Planet OPT

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Planet OPT

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DTM
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Post by DTM » Sat Oct 26, 2019 10:38 pm

Here's an experiment: I don't know where it will take me, but it promises well...

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It is an opt sphere, 26 km or 52 km in diameter. Size is not important, because it is designed to be positioned away from the playing area. The sphere has a 4096x20148 pixel texture applied to the surface. One half is in the shade: with the orientation of the OPT in the mission editor it is possible to decide the orientation of the shadow. I have several possible applications in mind for this type of OPT. Certainly the problem of distortion of the backdrops planets is solved...

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ual002
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Post by ual002 » Sat Oct 26, 2019 10:49 pm

Well, isn't that something. With that alone we could apply up to what, 255 flight group colors? for different planets?
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Driftwood
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Post by Driftwood » Sat Oct 26, 2019 10:53 pm

I had fooled around with the idea a bit, but I think you did more than reasonably expected. And of course with the nigh unlimited amount of FG colors available (okay fine, a hundred or so) one opt can cover most planetary needs (barring size) and even within the same mission.

This looks phenomenal.

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ual002
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Post by ual002 » Sat Oct 26, 2019 10:58 pm

I would argue size and placement are at least a little important though, with large battlefields, a smaller planet moving against the starfield as your perspective changes might not fool your eye as easily as a stationary planet does. But in the grand scheme that's a very minor point against the benefit it provides.
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Post by Marcos_Edson » Sun Oct 27, 2019 1:40 am

That looks great!
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Post by Rebelyell » Sun Oct 27, 2019 1:43 am

how does it effect frames?

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Post by blue_max » Sun Oct 27, 2019 5:26 am

Good work! Makes me wonder if maybe one day it will be possible to create a Death Star we can zoom all the way into the Trench...

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Post by DTM » Sun Oct 27, 2019 6:11 am

blue_max wrote:
Sun Oct 27, 2019 5:26 am
Good work! Makes me wonder if maybe one day it will be possible to create a Death Star we can zoom all the way into the Trench...
This project started precisely for this purpose ...;)
ual002 wrote:
Sat Oct 26, 2019 10:58 pm
a smaller planet moving against the starfield as your perspective changes might not fool your eye as easily as a stationary planet does. But in the grand scheme that's a very minor point against the benefit it provides.
In flight, one perceives that the planet is real precisely from small changes of perspective. This is a big point in favor of this project, because it gives three-dimensionality to the scenario. I also think of planets with small moons ... the effect should be very engaging.The fact that the planet is only 52 Km large is a technicality that the player will never have the perception of.

Another possible application would be to combine the planetary sphere with an atmospheric sphere contained within it. In this way, it would be possible to pass from an atmospheric scenario to a space scenario without having to activate the hyperspace effect. The problem is that the player should pass through the mash of the spheres. Does anyone know how it can be done to go through a mash?

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DTM
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Post by DTM » Sun Oct 27, 2019 6:17 am

Rebelyell wrote:
Sun Oct 27, 2019 1:43 am
how does it effect frames?
The sphere is a relatively simple object, with a modest number of vertices. For example, a Corellian corvette is a much heavier object than a sphere. For the moment, my tests have not reported any problems with frames.

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Post by JeremyaFr » Sun Oct 27, 2019 9:13 am

It's great :2thumbs:

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Post by Bman » Fri Nov 29, 2019 4:38 am

DTM wrote:
Sun Oct 27, 2019 6:11 am

In flight, one perceives that the planet is real precisely from small changes of perspective. This is a big point in favor of this project, because it gives three-dimensionality to the scenario. I also think of planets with small moons ... the effect should be very engaging.The fact that the planet is only 52 Km large is a technicality that the player will never have the perception of.

Another possible application would be to combine the planetary sphere with an atmospheric sphere contained within it. In this way, it would be possible to pass from an atmospheric scenario to a space scenario without having to activate the hyperspace effect. The problem is that the player should pass through the mash of the spheres. Does anyone know how it can be done to go through a mash?
Besides small moons... possibly a giant ring asteroid belt that rotates around the planet .opt. LODs would be needed to reduce processing power for faraway views.
For going through meshes...(spheres) can we set the hitzones to 0,0,0 ? The hyperbouy is one of the .opt models that you can fly through or shoot at and it remains indestructible. Substitute that with a sphere? Or maybe there is something else to use.
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