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Re: VSD v2 Ultimate Edition WIP & Discussion

Posted: Sun Sep 01, 2019 9:36 pm
by Driftwood
Would it make sense to support the ability to enable or disable similarly to the shuttle, other craft that say have landing gear added?

Otherwise I was thinking maybe it'd be possible to restrict visible landing gear to 10m or less using lod's?

If this were to be an undesired side effect?

Re: VSD v2 Ultimate Edition WIP & Discussion

Posted: Sun Sep 01, 2019 9:54 pm
by Rookie_One1
@driftwood AFAIK landing gears use the S-Foils to work.

Re: VSD v2 Ultimate Edition WIP & Discussion

Posted: Sun Sep 01, 2019 10:08 pm
by General_Trageton
ok I did a quick test. Couldn't get it to work on an NPC ship in skirmish mode. After being captured it just hypers out.

With me piloting it, things look pretty cool already...
rotwings.jpg

Re: VSD v2 Ultimate Edition WIP & Discussion

Posted: Sun Sep 01, 2019 10:51 pm
by Driftwood
Rookie_One1 wrote:
Sun Sep 01, 2019 9:54 pm
@driftwood AFAIK landing gears use the S-Foils to work.
Which is why I asked obviously.

Re: VSD v2 Ultimate Edition WIP & Discussion

Posted: Sun Sep 01, 2019 11:00 pm
by Bman
Nice. Thanks Jeremy! :-)

Re: VSD v2 Ultimate Edition WIP & Discussion

Posted: Mon Sep 02, 2019 1:10 am
by Rookie_One1
@G_T I think there is some early missions where you can try and check it out in mission mode, B0M3 I think ?

EDIT : scratch that, in B0M3 it's a VSD2, first instance of a VSD1 is in B1M2

Re: VSD v2 Ultimate Edition WIP & Discussion

Posted: Mon Sep 02, 2019 4:54 am
by General_Trageton
‚S okay, I‘ll whip up a test mission this evening

Re: VSD v2 Ultimate Edition WIP & Discussion

Posted: Mon Sep 02, 2019 4:03 pm
by Bman
How many meshes so far (not including LOD's) ?

Re: VSD v2 Ultimate Edition WIP & Discussion

Posted: Mon Sep 02, 2019 4:29 pm
by General_Trageton
Varies between 50 and 60, I'm sort-of assembling the pieces separately so there's a lot of meshes that are going to be combined in the final version.
Facecount roughly around 14-15k, some 50-60k-ish vertices.

Re: VSD v2 Ultimate Edition WIP & Discussion

Posted: Fri Sep 06, 2019 3:36 pm
by Avarice1987
Wow, that looks great. Very good work!

Re: VSD v2 Ultimate Edition WIP & Discussion

Posted: Sat Sep 07, 2019 6:42 pm
by Griffin
Great job so far GT!

Re: VSD v2 Ultimate Edition WIP & Discussion

Posted: Sat Sep 28, 2019 3:05 pm
by General_Trageton
I'm such a tease XD
VSDTeaser2.jpg

Re: VSD v2 Ultimate Edition WIP & Discussion

Posted: Sun Sep 29, 2019 4:04 pm
by Rookie_One1
you better release that soon, if not....got a fish of dubious freshness that's waiting for you :lachtot:

Re: VSD v2 Ultimate Edition WIP & Discussion

Posted: Sun Oct 13, 2019 3:51 pm
by General_Trageton
Well, right now I'm aiming for christmas but you didn't hear that from me.

For now here's a little something :D
VSDIngame1.jpg

Re: VSD v2 Ultimate Edition WIP & Discussion

Posted: Sun Oct 13, 2019 5:14 pm
by Rookie_One1
With the wings being so thin on that screenshot, is that a consequence of LOD ?

Re: VSD v2 Ultimate Edition WIP & Discussion

Posted: Sun Oct 13, 2019 5:22 pm
by General_Trageton
It doesn't have a LOD yet, but it may be a combination of resolution & lighting. The wings are pretty sturdy. You can check out my full WIP blog with more images Here

Re: VSD v2 Ultimate Edition WIP & Discussion

Posted: Wed Nov 13, 2019 9:28 pm
by General_Trageton
Holy crap with those new ddraw features I can save myself the time of creating separate renders or photoshopping outside the game. They just come out like this.....
VSD2.jpg

Re: VSD v2 Ultimate Edition WIP & Discussion

Posted: Thu Nov 14, 2019 1:18 am
by Kampher
That looks great! Please, please work on an updated ISD 1 or 2 next!