0,0,0
This had the effect that when viewing it from certain angles it would disappear. You can see it in top/down view but as you rotate the camera to look at it from the front or side, it very soon disappears.
I've attached a screen of the various "stages" of disapperanc.
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Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
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- JeremyaFr
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It seems to be an issue with the near and far planes of the camera.
- Darksaber
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Hmm what about adding a button, like and on/off button that when you press "On" it would centre the current mesh even though it could be 1km from the actual centre, and when you click the button to "Off" it would revert to be centred on the whole craft?
Would that work would it be possible?
If you placed the Buttons at the top on the same line as, and next too the High Level/Low Level
A couple of Icons if they are needed and it's possible
EDIT: link removed
Would that work would it be possible?
If you placed the Buttons at the top on the same line as, and next too the High Level/Low Level
A couple of Icons if they are needed and it's possible
EDIT: link removed
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
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- John Lydgate
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- Darksaber
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Bloody brilliant, that's much better, It should help GT as well
Thanks
I've made the icons smaller in size, they are still 128x128 I should have exported instead of just saving
Sorry, no need to make another WIP for this, just change them when you have a proper release
EDIT: link removed
Also could you put the buttons the other way around Off then On
Oh could you also make the Off as default please, thanks
Brilliant though
Thanks
I've made the icons smaller in size, they are still 128x128 I should have exported instead of just saving
Sorry, no need to make another WIP for this, just change them when you have a proper release
EDIT: link removed
Also could you put the buttons the other way around Off then On
Oh could you also make the Off as default please, thanks
Brilliant though
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
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- JeremyaFr
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UPDATE
Hello,
I've merged the changes from the WIP version to the stable version.
Hello,
I've merged the changes from the WIP version to the stable version.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- Vince T
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Wow that's one awesome feature! It's always been a hassle having to repositioin the camera when switching to a different mesh.
Say, any chance you can make this work in Face and vertex mode as well?
Also, one more minor request: You know those copy/paste buttons you added for the mesh coordinates? Could you also add those to the mesh rotation coordinates? I could see this doing wonders combined with my object repository idea.
Say, any chance you can make this work in Face and vertex mode as well?
Also, one more minor request: You know those copy/paste buttons you added for the mesh coordinates? Could you also add those to the mesh rotation coordinates? I could see this doing wonders combined with my object repository idea.
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
- Darksaber
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I don't think you'll be able to, due to once you enter a value, either press enter or left mouse click on another value box the mesh rotates then the value is reset back to 0General_Trageton wrote: ↑Sun Aug 25, 2019 10:21 pmAlso, one more minor request: You know those copy/paste buttons you added for the mesh coordinates? Could you also add those to the mesh rotation coordinates?
You couldn't do it with the Mesh Scale either, due to the same thing happening
So how would you be able to copy values?
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- Vince T
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Ah yeah you‘re right! Forgot about that.
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
- Darksaber
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Hi Jeremy,
Would you take a look at the mouse movement as something has changes between 2.0.28 and 2.0.30, when you now use Ctrl and Right Mouse button to move the craft it now moves in the opposite direction to what it does in 2.0.28
It's effecting different views
Perspective = all over the place
Top = move with mouse up/down seems fine, move mouse left/right the craft moves right/left
Bottom = Mouse movement is fine
Right = up is right, down is left, Left the meshes disappear, Right the meshes disappear
Left = up is right, down is left, Left the meshes disappear, Right the meshes disappear
Front = Right mouse movement it's going left, left it's moving right, Up and down no movement
Back = Right movement goes right, left mouse movement goes left, no up or down movement
Only just notice this sorry
Would you take a look at the mouse movement as something has changes between 2.0.28 and 2.0.30, when you now use Ctrl and Right Mouse button to move the craft it now moves in the opposite direction to what it does in 2.0.28
It's effecting different views
Perspective = all over the place
Top = move with mouse up/down seems fine, move mouse left/right the craft moves right/left
Bottom = Mouse movement is fine
Right = up is right, down is left, Left the meshes disappear, Right the meshes disappear
Left = up is right, down is left, Left the meshes disappear, Right the meshes disappear
Front = Right mouse movement it's going left, left it's moving right, Up and down no movement
Back = Right movement goes right, left mouse movement goes left, no up or down movement
Only just notice this sorry
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- JeremyaFr
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I will fix that.
I will also add zooming for face and vertex list.
I will also add zooming for face and vertex list.
- JeremyaFr
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UPDATE
Hello,
I've updated OPTech.
Changelog:
Hello,
I've updated OPTech.
Changelog:
- Fixed the camera controls
- Improved the mesh zooming
- Added face zooming
- Added vertex zooming
- Darksaber
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Thanks Jeremy, your a good 'n'
Thanks for fixing the camera control, it was driving me insane not knowing which way to move my mouse the Zooming seems much smoother, I like the face zooming
Brilliant job
Thanks for fixing the camera control, it was driving me insane not knowing which way to move my mouse the Zooming seems much smoother, I like the face zooming
Brilliant job
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
-
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You've done great work Jeremy and while we ask much may I ask of one more thing? Is the a way to implement a rectangular selection tool? It would definitely make it easier to grab certain faces when texturing especially on smaller parts when the whole model still has default textures
- Darksaber
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Hmmm.....
If you talking about selecting a certain face it may be rectangular or a triangle, on the view screen click on your selected mesh, at the top on the screen click on Face, now keep your finger on the shift key and with your mouse pointer click on the individual faces you want to texture.
That's one ways, the other way, you see a list one the left hand side, this is a list of all the faces, with Ctrlt + left mouse click on the individual list faces, if you find you selected the wrong face just Ctrl + left mouse again to unselect it, or if you what to select the full list press shift on the first item, scroll down to the last item and shift+ left mouse
If you talking about selecting a certain face it may be rectangular or a triangle, on the view screen click on your selected mesh, at the top on the screen click on Face, now keep your finger on the shift key and with your mouse pointer click on the individual faces you want to texture.
That's one ways, the other way, you see a list one the left hand side, this is a list of all the faces, with Ctrlt + left mouse click on the individual list faces, if you find you selected the wrong face just Ctrl + left mouse again to unselect it, or if you what to select the full list press shift on the first item, scroll down to the last item and shift+ left mouse
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
-
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- Joined: Fri Jun 14, 2019 1:35 am
Youre right of course. I was looking for something more like the selection tool in rhino to quickly select/deselect a group of faces so you dont have to try and guess which ones you want from the list.
TBH i dont know if optech could even support that but I thought Id ask
TBH i dont know if optech could even support that but I thought Id ask
- JeremyaFr
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UPDATE
Hello,
I've updated OPTech.
Changelog:
Hello,
I've updated OPTech.
Changelog:
- Fix selection with back face culling
- Add vertex count to the face count dialog
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
- JeremyaFr
- Posts: 3988
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Now, a backup of the opz file is made on save.
Now, a backup of the opz file is made on save.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- Darksaber
- Posts: 10931
- Joined: Mon Jan 10, 2000 12:01 am
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Hi Jeremy, I just noticed this, while testing the rotation in Transformation in Optech
The Wireframe mesh doesn't line up with the same textured mesh
Low priority, I just thought I'd mention it
The Wireframe mesh doesn't line up with the same textured mesh
Low priority, I just thought I'd mention it
You do not have the required permissions to view the files attached to this post.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- JeremyaFr
- Posts: 3988
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
I've found what is the problem. When a model was rendered in both solid and wireframe, the animation was updated twice.
I've fixed that.
I've found what is the problem. When a model was rendered in both solid and wireframe, the animation was updated twice.
I've fixed that.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station