Members FAQ Disclaimer Rules Links

Here you can find additional information like who is on the team. our FAQs with lot's of information regarding not only the project but also specific ships, the legal disclaimer which you need to acknowledge in order to download our stuff and the general rules of the page and some links and community pages you might enjoy.

The XWA Upgrade is a massive mod made from fans for fans. We started something like 20 years ago planning to only upgrade the ship models to add some much needed details into them. Over the many years we have discovered many things that we can do to upgrade not only the ship models however but the actual game engine as well. These days there is barely any part of the game untouched. There are higher texture resoutions, more ships with more options to choose from. More flightgroup colors, VR support, fully dynamic and interactive cockpits and so much more.
There is so much we are still learning about the engine and we are trying to push it as far as we can. Sure, we might never be done, we might never get to that last model to be changed, but boy are we having a lot of fun on the way.

We sure hope you will join us on this ride and rediscover this old but sill really great game.

ual002
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Comment I am beyond thrilled to be considered an official part of the team. This community has meant a lot to me, either in some small or large way over the last 20 years. This game was the second PC game I ever purchased after XVT, and the 3rd to have a significant impact on my interests as a child if we count playing TIE Fighter on a friend's home PC before having my own. I hope to contribute wherever I can be effective, motivated, and knowledgeable. My area of interest is obviously the Imperial Starfighter Corps, and I by no means claim to be an expert in legends or canon material, I like to think I understand the spirit of story TIE Fighter the game gave us and how it influences old/new soft/official canon. I am a member of the 501st, The Dark Empire, and eventually will be part of The Saber Guild costume clubs. I have access to some rather neat people and information as well. From time to time when relevant I will share it. I should clarify that I also break from the rigid, almost draconian policing of costume integrity as I like to consider myself a free thinker and creative. I like to read between the lines, and I feel like I'm often comfortable with the material enough to confidently create costumes, or in the case of this project draw conclusion that are not necessarily "screen accurate." I will never argue against a valid argument just because we have one example of something different in the films. My humble brags include partying at Chewbacca's house on July 4th shortly before his passing, Having drinks with the voice actress for Juno Eclipse, and having a frank conversation over breakfast with Timothy Zahn about the rank structure he added in one of his recent books. I'm excited to also help contribute to subordinate projects and conversion packs as well, I should add. Especially ones that focus on Empire stuff. My areas of familiarity include, dat editing, opt texture reverse engineering, intermediate photoshop skill, basic 3DM skill, basic understanding of the Concourse image, string, and audio files and how they all interplay. I have also done some voice acting contributions as well. I also consider myself somewhat of a brainstormer, an Idea person. I might not have the skill to code some fantastic hook into the engine to enhance some feature, but I sure can think of inventive and interesting things to add. It draws from my unique love of this game engine, rooted in my childhood desires for improvements to this game. My earliest posts were of trying to fix the s-foils on the Lambda and have cockpits added for it. I have been watching since the very beginning. I wont mind if you tell me I'm thinking "too big". Realistically, nothing changes. I'll still be here, comically inflated ego and all doing what I can to help collectively improve our shared experience and maybe help make it a little more immersive, but not at the expense of fun.
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