Tour of Duty Battle screens WIP
Re: Tour of Duty Battle screens WIP
- Forceflow
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Blender is completely free, you kinda need to go through some hoops to import the models however. There's a thread about it in the private forum you can follow. It's a bit of a pain but not really complicated. As for blender itself... it does take some getting used to for sure, but After a while you learn to use it
Murphy was an optimist! I am a pessimist!
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
- Vince T
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Alright, leme chime in for the engine glow, A really quick and easy way is to simply add the glow in a painting program of your choice. I'll use Force's PNG as an example.
Just import them into your program, whip up a background and then create a new layer on which you paint the engine glow with a smooth blue brush
Then just switch the order and voillà you've got yourself glowing engines
Just import them into your program, whip up a background and then create a new layer on which you paint the engine glow with a smooth blue brush
Then just switch the order and voillà you've got yourself glowing engines
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Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
- Ace Antilles
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Oh you make it sound so easy using the word "paint"
Going to need that PNG glow layer
Ok question for everyone.
Is it best to try to recreate the battle scenes in the game reasonably close.
Or should other elements be added or go wild with different ideas? Nine of which I have.
Obviously it has to represent the battle or mission anyway.
Also keep the simulator room background or go for a full on black space background?
Going to need that PNG glow layer
Ok question for everyone.
Is it best to try to recreate the battle scenes in the game reasonably close.
Or should other elements be added or go wild with different ideas? Nine of which I have.
Obviously it has to represent the battle or mission anyway.
Also keep the simulator room background or go for a full on black space background?
- Vince T
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*sigh* fiiiiiiiiiiiiiiiiiiiiiiiiiiine!
I'd definitely keep the simulator background. As for the composition, I like what LA did in the first place, they took the most noticable aspects from the mission/battle, meaning landmark backdrops and prominent ships and very losely recreated the scenes. Lighting and distance between the ships were chosen for visibility and clarity over realism. The user has to get an idea of what's going on by a first glance.
Aren't you using Paint Shop Pro? Sure it should be able to handle layers.I'd definitely keep the simulator background. As for the composition, I like what LA did in the first place, they took the most noticable aspects from the mission/battle, meaning landmark backdrops and prominent ships and very losely recreated the scenes. Lighting and distance between the ships were chosen for visibility and clarity over realism. The user has to get an idea of what's going on by a first glance.
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
- Ace Antilles
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So this isn't finished as such. It does show though that this kinda thing is obviously the way to go over my cheap attempts
Also shows what a bunch of talented people like Trevor, Force and GT are.
I have downloaded Blender to look into playing with when the time allows.
I think it may still come out a little dark in game. This can be adjusted a little.
- darklord
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GIMP will always be a great free alternative to those of us too poor for PhotoShop, and lately it has made some great improvements. I suggest taking a look at that for 2d work.
- keiranhalcyon7
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PaintShopPro != Photoshop.
Yes, PSP supports layers. The version I have is from 2000 and has a much more intuitive UI than modern GIMP.
Yes, PSP supports layers. The version I have is from 2000 and has a much more intuitive UI than modern GIMP.
- Ace Antilles
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I am using Paint Shop Pro 2028. Wouldn't be able to do any of this without layers.keiranhalcyon7 wrote: ↑Tue Apr 21, 2020 1:04 amPaintShopPro != Photoshop.
Yes, PSP supports layers. The version I have is from 2000 and has a much more intuitive UI than modern GIMP.
Would help if the file I've created would stop crashing occasionally!
- darklord
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I really wouldn't call Gimp unintuitive. Ive used it for years and has always served me pretty well in a pinch. If you are familiar at all with Photoshop, you will find that it takes many of its queues especially lately. Granted it's not PS but you can't beat the price.
- eddyfurax
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- Joined: Thu Mar 28, 2019 7:28 pm
Very nice work ! You progress very well in your project ; )Forceflow wrote: ↑Mon Apr 20, 2020 9:12 amQuick and dirty render in Blender:
battle_screens_b01m01.png
I did use the exterior models for rendering to also get the cockpits, I simply added a light in each to make them more visible. Same for that landing pad of the station. Otherwise I just placed a sun so that the whole scene is pleasantly lighted. Image is high resolution.
Just really don't know how to get any type of engine glow working in Blender I am simply too stupid for that...
- haui
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blender is for free and you can get tons of tutorials in the net
It's better to burn out than to fade away .
- Ace Antilles
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Yeah I've got blender now. I've also imported an opt into it.
What I haven't been able to work out so far is how to light them well or render them.
I haven't spent much time on it though and am exploring an in game option too.