Editing S-Foils
Moderator: JeremyaFr
Re: Editing S-Foils
- JeremyaFr
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WIP
I've fixed the landing gears not retracted at start when there is no s-foils, only landing gears.
I've modifed the opening/open/closing/closed messages.
EDIT: link removed
I've fixed the landing gears not retracted at start when there is no s-foils, only landing gears.
I've modifed the opening/open/closing/closed messages.
EDIT: link removed
- Darksaber
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Thanks for changing the messages but...... Lol, the open and closed messages are the wrong way around
One more message to change, when you press CTRL+L when the craft doesn't have Landing Gear the message is "Your craft does not have S-Foils" should be changed to "Your craft does not have Landing Gear"
Thanks for the fixes so far
Amazing work
One more message to change, when you press CTRL+L when the craft doesn't have Landing Gear the message is "Your craft does not have S-Foils" should be changed to "Your craft does not have Landing Gear"
Thanks for the fixes so far
Amazing work
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
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- John Lydgate
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- Rookie_One1
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Weird bug I found with that current version (bug manifested while testing in B1M4) : sfoils are not closing while hypering out for AI craft, and for some reason, landing gear did not work separately on my own craft (using V said that the craft did not have S-Foil, while CTRL+L worked fine but activated everything
seems to work fine in another B1M1 as a comparison
That said : @darksaber, can I have that modified X-Wing opt that you made ?
seems to work fine in another B1M1 as a comparison
That said : @darksaber, can I have that modified X-Wing opt that you made ?
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
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- Driftwood
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This is tongue in cheek but what about, "Your craft does not have Landing Gear; you're going to have a bad time!"
@ Rookie I haven't even gotten to play around with it yet so no way!
- keiranhalcyon7
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(with apologies)
"Your craft does not have landing gear"
Data: "Oooooh, shit!"
"Your craft does not have landing gear"
Data: "Oooooh, shit!"
- Darksaber
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@keiranhalcyon7 Lol
Probably better to have "Your craft is not equipped with Landing Gear"
@Rookie_One1, sorry I haven't touched it for a couple of months, and only the exterior is nearly finished, the base and cockpit opts still need to be done
Probably better to have "Your craft is not equipped with Landing Gear"
@Rookie_One1, sorry I haven't touched it for a couple of months, and only the exterior is nearly finished, the base and cockpit opts still need to be done
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
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- John Lydgate
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- JeremyaFr
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I've fixed the landing gears messages.
I've fixed the landing gears not working in missions.
I've fixed the landing gears messages.
I've fixed the landing gears not working in missions.
- Darksaber
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Brilliant everything works as it should
Even the Xwings and Bwings hyperout with there wings close then open them, brilliant
I know you have don't a lot but I have one more suggestion, would it possible with a craft with both S-Foils and Landing Gear, when the S-Foils are in the Open Position, the Landing Gear can not be engaged and a message appears stating "Landing Gear can not be engaged while the S-Foils are in the open position" or " Close S-Foils before engaging Landing Gear".
The same would apply if the Landing Gear was down and you try to open S-Foils a message would appear "S-Foils can not be opened while the Landing Gear is Down" or "Close Landing Gear before engaging S-Foils" something like that.
If it can't be done don't worry it's just a suggestion
Please let us know though
Thanks, your brilliant
Even the Xwings and Bwings hyperout with there wings close then open them, brilliant
I know you have don't a lot but I have one more suggestion, would it possible with a craft with both S-Foils and Landing Gear, when the S-Foils are in the Open Position, the Landing Gear can not be engaged and a message appears stating "Landing Gear can not be engaged while the S-Foils are in the open position" or " Close S-Foils before engaging Landing Gear".
The same would apply if the Landing Gear was down and you try to open S-Foils a message would appear "S-Foils can not be opened while the Landing Gear is Down" or "Close Landing Gear before engaging S-Foils" something like that.
If it can't be done don't worry it's just a suggestion
Please let us know though
Thanks, your brilliant
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
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- Rookie_One1
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Thanks @jeremy for the fix!
@Darksaber then what are you waiting for ? GET BACK TO WORK SLAVE
@Darksaber then what are you waiting for ? GET BACK TO WORK SLAVE
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
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- ual002
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Ok, I can finally make a report based on the last fix that solved the landing struts issue.
In the skirmish editor, the only issue I've got so far is that only the flight lead will close sfoils before entering hyperspace after the mission is complete.
In the skirmish editor, the only issue I've got so far is that only the flight lead will close sfoils before entering hyperspace after the mission is complete.
- Darksaber
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Hmmm just played a small skirmish with 6 other x-wings after they destroyed a starship, I managed to see at least two of the xwings close there S-Foils before hypering out
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
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- John Lydgate
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- ual002
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Yea, its not consistent, if any stragglers enter hyperspace late (not with the leader), they seem to close theirs. At least in one of my observations.
- Darksaber
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Ah I see what you mean I added 6 Bwings and only one closed it's wings while the others where open when hypering
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
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- JeremyaFr
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I've added the "Close S-Foils before engaging Landing Gear" (shown only if the craft has S-Foils) and "Close Landing Gear before engaging S-Foils" (shown only if the craft has Landing Gears).
AddedDarksaber wrote: ↑Sat Sep 14, 2019 1:04 pmI know you have don't a lot but I have one more suggestion, would it possible with a craft with both S-Foils and Landing Gear, when the S-Foils are in the Open Position, the Landing Gear can not be engaged and a message appears stating "Landing Gear can not be engaged while the S-Foils are in the open position" or " Close S-Foils before engaging Landing Gear".
The same would apply if the Landing Gear was down and you try to open S-Foils a message would appear "S-Foils can not be opened while the Landing Gear is Down" or "Close Landing Gear before engaging S-Foils" something like that.
I've added the "Close S-Foils before engaging Landing Gear" (shown only if the craft has S-Foils) and "Close Landing Gear before engaging S-Foils" (shown only if the craft has Landing Gears).
I will have a look to that.
- Darksaber
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Cheers mate, I didn't know if it would be possible
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
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- JeremyaFr
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WIP
I think I've fixed the issue with the wingmen.
I think I've fixed the issue with the wingmen.
- ual002
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It appears your latest fix did address the wingmen.
- ual002
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Shuttle docking does not appear to fold wings. Probably the same for the "Parked at" order.
- Darksaber
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I'll concur with that
Nice spot ual002
Ok then, I've adapted the GT's old VSD1 to open it's S-foils/Wing instead of closing them just so I could test the SFoilsAnimationSpeed, I set it to 3 at first to slow animation right down, when opening the animation is really jerky, I then set it to 2, but even at 2 the opening animation is still jerky
To be honest leaving the SFoilsAnimationSpeed at the default 1 and the speed at 1 wouldn't bother me, but GT asks if the animation could be slowed down, so is there any way to make the slowed down animation smoother?
Nice spot ual002
Ok then, I've adapted the GT's old VSD1 to open it's S-foils/Wing instead of closing them just so I could test the SFoilsAnimationSpeed, I set it to 3 at first to slow animation right down, when opening the animation is really jerky, I then set it to 2, but even at 2 the opening animation is still jerky
To be honest leaving the SFoilsAnimationSpeed at the default 1 and the speed at 1 wouldn't bother me, but GT asks if the animation could be slowed down, so is there any way to make the slowed down animation smoother?
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
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- ual002
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Two bugs to report.
1. Sounds for sfoils are no longer audible on the X-wing and B-wing at least. Same for Landing struts if there was any.
2. I witnessed a never-ending hyperspace runup by an xwing in skirm after completing all objectives were completed. Just kept going at about a kilometer a second and never despawned.
1. Sounds for sfoils are no longer audible on the X-wing and B-wing at least. Same for Landing struts if there was any.
2. I witnessed a never-ending hyperspace runup by an xwing in skirm after completing all objectives were completed. Just kept going at about a kilometer a second and never despawned.
- keiranhalcyon7
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Seconded. Ideally the mesh positions would be updated each frame, with the update amount based on the rotation speed and the time since last update (to compensate for variable frame rates), with the rotation speeds simply expressed as floats instead of ints.Darksaber wrote: ↑Sat Sep 14, 2019 6:48 pmOk then, I've adapted the GT's old VSD1 to open it's S-foils/Wing instead of closing them just so I could test the SFoilsAnimationSpeed, I set it to 3 at first to slow animation right down, when opening the animation is really jerky, I then set it to 2, but even at 2 the opening animation is still jerky
- JeremyaFr
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The previous fix for the wingmen didn't work. I think it is fixed now.
I've fixed the sound issue.
The previous fix for the wingmen didn't work. I think it is fixed now.
I've fixed the sound issue.
Not currently. The game engine uses integers for the mesh rotation angle values. It is not possible to change that. When the values are converted to radians, they are multiplied by 0.0245436728. So 1 unit means 1.4°.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
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Just a question. Is there a way to delay the actual jump to hyperspace? The animation speed for s-foils seems good but it seems x-wings and b-wings at least tend to jump before the sfoils actually finish closing.