Status of the BOY shipset and help still needed...

All things related to Ace's news sections, opts, missions or files.

Moderator: Ace Antilles

Post Reply

Status of the BOY shipset and help still needed...

Abolisher
XWAU Member
Posts: 1120
Joined: Sun Apr 08, 2001 11:01 pm
Contact:

Post by Abolisher » Tue Apr 02, 2002 5:13 pm

<B>Status of the Battle of Yavin Shipset</B><P><B>Missions:</B> Finished<BR><B>Tatooine Ground OPT:</B> Finished<BR><B>Yavin IV Ground OPT:</B> Finished<BR><B>Sky OPT:</B> Finished<P><B>Voices and Sounds:</B> In Progress<BR><B>Massassi Temple:</B> In Progress<BR><B>Mos Eisley Spaceport:</B> In Planning<BR><B>Mos Eisley City Buildings:</B> In Planning<P><B>What we will be doing with Mos Eisley</B><P>First, I want to thank <B>everyone</B> who made Mos Eisley building models as candidates for the shipset. I have decided to go with the city block approach rather than several individual buildings. Individual buildings fill too many slots. Furthermore, with the way the shipset is set up, you will not be spending huge amounts of time <P>However, those of you who made individual buildings, <B>please save them!</B> As more ground surface OPTs become available, they will certainly be needed. Here is another thought. Some of you who made individual building models can submit them to be used as meshes on the city block OPT. <P><B>TIMMAY</B> if you could please post some pics of your Mos Eisley city block for discussion, please do so. Ace and I will look at it and probably suggest some changes. As mentioned above, we may want to take some other building models and add them as meshes to the city block. Just as a general note, please make each building a separate mesh if you haven't done so already. The ground should also be a single mesh.<P><B>Help Still Needed</B><P>First, we need a model for the <B>Mos Eisley Spaceport</B>. Please submit the models here.<P>Secondly, I need help with the <B>Massassi Temple</B>. I have tried texturing the model with both OPTech and ACE_DXF and I am getting severe problems. The textures appear and disappear at certain angles. The faces are not disappearing, it's just the textures. I think it has something to do with the model because I've never had this problem before when texturing other models. <B>I need someone to give advice, or better yet, someone who is very good at OPTing to take the model and textures and get them to work.</B><P>
This message brought to you by the Department of Redundancy Department.<P><A HREF="http://abolisher.xwlegacy.net/" TARGET=_blank> Abolisher's Mission Command Outpost</A>

TIMMAY
Ensign
Posts: 265
Joined: Sun Feb 03, 2002 12:01 am
Contact:

Post by TIMMAY » Tue Apr 02, 2002 9:47 pm

Here is my model, and all the buildings are set up as different meshes<P>http://www25.brinkster.com/timmyxwa/temp/MosEisley1.jpg<P>http://www25.brinkster.com/timmyxwa/temp/MosEisley2.jpg<P>http://www25.brinkster.com/timmyxwa/temp/MosEisley3.jpg<P>If you get a page not found, just keep on refreshing until it shows, its stupid brinkster. And if you need any more pics just say so, and i'll post them<P>------------------<BR>Creator of the WWII Shipset : <A HREF="http://www25.brinkster.com/timmyxwa/shipset" TARGET=_blank>http://www25.brinkster.com/timmyxwa/shipset</A> <P>Or just visit my site at <A HREF="http://www25.brinkster.com/timmyxwa" TARGET=_blank>http://www25.brinkster.com/timmyxwa</A><p>[This message has been edited by TIMMAY (edited 02 April 2002).]
<A HREF="http://www.ehnet.org/mb/viewforum.php?f=122" TARGET=_blank>Imperial Alliance</A>

Freelancer_MSE
Lieutenant JG
Posts: 636
Joined: Fri Dec 07, 2001 12:01 am
Contact:

Post by Freelancer_MSE » Wed Apr 03, 2002 10:26 am

I'm not sure about the texturing problem, as I've only ever textured my landscape opts, but I'm trying make the Mos Eisley spaceport, it's just hard trying to get got views of it in the movies.<P>------------------<BR>Visit my webpage, <A HREF="http://www.freewebz.com/freelancermse" TARGET=_blank>Freelancers Spaceport</A>.
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat; the two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.

Abolisher
XWAU Member
Posts: 1120
Joined: Sun Apr 08, 2001 11:01 pm
Contact:

Post by Abolisher » Wed Apr 03, 2002 2:59 pm

Thanks TIMMAY. I think what I'll do later is repost the pics since I can get them to show in the forum.<P>Freelancer_MSE, I'm not sure about the texturing problem either. That's why I'm asking for help anywhere we can get it. As far as the Mos Eisley Spaceport, just do the best you can.<P>I will ask again, does anyone out there know what causes textures to appear and disappear? Maybe someone else can try to texture the model and troubleshoot it?<P>If we can just get the Massassi Temple, Mos Eisley buildings done, and the Mos Eisley Spaceport done, all that will be left to do is the voices!
This message brought to you by the Department of Redundancy Department.<P><A HREF="http://abolisher.xwlegacy.net/" TARGET=_blank> Abolisher's Mission Command Outpost</A>

TIMMAY
Ensign
Posts: 265
Joined: Sun Feb 03, 2002 12:01 am
Contact:

Post by TIMMAY » Wed Apr 03, 2002 8:38 pm

Abolisher, i dont know about your problem i haven't encountered it yet. And also if you want i can send you the DXF for my MosEisley<P>------------------<BR>Creator of the WWII Shipset : <A HREF="http://www25.brinkster.com/timmyxwa/shipset" TARGET=_blank>http://www25.brinkster.com/timmyxwa/shipset</A> <P>Or just visit my site at <A HREF="http://www25.brinkster.com/timmyxwa" TARGET=_blank>http://www25.brinkster.com/timmyxwa</A>
<A HREF="http://www.ehnet.org/mb/viewforum.php?f=122" TARGET=_blank>Imperial Alliance</A>

Abolisher
XWAU Member
Posts: 1120
Joined: Sun Apr 08, 2001 11:01 pm
Contact:

Post by Abolisher » Thu Apr 04, 2002 3:04 am

Before you send me the model, TIMMAY, could I ask that please slap some textures on it and test it in the game? I'm not yet a modeler so I need an error-free model to work with. Any textures will do, I just want to make sure there are no errors in the model and that textures work OK before I get it. Thanks.<P>Also, If you want to look at the Massassi Temple model and see if you can get textures to work on it, please let me know. Any help is appreciated at this point Image
This message brought to you by the Department of Redundancy Department.<P><A HREF="http://abolisher.xwlegacy.net/" TARGET=_blank> Abolisher's Mission Command Outpost</A>

ACE
Lieutenant Commander
Posts: 1833
Joined: Tue Sep 18, 2001 11:01 pm

Post by ACE » Thu Apr 04, 2002 3:26 am

Hey I made a Tosche station model, and I was in the process of OPTing it but quit. Would you want it? It looks like the one in Rogue Leader but I have not played in a while so it may have left out some detail... I'll post pictures tomorrow I am dead tired now Image <P>------------------<BR>Aaron<BR>Deputy Project Leader<BR><A HREF="http://www.freewebz.com/twilightskies/coruscant" TARGET=_blank>Imperial City Project</A><p>[This message has been edited by ACE (edited 04 April 2002).]

Ace Knight 1
Commander
Posts: 2040
Joined: Fri Dec 07, 2001 12:01 am
Contact:

Post by Ace Knight 1 » Thu Apr 04, 2002 1:04 pm

Here is a place wherer you can turn text to voice and save it as a .wav file. There are a few voice types and if you explore the site you can find different accents and stuff Image<BR> <A HREF="http://www.bell-labs.com/project/tts/voices.html" TARGET=_blank>http://www.bell-labs.com/project/tts/voices.html</A>
Now We've rewritten history.<BR>The one thing that we found out.<BR>The sweet taste of vindication.<BR>Just turns to ashes in your mouth.<P>Where do we go from here?<BR>And should we really care?<BR>The end is finally here,<BR>God have mercy...

Abolisher
XWAU Member
Posts: 1120
Joined: Sun Apr 08, 2001 11:01 pm
Contact:

Post by Abolisher » Thu Apr 04, 2002 3:26 pm

I'll check that out Ace Knight. I don't know when, because I have so many ongoing projects right now! It won't be used for Yavin though...we have enough sounds for that, but maybe for my Ashgard Campaign someday.
This message brought to you by the Department of Redundancy Department.<P><A HREF="http://abolisher.xwlegacy.net/" TARGET=_blank> Abolisher's Mission Command Outpost</A>

Abolisher
XWAU Member
Posts: 1120
Joined: Sun Apr 08, 2001 11:01 pm
Contact:

Post by Abolisher » Tue Apr 09, 2002 4:25 am

I got the bugs out of the Massassi Temple so I should have it OPT-ed shortly. It is completely textured and I'm in the process of stitching to get rid of the streakies. In fact, the only part left to do is the hangar, which should be done by sometime tomorrow. I'll post some pics soon.<P>Just two more OPTs, a Mos Eisley city block and the spaceport and the shipset will be complete minus the sounds...unless Ace keeps up... Image That's how close we are Image And some of you probably thought it was dead Image<P>Just so you know, I have about 1 month left before I lose a most of my free time, so lets make the best of it. Image<BR><p>[This message has been edited by Abolisher (edited 09 April 2002).]
This message brought to you by the Department of Redundancy Department.<P><A HREF="http://abolisher.xwlegacy.net/" TARGET=_blank> Abolisher's Mission Command Outpost</A>

TIMMAY
Ensign
Posts: 265
Joined: Sun Feb 03, 2002 12:01 am
Contact:

Post by TIMMAY » Tue Apr 09, 2002 8:07 am

My MosEisley city block works in XWA, i just need to texture the buildings now. BTW. its quite fun flying thru there in a X-Wing Image<P>And also Abolisher, how do you go the skys for Atmospheric stuff?<P>------------------<BR>Creator of the WWII Shipset : <A HREF="http://www25.brinkster.com/timmyxwa/shipset" TARGET=_blank>http://www25.brinkster.com/timmyxwa/shipset</A> <P>Or just visit my site at <A HREF="http://www25.brinkster.com/timmyxwa" TARGET=_blank>http://www25.brinkster.com/timmyxwa</A>
<A HREF="http://www.ehnet.org/mb/viewforum.php?f=122" TARGET=_blank>Imperial Alliance</A>

Abolisher
XWAU Member
Posts: 1120
Joined: Sun Apr 08, 2001 11:01 pm
Contact:

Post by Abolisher » Thu Apr 11, 2002 5:02 pm

TIMMAY, are you planning to put the final textures on the model? What I meant earlier was for you slap any old texture on the model to see if the textures behaved well in the game. Then you would send it to me to texture. However, if you <B>want</B> to texture it, that's fine. I'd like to see the textures you are using, if you are planning to do the texturing yourself. I can also make some textures for you to use. Just let me know what you want to do. <P> <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>And also Abolisher, how do you go the skys for Atmospheric stuff?<HR></BLOCKQUOTE><P>"...go the skies...?" I'm not sure what you are asking here. Image
This message brought to you by the Department of Redundancy Department.<P><A HREF="http://abolisher.xwlegacy.net/" TARGET=_blank> Abolisher's Mission Command Outpost</A>

TIMMAY
Ensign
Posts: 265
Joined: Sun Feb 03, 2002 12:01 am
Contact:

Post by TIMMAY » Thu Apr 11, 2002 9:26 pm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Abolisher:<BR><B> "...go the skies...?" I'm not sure what you are asking here. Image </B><HR></BLOCKQUOTE><P>That was meant to be do the skys Image<P>And im sort of doing final textures, but now i will just make some quick ones and send you the OPT<BR><P>------------------<BR>Creator of the WWII Shipset : <A HREF="http://www25.brinkster.com/timmyxwa/shipset" TARGET=_blank>http://www25.brinkster.com/timmyxwa/shipset</A> <P>Or just visit my site at <A HREF="http://www25.brinkster.com/timmyxwa" TARGET=_blank>http://www25.brinkster.com/timmyxwa</A>
<A HREF="http://www.ehnet.org/mb/viewforum.php?f=122" TARGET=_blank>Imperial Alliance</A>

Abolisher
XWAU Member
Posts: 1120
Joined: Sun Apr 08, 2001 11:01 pm
Contact:

Post by Abolisher » Sun Apr 14, 2002 12:48 am

OK, I'll look forward to your city block.<P>As far as doing the skies, I just use two 256 x 256 textures, one for the uppermost part of the sky, and one to repeat around the horizon. The horizon texture is symmetrical about the center so the clouds line up as it repeats. The symmetry is somewhat disquised by the fact that some occurances of the horizon texture are stretched more than others. Stretching is OK with sky textures, since clouds can take practically any shape.
This message brought to you by the Department of Redundancy Department.<P><A HREF="http://abolisher.xwlegacy.net/" TARGET=_blank> Abolisher's Mission Command Outpost</A>

TIMMAY
Ensign
Posts: 265
Joined: Sun Feb 03, 2002 12:01 am
Contact:

Post by TIMMAY » Sun Apr 14, 2002 6:02 am

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Abolisher:<BR><B>OK, I'll look forward to your city block.<P>As far as doing the skies, I just use two 256 x 256 textures, one for the uppermost part of the sky, and one to repeat around the horizon. The horizon texture is symmetrical about the center so the clouds line up as it repeats. The symmetry is somewhat disquised by the fact that some occurances of the horizon texture are stretched more than others. Stretching is OK with sky textures, since clouds can take practically any shape. </B><HR></BLOCKQUOTE><P>Thats sort of what i meant, but is it a OPT thats up real high or a Backdrop?<BR><P>------------------<BR>Creator of the WWII Shipset : <A HREF="http://www25.brinkster.com/timmyxwa/shipset" TARGET=_blank>http://www25.brinkster.com/timmyxwa/shipset</A> <P>Or just visit my site at <A HREF="http://www25.brinkster.com/timmyxwa" TARGET=_blank>http://www25.brinkster.com/timmyxwa</A>
<A HREF="http://www.ehnet.org/mb/viewforum.php?f=122" TARGET=_blank>Imperial Alliance</A>

Abolisher
XWAU Member
Posts: 1120
Joined: Sun Apr 08, 2001 11:01 pm
Contact:

Post by Abolisher » Sun Apr 14, 2002 6:09 am

The sky is a hemispherically-shaped OPT with the same diameter as the ground OPT. Bascially a dome. The OPT was created by Flavid. I'm just applying textures to it.
This message brought to you by the Department of Redundancy Department.<P><A HREF="http://abolisher.xwlegacy.net/" TARGET=_blank> Abolisher's Mission Command Outpost</A>

TIMMAY
Ensign
Posts: 265
Joined: Sun Feb 03, 2002 12:01 am
Contact:

Post by TIMMAY » Sun Apr 14, 2002 6:24 am

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Abolisher:<BR><B>The sky is a hemispherically-shaped OPT with the same diameter as the ground OPT. Bascially a dome. The OPT was created by Flavid. I'm just applying textures to it.</B><HR></BLOCKQUOTE><P>Thankyou<P><P>------------------<BR>Creator of the WWII Shipset : <A HREF="http://www25.brinkster.com/timmyxwa/shipset" TARGET=_blank>http://www25.brinkster.com/timmyxwa/shipset</A> <P>Or just visit my site at <A HREF="http://www25.brinkster.com/timmyxwa" TARGET=_blank>http://www25.brinkster.com/timmyxwa</A>
<A HREF="http://www.ehnet.org/mb/viewforum.php?f=122" TARGET=_blank>Imperial Alliance</A>

TIMMAY
Ensign
Posts: 265
Joined: Sun Feb 03, 2002 12:01 am
Contact:

Post by TIMMAY » Sun Apr 14, 2002 7:17 am

Here is a mid production shot, its just a quick picture from OPTech. The textures are nothing spectacular, since you said people would be flying over it quickly, but it looks better in XWA.<P>http://www25.brinkster.com/timmyxwa/temp/moseisley4.jpg<P><P>------------------<BR>Creator of the WWII Shipset : <A HREF="http://www25.brinkster.com/timmyxwa/shipset" TARGET=_blank>http://www25.brinkster.com/timmyxwa/shipset</A> <P>Or just visit my site at <A HREF="http://www25.brinkster.com/timmyxwa" TARGET=_blank>http://www25.brinkster.com/timmyxwa</A>
<A HREF="http://www.ehnet.org/mb/viewforum.php?f=122" TARGET=_blank>Imperial Alliance</A>

Abolisher
XWAU Member
Posts: 1120
Joined: Sun Apr 08, 2001 11:01 pm
Contact:

Post by Abolisher » Sun Apr 14, 2002 10:13 pm

TIMMAY, if you could send me the model now, that would be fine. I can make textures that are much better than that, and I don't mean to offend, Image but I would like to do the texturing. I know Ace Antilles said we didn't need to worry much about detail, but that city block will probably be useful for other shipsets in which you <B>do</B> spend much time looking at the city. Also, with all of my other atmospheric stuff, I'll probably use it again somewhere Image If you have any problems with this, just say so, but otherwise, please send me the model and I'll get it textured up. Then all we need is the spaceport Image
This message brought to you by the Department of Redundancy Department.<P><A HREF="http://abolisher.xwlegacy.net/" TARGET=_blank> Abolisher's Mission Command Outpost</A>

TIMMAY
Ensign
Posts: 265
Joined: Sun Feb 03, 2002 12:01 am
Contact:

Post by TIMMAY » Sun Apr 14, 2002 10:23 pm

Check your Email, and dont worry, im not offended, i know my textures aren't the best Image<P>------------------<BR>Creator of the WWII Shipset : <A HREF="http://www25.brinkster.com/timmyxwa/shipset" TARGET=_blank>http://www25.brinkster.com/timmyxwa/shipset</A> <P>Or just visit my site at <A HREF="http://www25.brinkster.com/timmyxwa" TARGET=_blank>http://www25.brinkster.com/timmyxwa</A>
<A HREF="http://www.ehnet.org/mb/viewforum.php?f=122" TARGET=_blank>Imperial Alliance</A>

User avatar
Darksaber
Vice Admiral
Posts: 10931
Joined: Mon Jan 10, 2000 12:01 am
Contact:

Post by Darksaber » Sun Apr 14, 2002 11:02 pm

TIMMY, do you have to include those damned links of yours every time you post something?
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate

Good Things Come To Those Who Wait....
Darksaber's X-Wing Station

User avatar
Ace Antilles
Admiral (Moderator)
Posts: 7829
Joined: Sat Jan 22, 2000 12:01 am
Contact:

Post by Ace Antilles » Sun Apr 14, 2002 11:04 pm

Interesting. Nice. Image<P>------------------<BR><I>Going in Full Throttle!</I><BR><A HREF="http://www.antilles100.freeserve.co.uk" TARGET=_blank>The X-wing Outpost</A><BR>Home of The Batlle of Yavin and Endor projects.
Chief XWAU Team annoying nitpicker.
Ace Antilles - The X-Wing Outpost
Image

TIMMAY
Ensign
Posts: 265
Joined: Sun Feb 03, 2002 12:01 am
Contact:

Post by TIMMAY » Sun Apr 14, 2002 11:52 pm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Darksaber:<BR><B>TIMMY, do you have to include those damned links of yours every time you post something?</B><HR></BLOCKQUOTE><P>I dont have to<P>
<A HREF="http://www.ehnet.org/mb/viewforum.php?f=122" TARGET=_blank>Imperial Alliance</A>

Post Reply