Adjusting the scale of the HUD

Here you can find help for how to best run and setup your XWA VR experience.
Post Reply

Adjusting the scale of the HUD

User avatar
blue_max
XWAU Member
Posts: 2295
Joined: Wed Mar 20, 2019 5:12 am

Post by blue_max » Thu Jul 23, 2020 7:52 am

The HUD is a problem in VR -- that was the main reason I created the Dynamic Cockpit feature. The default behavior for the HUD is a floating plane inside the cockpit and you have to look around to see it all. If you don't like this, you can also make the HUD smaller by pressing Ctrl+Z. This will "Zoom Out" the HUD. The scale of this zoomed-out version is given by the following setting in VRParams.cfg:

3d_window_zoom_out_size = 0.400

If you'd rather have the HUD zoomed out as soon as the game starts, then set the following:

zoomed_out_on_startup = 1

The reticle is independent of the HUD and its scale is controlled by:

reticle_scale = 0.7

You can also change the scale of the reticle in real time by pressing Ctrl+Left/Right Arrows

In my opinion, using the Dynamic Cockpit feature is far better than having the HUD floating like a flat plane inside the cockpit, but not all cockpits are DC-enabled.

Post Reply