New visuals - HUD - explosions - hyperspace - beta

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Re: New visuals - HUD - explosions - hyperspace - beta

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Darksaber

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Post by Darksaber » Wed Jan 15, 2020 9:43 pm

Apologises to Rookie_One if I'm wrong (if not he's a scoundrel :D ), but in the past he has given me a lot of craft classifications :)
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Rookie_One1
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Post by Rookie_One1 » Wed Jan 15, 2020 10:29 pm

I'm gonna hate all of you if this continues :-P


Concerning engine speed, top speed might be the same (and are the same in wookiepedia), but the difference might rather lie in the acceleration, with the newer model having a better acceleration?

And we know that the ROTJ crafts have a different cockpit, we can easily say or deduct that the newer model, the C-A2, probably have upgraded avionics.

Anyway, we know that in xvt, xw, tf and xwa, it was the C-A2that is present in these games canonically speaking, starting with the farlanders papers
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Post by The Saxman » Thu Jan 16, 2020 12:50 am

Aircraft in the real world receive avionics upgrades all the time, so just because the cockpit layout changes slightly doesn't mean you're necessarily dealing with a new model.

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Post by Rookie_One1 » Thu Jan 16, 2020 1:32 am

I know, my points was more that the different package was a part of the C-A2 model, we know that there is more differences than that.
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Post by BattleDog » Tue Jan 21, 2020 6:22 pm

The Saxman wrote:
Thu Jan 16, 2020 12:50 am
Aircraft in the real world receive avionics upgrades all the time, so just because the cockpit layout changes slightly doesn't mean you're necessarily dealing with a new model.
They also recieve engine upgrade - the British GR5 Harriers were upgraded to GR7 and GR9 over the years, which included new cockpits and engines, despite which they never got appreciably faster. Instead, they got more fuel efficient because the more powerful engines could produce the same thrust with less fuel.
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Post by keiranhalcyon7 » Tue Jan 21, 2020 6:51 pm

You wouldn't necessarily want them to get faster, though - factors like the airframe strength and aerodynamics may not allow it.

Neither that nor fuel economy are relevant to XWA, though.

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Post by Avarice1987 » Sun Feb 02, 2020 10:46 am

Where can i find the latest Version of the HUD Explosion pack? My last is from July 2019

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Post by blue_max » Mon Feb 03, 2020 6:33 pm

Avarice1987 wrote:
Sun Feb 02, 2020 10:46 am
Where can i find the latest Version of the HUD Explosion pack? My last is from July 2019
I may be wrong; but this is probably the latest release from Dec 2019:

https://www.dropbox.com/s/koq3fb33qv553 ... 9.zip?dl=0

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Post by BattleDog » Wed Feb 05, 2020 5:51 pm

keiranhalcyon7 wrote:
Tue Jan 21, 2020 6:51 pm
You wouldn't necessarily want them to get faster, though - factors like the airframe strength and aerodynamics may not allow it.

Neither that nor fuel economy are relevant to XWA, though.
This is true and also not true. Whilst fuel is not present in X-Wing as something to worry about it and airframe (spaceframe) stress are. Whilst ships in CX-Wing shouldn't have a top speed theoretically speaking in reality they do, and they also have manoeuvrability.
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Post by vbodo78 » Sat Feb 15, 2020 1:41 pm

blue_max wrote:
Mon Feb 03, 2020 6:33 pm
Avarice1987 wrote:
Sun Feb 02, 2020 10:46 am
Where can i find the latest Version of the HUD Explosion pack? My last is from July 2019
I may be wrong; but this is probably the latest release from Dec 2019:

https://www.dropbox.com/s/koq3fb33qv553 ... 9.zip?dl=0
Correct me if I’m wrong, but the this needs Spyder’s X-Wing model, not just the modified cockpit model included in the release. Does anyone know where I can find Spyder’s X-Wing model? All references I’ve found for it so far contain expired links.

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Post by DarHan » Sat Feb 15, 2020 2:53 pm

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Post by vbodo78 » Sun Feb 16, 2020 4:26 am

Thanks for the help! I was able to get this working with the full models.

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Post by Ramshu » Sat Feb 22, 2020 10:43 am

Really nice work, whenever this game looks more like movies and I love that.
Thanks you so much modders!!

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