Members FAQ Disclaimer Rules Links

Here you can find additional information like who is on the team. our FAQs with lot's of information regarding not only the project but also specific ships, the legal disclaimer which you need to acknowledge in order to download our stuff and the general rules of the page and some links and community pages you might enjoy.

The XWA Upgrade is a massive mod made from fans for fans. We started something like 20 years ago planning to only upgrade the ship models to add some much needed details into them. Over the many years we have discovered many things that we can do to upgrade not only the ship models however but the actual game engine as well. These days there is barely any part of the game untouched. There are higher texture resoutions, more ships with more options to choose from. More flightgroup colors, VR support, fully dynamic and interactive cockpits and so much more.
There is so much we are still learning about the engine and we are trying to push it as far as we can. Sure, we might never be done, we might never get to that last model to be changed, but boy are we having a lot of fun on the way.

We sure hope you will join us on this ride and rediscover this old but sill really great game.

Name John Henry Myers
Contact Please use the PM feature of the Forum:
Projects Mission set revised and expanded (including improved OPTs, Cruiser Insignia, and a story telling the plot from a different angle). OPTs that were agreed to be done for other people. A few ideas of my own which have been placed at the bottom of the list.

Having got into Star Wars because my second-hand 286 broke and I bought X-Wing as a consolation, and heavier into Star Wars when I dipped into Dark Force Rising and recognised Grand Admiral Thrawn as "that guy from TIE Fighter", it was only natural to want to see how good a pilot I was by buying XvT and a modem.

I discovered that I rather enjoyed writing stories with my RPG character but when they involved space-combat that it was boring describing the actual fighting (though from the feedback I was managing to make it reasonably interesting to read). I had already begun to experiment with the first XvT Mission Builders and so I decided that I'd take my story-telling urges and channel them in that direction.

While I worked on my BoP campaigns and to try to make my website a source of information on campaign-making over at Datamasters the OPT Project was gathering speed. I didn't take much interest as I was satisfied with the canon ships and the methods they mentioned didn't seem to bear much relationship to any of the modelling skills I'd begun to slowly develop whilst making cutscenes.

With the release of XWA both my BoP campaigns and all my website information became obsolete so I started working on a XWA mission-set and updating my website. It was annoying though that the XWA cutscenes were in a proprietary format which hindered my story-telling and seemed to make my 3D skills less useful.

XWA mission building turned out to be quite fun thanks to the extra complexities and the ability to make pretty effects with the coloured light backdrops compensating somewhat for not being able to make pretty effects in cutscenes. I made some models to be able to assist with the graphics at the SFA site and was fairly happy.

Then Nob Akimoto asked me for a DXF of my Bulwark-II and (once the confusion over why he wanted the DXF was cleared up) got me started on OPT making, something which seems to have overshadowed my mission-building despite my efforts. Eventually I'll get my commitments cleared and I'll be able to get on with redoing the mission-set I was working on when Nob made his fateful request, if I can resist taking on new commitments for long enough that is.

General Starfighters
Authority IRD
Rebel Starships
MC80 Home One type Star Cruiser
MC80 Liberty type Star Cruiser
MC80A Calamari type Star Cruiser
MC80 Reef Home type Star Cruiser
General Starships
Passenger Liner
Freighters and Cargo Stuff
Modified Action Transport
Work in Progress: