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- Saturday, March 16, 2019
And it just keeps getting better - Thursday, February 21, 2019
SPAM / DDNS attack on Forum - Thursday, February 14, 2019
New upgraded Assault Gunboat - Monday, January 7, 2019
4 great new releases! - Sunday, November 18, 2018

RFP Version 1.1 available!

Original HAPPY Thread

The X-Wing Alliance Upgrade project is dedicated to the fans of XWA. We want to redo most, of not all, of the original opts done by Lucas Arts, and so far we can show quite some results!

We hope you enjoy our work and appreciate the time we put into all of this. For any questions or additional info please make sure you drop by in the FAQ section, but don't forget to check the Forum, too! The hottest news and pics will always be available there!

So go on and have some fun

Saturday, March 16, 2019

Posted by Forceflow
And the XWAUCP 1.6 is finally here. After so many new ships and features Darksaber decided it was time to make a new complete crafts pack. There are tons of changes in this one. So make sure to head over to the downloads section and grab it!

Changelog wrote:
- All the latest Hooks by Jérémy Ansel (JérémyaFr) as of February 26, 2019

- The TIE Resolution options have been removed from the installer

- Added a Widescreen Resolutions option to the installer

- Added the ability to select your own Destination Folder

- Added the Humble Trove version of XWA to the Required Media section of the installer

- All of the TIE Cockpits models have updated due to the limited view, they now have a wider field of view

- While altering the TIE Fighter Cockpits, Darksaber has recolored all the TIE's, they are now a muted blue/green/grey color

- Advanced Basic OPT Project, adding the Pilot, Cockpit and Interiors to the Base opts. All fighter type craft and a few shuttle type craft have had the ABOP treatment

- With the addition of new Hooks by Jérémy Ansel (JérémyaFr) another idea was proposed, to add Landing Gear to most of the playable Starfighters, it works on the same principle as the S-Foils. DTM set about adding landing gear to the X-Wing, Y-Wing, A-Wing, Z-95, and T-Wing and has done a wonderful job, later came the Missile Boat and Gunboat.

- The Assault Gunboat has had a major update by DTM, The wings and laser cannons have been reworked to introduce S-Foils, and to give to this imperial fighter a more aggressive and powerful aspect. All external textures have been repainted in HD by DTM, following the old lines designed by the original author (Matt). And to color match the TIE's, some small details have been added by DTM, thanks to the HD features.

- Y-Wing textures have had another update and the T-Wing, the R5 unit has been removed as it was to the wrong scale, and the textures have been muted removing the yellowish color.

- A SLAM System has been added to the Missile Boat thanks to Justagai who initially found the offsets and to Jérémy Ansel (JérémyaFr) who created the Slam Hook, this hook enables the SLAM system when the K key is pressed.

- The Firespray (Slave1) has had an overhaul, with the addition of the S-Foils Hook by Jérémy Ansel (JérémyaFr), Darksaber had the idea of trying to get the craft to rotate 90 degrees so the engines would be facing downwards in the landing, so with a bit of tinkering from Jérémy Ansel (JérémyaFr) to the S-Foils Hook and DTM coming up with a solution to the angle rotation together we have managed to get the Firespray to rotate exactly how we wanted it to.

- DTM's Imperial Research Station - Based on the Imperial Construction Modules as seen in Star Wars Rebels

- Darksaber and Driftwood updated Luxury Yacht - Which now includes Cockpit and Interior

- Driftwood and Darksaber's New Rebel Platform - A totally different design from the original Rebel Platform

- Warb_Null a New member (and prolific modeller of numerous games) joined the team with his take on the Satellites and Comm Relay

- Darksaber's Lambda Shuttle also had an upgrade, thanks to Driftwood a Cockpit has been added and it also has a working Rear Gunner Turret. In addition the textures for the Shuttle have had a HD overhaul and Darksaber has also added Flightgroup colours

- DTM updated the Nebulon-B Frigate with 4 different versions:- Standard: with a single deck hangar, Strike: with a double deck hangar, Carrier: with a multiple deck hangar (this is the version seen in the original TG games) and Medical: the Redemption seen in the movie, no hangar!

- Warb_Null then released the Pinook Fighter, a really great model with some cool new ideas, including an RX series droid and landing gear

- Warb_Null also gave us his awesome interpretation of the QX5 Platform

- Darksaber and Driftwood also gave us a New CR90 Corvette, original model and textures are by Andrew Barragan (Barraganap) used with permission, you have a choice of 7 different versions.

- Warb_Null's New Cargo Facility 2

- Darksaber updated the A-Wing to include a new cockpit with HD textures based on the images of the A-Wing Cockpit from First Strike Star Wars Mod for Battlefield 2142.

- General Trageton has updated his ATR-6 Assault Transport to include HD textures

- General Trageton added another release with his stunning Space Colony 1

- Decoy's Z-95 HeadHunter has been removed from the Installer, sorry but it was a little outdated.

- DTM has finished his Super Backdrop v2.0, this new version introduces new starfields, which characterize the different regions that are visited during the XWA campaign.

- The Imperial Star Destroyer 2 has had a bit of an update thanks to DTM, now comes with Flightgroup Colours Red = Empire, Gold = Captured by the Rebel Alliance, Blue = New Republic, Green = Chimaera.

- DTM has also updated his Strike Cruiser with HD texture.

- Darksaber updated the R-41 Starchaser, due to strange shadowing caused by having a physical open tube for missile launchers on top of the main fuselage; he's also updated some of the textures to HD.

- The Lasers and Ions have had a makeover with the addition of Jérémy Ansel (JérémyaFr) the Weapons Color Hook, Darksaber has updated all the Laser and Ion Opts, You now have two choices of Lasers, Standard XWA Lasers or Star Wars BattleFront 2 Lasers

- To take advantage of Weapons Color Hook you may notice a few changes to the color of the Lasers and Ions from certain craft, it's not a bad change, it just takes a little getting used too, it's probably not canon but who cares. If you don't like what we have come up with you can blame DTM, he came up with what craft fire which colour laser.

- Laser Count from 64 to 256 option has been totally removed, as if applied, missions became out of balance and usually unplayable.

- At the beginning of the year (Jan 2019) Jérémy Ansel (JérémyaFr) updated the hooks to add support for .ini files per-craft or per-mission, (Please Note: the.txt files are still supported) so instead of having to deal with countless *.txt files, in some cases 5 *.txt files per craft, this number has now been reduced to one *.ini files which was a bit of a relief. PLEASE DO NOT DELETE THESE FILES!

Discuss this great new pack here

Thursday, February 21, 2019

And it just keeps getting better Posted by Forceflow
Here we are with yet another bunch of great releases!

We start with warb_nulls awesome

Cargo Facility 2

Another station crossed of the list and an absolute beauty to behold:

But lo and behold, today we don't just have one station, we actually have to:

Space Colony 1

GT loves all things big and epic. The first of the Space Colonies, while the last in line, is the first to be released in HD. Drastically scaled up from its rather puny original it features a detailed hangar complex, spacious enough to easily accommodate Lambda Shuttles flown by drunken pilots. :D

It's another stunning beauty! Be sure to check out it's huge inside hangar!

And we are still not done! In the quest to make already beautiful things even better, GT has another upgraded-upgrade up his sleeve:

Assault Transport v2 HD

This HD rendition of GT's original Assault Transport has been given a neat buff in detail. In addition a few weird looking textures have seen various improvements.

I always thought it was one of the best ships we had, but man it's even better looking now:

I would say we are off to a great start this year! So many great ships!

Thanks to all involved, not only the creators, but also DS for providing the installers and all the team members testing out the ships and offering insights!

Discuss these great new releases here

Thursday, February 14, 2019

SPAM / DDNS attack on Forum Posted by Forceflow
There appears to be somewhat of an attack going on against the forum. Because of that I had to disable access to it for non-logged in users. My apologies. I hope to be able to change this again, but since the attack appears to also hinder logins for registered uses there is little I can do right now :(

Discuss this topic here

Monday, January 7, 2019

New upgraded Assault Gunboat Posted by Forceflow
So, 2019 has just begun and the guys are already hard at work to make this a great year for the XWAU. To start the year we are proud to present the update of the incredible XWAUP Assault Gunboat by Matt. Below are the details of the upgraded craft:

  • The meshes of the five wings and of the laser cannons have been reworked by DTM to introduce S-Foils, and to give to this imperial fighter a more agressive and powerful aspect.

  • All external textures have been repainted in HD by DTM, following the old lines designed by the original author. Some small details have been added by DTM, thanks to the HD features.

  • The textures of the wings are new by DTM, introducing a new art of Flightgroup colours.

  • Landing gears have been added by DTM. They work thanks to Jeremy's S-Foil hook function.

  • The model has been re-opted by DTM

  • New installer by Darksaber

And here are some screenshots to get you started:

Discuss this great new model here

Also, some of you may have noticed the new Wiki linked on the page. There the guys are trying to compile all the know-how that we currently have regarding the modding of X-Wing Alliance. It's still very much a work in progress, but it should already provide some great stuff to get you started. The Wiki is locked to only be editable for XWAU-Core members, but everybody should be able to read it. (Let me know if you encounter any issues with it)

Sunday, November 18, 2018

4 great new releases! Posted by Forceflow
Boy do we have a treat for you guys! The boys behind the scenes have been very productive and we are ready to give you 2 new releases and 4 upgrade releases!

So better strap in and make sure your joystick still works!

Firstly and for the second time we have the CR90 Corvettes

From Top to Bottom and Left to Right you have "The Liberator", "Farstar" (Single Hangar), "The Fulcrum", "The Phoenix", "CR90 with Cargo Module" and the "Freedom" (Dual Hangar).

The New CR90 Corvette Models and Textures are by Andrew Barragan (Barraganap) and used with permission.

Driftwood cut and split the craft into usable meshes added the textures and made all of them usable for XWA.

Darksaber has then refined the models by aligning a few of the meshes, adding a LOD model, recoloured some of the textures, adding rotation to the Gun Turrets and Comm Relays adding Hangar opts and enhancing the look of the dual hangar version of the Corvette named "Freedom".

There are 7 options for the CR90 Corvette in total, each having a slightly different configuration

  1. Standard CR90 = Has 2x Dual Turbo Lasers, 4x Single Lasers. FG 1 = Red/White, FG 2 = Phoenix Cell, FG 3 = Imperial, FG 4 = New Republic.

  2. CR90 'Liberator' = With added Docking Clamps, 1x Dorsal Quad Turbo Lasers, 1x Ventral Dual Turbo Lasers, 4x Single Laser Cannons. FG 1 = Red/White, FG 2 = Liberator, FG 3 = Imperial, FG 4 = New Republic.

  3. CR90 'The Phoenix' = Has 1x Dorsal Quad Turbo Lasers, 1x Ventral Dual Turbo Lasers, 4x Single Laser Cannons, 2x Heavy Turbo Lasers. FG 1 = Red/White, FG 2 = Phoenix Cell, FG 3 = Imperial, FG 4 = New Republic.

  4. CR90 'The Fulcrum' = Has 1x Dorsal Quad Turbo Lasers, 1x Ventral Dual Turbo Lasers, 4x Single Laser Cannons. FG 1 = Red/White, FG 2 = Fulcrum, FG 3 = Imperial, FG 4 = New Republic.

  5. CR90 'FarStar' = With added Hangar Module, 2x Dual Turbo Lasers, 4x Single Laser Cannons. FG 1 = Red/White, FG 2 = Phoenix Cell, FG 3 = Imperial, FG 4 = New Republic.

  6. CR90 'Freedom' = With added Dual Hangar Modules, 2x Dual Turbo Lasers, 4x Single Laser Cannons.FG 1 = Red/White, FG 2 = Blue/White, FG 3 = Imperial, FG 4 = New Republic.

  7. CR90 with Cargo Module = Has 2x Dual Turbo Lasers. FG 1 = Red/White, FG 2 = Phoenix Cell, FG 3 = Imperial, FG 4 = New Republic.

Like the Nebulon B Frigate's installer options, which ever option you select will be your primary option, but the installer will copy all the other versions of the opt models to your Flightmodels folder. It will then be up to you to decide how best to use them in your own missions, thanks to JeremyFr's "Craft Hook" features. This is an opportunity for advanced users. Please read the Editor Section to learn about it.

Included in the installer are all the latest "Hooks" (latest "Hook" update September, 23rd 2018) these will install silently and replace the "Hooks" if newer.

-Have Fun :D

Next up the updated Firespray Attack Ship aka Slave1

Currently we don't have new renders for this one, but I hope to get to that soon!

Special thanks to JérémyaFr, and some very creative modding by DTM, the Firespray now rotates into a landing position as first seen in the Empire Strike Back on the Cloud City Landing Platform.

The first completely new model is Warb_Null's awesome interpretation of the

XQ5 Platform

This one makes me especially happy since the stations have always been the most under-remodeled crafts we have. And boy is this one looking sweet:

And last but certainly not least is yet another great model from Warb_Null

Pinook Fighter

Another really great model with some cool new ideas. Make sure to check this one out closely:

Discuss those great new models here

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