Members FAQ Disclaimer Rules Links

Here you can find additional information like who is on the team. our FAQs with lot's of information regarding not only the project but also specific ships, the legal disclaimer which you need to acknowledge in order to download our stuff and the general rules of the page and some links and community pages you might enjoy.

The XWA Upgrade is a massive mod made from fans for fans. We started something like 20 years ago planning to only upgrade the ship models to add some much needed details into them. Over the many years we have discovered many things that we can do to upgrade not only the ship models however but the actual game engine as well. These days there is barely any part of the game untouched. There are higher texture resoutions, more ships with more options to choose from. More flightgroup colors, VR support, fully dynamic and interactive cockpits and so much more.
There is so much we are still learning about the engine and we are trying to push it as far as we can. Sure, we might never be done, we might never get to that last model to be changed, but boy are we having a lot of fun on the way.

We sure hope you will join us on this ride and rediscover this old but sill really great game.

Name Matt Hodges
Contact Please use the PM feature of the Forum:

Let's start from the beginning. I'm not exactly sure when I first got interested in Star Wars, but it certainly was a long time ago...on a planet very, very near. (Yes, got that in there! ;-)) I didn't really get that interested in it until Lucasarts released X-wing back in the early 90's, because then you could actually play in Mr. Lucas's universe, not just watch it on TV. I kept buying the X-wing Series games as they came out (TIE, XvT). Once XWA came out, with all its improvements over its predecessors, I started to really get into editing. I finally entered the XWA community early in 2000, and I've been here ever since. :-)

The XWAUP was just starting up then, and I had been working on a couple of ships for my own use at the time (specifically the Gunboat and my original SSD), when I joined up. And the rest is pretty much forum history. Started working on more DXFs, learned how to texture, researched a bit into the EXE (found some of the elusive S-foil bytes), and began loading up DXFs with thousands of faces, all with one hand tied behind my back.

If there was anything I learned from the XWAUP that I can be proud of, it's this:
I can now recognize Star Destroyer subclasses in the films by casual sight alone, and tell you from memory what the differences are between the A New Hope Star Destroyer and the Empire Strikes Back one. I'm sure that will prove useful at some point.

Imperial Starfighters
Assault Gunboat
Missile Boat
Imperial Starships
Imperial I-class Star Destroyer
Imperial II-class Star Destroyer
Sentient Beings and Droids
Imperial Pilot
Miscellaneous Objects
Lasers and Missiles
Work in Progress: