VSD v2 Ultimate Edition WIP & Discussion

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Re: VSD v2 Ultimate Edition WIP & Discussion

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Driftwood
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Post by Driftwood » Sun Sep 01, 2019 9:36 pm

Would it make sense to support the ability to enable or disable similarly to the shuttle, other craft that say have landing gear added?

Otherwise I was thinking maybe it'd be possible to restrict visible landing gear to 10m or less using lod's?

If this were to be an undesired side effect?

Rookie_One1
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Post by Rookie_One1 » Sun Sep 01, 2019 9:54 pm

@driftwood AFAIK landing gears use the S-Foils to work.
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General_Trageton

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Post by General_Trageton » Sun Sep 01, 2019 10:08 pm

ok I did a quick test. Couldn't get it to work on an NPC ship in skirmish mode. After being captured it just hypers out.

With me piloting it, things look pretty cool already...
rotwings.jpg
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Driftwood
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Post by Driftwood » Sun Sep 01, 2019 10:51 pm

Rookie_One1 wrote:
Sun Sep 01, 2019 9:54 pm
@driftwood AFAIK landing gears use the S-Foils to work.
Which is why I asked obviously.

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Post by Bman » Sun Sep 01, 2019 11:00 pm

Nice. Thanks Jeremy! :-)
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Post by Rookie_One1 » Mon Sep 02, 2019 1:10 am

@G_T I think there is some early missions where you can try and check it out in mission mode, B0M3 I think ?

EDIT : scratch that, in B0M3 it's a VSD2, first instance of a VSD1 is in B1M2
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General_Trageton

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Post by General_Trageton » Mon Sep 02, 2019 4:54 am

‚S okay, I‘ll whip up a test mission this evening
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Bman
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Post by Bman » Mon Sep 02, 2019 4:03 pm

How many meshes so far (not including LOD's) ?
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General_Trageton

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Post by General_Trageton » Mon Sep 02, 2019 4:29 pm

Varies between 50 and 60, I'm sort-of assembling the pieces separately so there's a lot of meshes that are going to be combined in the final version.
Facecount roughly around 14-15k, some 50-60k-ish vertices.
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Avarice1987
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Post by Avarice1987 » Fri Sep 06, 2019 3:36 pm

Wow, that looks great. Very good work!

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Griffin
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Post by Griffin » Sat Sep 07, 2019 6:42 pm

Great job so far GT!

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