Members FAQ Disclaimer Rules Links

Here you can find additional information like who is on the team. our FAQs with lot's of information regarding not only the project but also specific ships, the legal disclaimer which you need to acknowledge in order to download our stuff and the general rules of the page and some links and community pages you might enjoy.

The XWA Upgrade is a massive mod made from fans for fans. We started something like 20 years ago planning to only upgrade the ship models to add some much needed details into them. Over the many years we have discovered many things that we can do to upgrade not only the ship models however but the actual game engine as well. These days there is barely any part of the game untouched. There are higher texture resoutions, more ships with more options to choose from. More flightgroup colors, VR support, fully dynamic and interactive cockpits and so much more.
There is so much we are still learning about the engine and we are trying to push it as far as we can. Sure, we might never be done, we might never get to that last model to be changed, but boy are we having a lot of fun on the way.

We sure hope you will join us on this ride and rediscover this old but sill really great game.

JC
Name Josh Bailey
Contact Please use the PM feature of the Forum:
Age 38
Projects Making all the other TIEs from WEG I can find schematics of and using my own parts from my other TIEs for the XWAU, and an ultra-high detailed "Babylon 5 to XWA TC" Minbari fighter
Comment

I've been keenly intersted in pursuing a career computer imaging and animation so I've been involved in CGI stuff since I recieved my first computer back in March of 1996. I had been tinkering a lot with the concepts of modelling but it wasn't until I got one of the first demos of Rhino3D that I tried any real modelling since the package I had up till then, was basically only usefull for setting up scenes for rendering or animating which in itself has taught me a lot about camra and light placement and such. I 've also done a fair amount of work involving 3D terrain and such, and I find that it's very fun due to the only limits being my own imagination.

After playing the original X-wing game, I got rather interested in game editing. So after X-Wing vs TIE Fighter came out and I stumbled across the OPT Project I followed it religiously till I picked up enough to make a couple primitive ships with the old set of tools we had then. Left the community for a long time after that to pursure Total Annihilation editing, but I finally came back to the X-Wing community. Took me a very long time to figure ACE out when it was released finally, but I finally did and here I am much to the consternation of many--laugh here--. I can thank the X-Wing games for actually making me get a move on modelling. Before I just played around in Rhino, but no I actually plan things out and then make them and it saves hours of sitting in front of a stupid PC monitor.

Recently, I've been trying to branch out to get more experience in areas such as character modelling and it's actually going along quite well. I'm also trying to make some super high detailed models so I can be a member of the Babylon 5 Modeller's Guild--sorry, but the SWMA isn't goo enough for me. :-)

I'm going into my last year of high school so college is just around the corner and I can't wait since all I dream about is getting my hands on a copy of Lightwave or 3DS MAX and actually getting to work with the tools I've always wanted to use but can't afford. That's about it, unless anyone wants a long rant about Volkswagen's from me. Hehe Anyone for VW opts?

Finished
General Starfighters
T-Wing
Freighters and Cargo Stuff
Bulk Freighter
Containers
Work in Progress: