New directdraw lowers shadow intensity - Please Help!!
New directdraw lowers shadow intensity - Please Help!!
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I think shadows are way weaker now with the new directdraw.dll.
Does anyone have a fix for this?
Thanks!
EDIT: Or maybe its the sun intensity that's lowered.. I honestly don't know, but I can definitely tell a difference.
I will post the difference pre and post installation of the new craft.
Does anyone have a fix for this?
Thanks!
EDIT: Or maybe its the sun intensity that's lowered.. I honestly don't know, but I can definitely tell a difference.
I will post the difference pre and post installation of the new craft.
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Please help! I really want to use the new opts! But the lack of shadows really messes the game up!
- Darksaber
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No need to PM me, you have your topic, if anyone can help they will answer your post!
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
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- blue_max
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So, are you talking about ddraw.dl? Which version are you using? Are you using the 32-bit mode hook? Which one of the two images you posted is "wrong"?
- blue_max
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I'm a bit confused because presumably your "after" image above would show the problem you're describing; but that image looks fine to me. Anyway, just providing a blind suggestion here: rename "hook_32bpp.dll" in your XWA install directory to "hook_32bpp.dl_". That will disable the 32-bit mode hook and it might change how the shadows look as well.
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Yeah, the after looks "fine" but the sun is actually to the star destroyers' 10 o'clock. The correct image is the bottom one, where the sun can't get to the star destroyer's stern and starboard sides. I'll try that. This issue comes up after isntalling the new opts that require the new 1.3.7 ddraw.dll
- JeremyaFr
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You can also try to increase the brightness via the video options menu.
- blue_max
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Alright, so let's clear up a few things. In your first posts you said that the shadows are weaker or that the game lacked shadows; but this isn't actually the problem. The problem is that the position of the shadows doesn't match with the direction of the sun? How do you know what's the *actual* direction of the light source? I believe there's a setting to enable "all light sources" or something like that in video options, you might want to try that as well.
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Well, the actual direction of the light source is marked by the little rings created by suns. Before you install the new opts and the newest direct draw, it's obvious where the lightsource is coming from. There are no changes in the ingame video options when you install the new ddraw and opts and yet the shadows are very much lowered. The entire craft is illuminated after the new ddraw.dll and opts are installed. I can add more pictures to show you what i mean.blue_max wrote: ↑Thu Sep 05, 2019 9:07 pmAlright, so let's clear up a few things. In your first posts you said that the shadows are weaker or that the game lacked shadows; but this isn't actually the problem. The problem is that the position of the shadows doesn't match with the direction of the sun? How do you know what's the *actual* direction of the light source? I believe there's a setting to enable "all light sources" or something like that in video options, you might want to try that as well.
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So yes! disabling the 32bit hook did it! Its back to how it should be!
Am I losing any particular feature by disabling this hook?
Am I losing any particular feature by disabling this hook?
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- Darksaber
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Nothing as yet, but the 32bit hook was added so we could use 32bit textures or add 32bit images to the dat files, which is exactly what has been done, I, along with DTM and Ual002 have been updating the the planets, starfields, suns, explosions and so on, so if and when a new craft pack is released, if the 32bit hook is disabled all you'll see in game is a sea of beige.
So you'll either have to get used to the new ambient lighting or continue to used XWAUCPv1.6 or DSUCPv2.6 when the new craft packs are released
So you'll either have to get used to the new ambient lighting or continue to used XWAUCPv1.6 or DSUCPv2.6 when the new craft packs are released
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
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Thanks. A shame we can't keep the ambient lighting as is, though. It looks so much nicer. Anyway, it is what it is. Thanks for the reply!Darksaber wrote: ↑Fri Sep 06, 2019 2:56 pmNothing as yet, but the 32bit hook was added so we could use 32bit textures or add 32bit images to the dat files, which is exactly what has been done, I, along with DTM and Ual002 have been updating the the planets, starfields, suns, explosions and so on, so if and when a new craft pack is released, if the 32bit hook is disabled all you'll see in game is a sea of beige.
So you'll either have to get used to the new ambient lighting or continue to used XWAUCPv1.6 or DSUCPv2.6 when the new craft packs are released